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I'm happy to pay for a new game engine/code.


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Posted
1 minute ago, AndyJWest said:

Ah yes, 'optimisation'. A magical trick that you perform on code to make it run faster. 

 

It doesn't work like that. You can't simply say 'optimise the code' and then expect immediate useful results. You need to find evidence first that there are places where the code is sub-optimal, and then (if you have the resources, and the expected benefits are going to justify it) make the necessary changes. This is of course standard procedure in software development (or at least ought to be), and accordingly you can be reasonably confident that a competent developer will already have looked into 'optimising' code that has been on sale for 5 years or so. And have already done so, where it is most likely to have significant benefits. It is of course possible that there are places where significant improvements can be made, but they are unlikely to be simple, or they would quite likely have been done already.

The current suboptimum code has to do with the engines implementation of Multi-threading.  At the moment all of the games processing runs in 2 threads being 0 and 1.  ) taking the majority where thread 2 tends to be at around 75% full where the other threads tend to set at around 8/12% on my rig.  That is an improvement since previously it used to be everything completely packed into 1 thread so an improvement there and the other threads were at around 5% so things have gotten better, but this is the current limiting factor in the performance in this game since the current Gen GPUs are limited by CPU processing.  There are a ton of threads on this with in depth analysis with graphs and tests to Show this.  I'm sure someone here could link that to ya (I don't feel like digging it up at the moment)

Posted
2 minutes ago, SharpeXB said:

Posts like this make me think the Devs should discontinue VR support until it’s popular enough to justify a separate VR version of the sim. It seems impossible to make a game that will push the visuals and fidelity in 2D and then also be able to run well in VR with anything other than literally the strongest hardware available. It doesn’t make sense to have a game that can’t be run well on average or above average systems. It possibly floods their support with tickets and hinders the development of the game. VR currently is being used by 1% of Steam users so it can’t be that large of a market. If VR just leads to all sorts of performance complaints then it’s maybe not doing them any favors to keep supporting it. 

 

Your anti-VR crusade is well documented by now.

Now it hinders the development. LOL.

Too funny.

  • Upvote 7
1PL-Husar-1Esk
Posted

This game engine was custom build for sim , I think the roots of it precides RoF (2009) but since then it had been in evolution but there were never a  revolution as someones would like to see or pay. For sure there are newer technical solution  and eye candy stuff making graphics, physics degree better but who would build that from scratch for CFS ?  Maybe as for civil flight MS who has huge resources compared to this company ;)

Posted
5 minutes ago, zdog0331 said:

The current suboptimum code has to do with the engines implementation of Multi-threading.  At the moment all of the games processing runs in 2 threads being 0 and 1.  ) taking the majority where thread 2 tends to be at around 75% full where the other threads tend to set at around 8/12% on my rig.  That is an improvement since previously it used to be everything completely packed into 1 thread so an improvement there and the other threads were at around 5% so things have gotten better, but this is the current limiting factor in the performance in this game since the current Gen GPUs are limited by CPU processing.  There are a ton of threads on this with in depth analysis with graphs and tests to Show this.  I'm sure someone here could link that to ya (I don't feel like digging it up at the moment)

 

Clearly your understanding of what 'optimisation' means differs from mine. A fundamental rewrite of core code structure isn't optimisation, it is a rewrite.

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