Jump to content

"Pack 184" missions & campaigns


Recommended Posts

BladeMeister
Posted (edited)
9 hours ago, Aquila-7 said:

I will delete your campaign gameplay and never touch your stuff again, problem solved.

Perfect, that is the adult thing to do. Next time just do that to begin with and don't make a disrespectful whiny video. Or you could just be an adult in the first place and PM Tigre88 and politely offered him some constructive criticism to see if he would try to make some changes instead of making a whiny video. This approach would have saved you a good bit of time and effort.

 

S!Blade<><

Edited by BladeMeister
  • Thanks 1
  • Upvote 1
Posted (edited)

It´s fine timmy, no time loss for me. It is easy to cut out the 171 part of the yt video and it was too long for a first look anyways.

 

KarlMüller

Edited by Aquila-7
  • 4 weeks later...
Robert_Molders
Posted
On 6/1/2021 at 10:21 PM, TIGRE88 said:

 "I tested the new small fortification but it is totally indestructible, even with several 152 mm shots, therefore it is unusable for a new futur mission .."  

 

 

block.jpg

Didn't you were aware that German steel is undestructible? ? ? ?

  • Haha 1
Posted

 

eastriverman I'm making a copy and paste of my answer by private messaging, because it seems to me that there is a problem with the setting of your message box, you can not receive private messages apparently, if you could confirm please? in any case here is my answer of yesterday: 

 

hi eastriverman!  how are you? 
for mission 04 you just have to drive around the trucks that have surrendered! and the tank should be filled up! you don't have to stop the engine, in fact it's not the fuel of your own tank but the fuel captured by your platoon, it's a staging that had to be programmed differently! 
try to drive around the column of trucks, staying close to them, normally this campaign has no problems!

for the campaign Operation Typhoon Tiger, it's normal that the mission 01 is strange, I let you discover the scenario, it's a fantastic scenario to discover by reading the dialogues, you'll realize what's going on! in fact in 1941 the TIGER didn't exist yet, there was a temporal anomaly, it's a science fiction scenario  

 

for more precisions for the mission 04 of wacht am rhein, because I have just checked the programming to know the exact details, and it turns out that as soon as the character "Flussmann" announces that the gasoline is in the course of recovery it is necessary that you remain during 1 minute in a radius of 200 meters where the American trucks remained !  

don't hesitate to let me know if you were able to make it?  

in PACK171E there are many improvements on other campaigns like the improvement of many missions for Operation zitadelle campaign and even old campaigns that had improved missions "Kursk43" etc and mission10 added to Nevel1943 .  

  • Like 1
Posted

Thanks TIGRE. Alas i got fed up with the campaign system in IL2.

Why? : no foldering possible, far too many large tiles, and i hate the  'progress saving' system;

keep losing those date them since i always forget to copy the user file that stores them with a following game update ..

 

eastriverman
Posted
On 7/28/2021 at 3:07 PM, TIGRE88 said:

 

eastriverman I'm making a copy and paste of my answer by private messaging, because it seems to me that there is a problem with the setting of your message box, you can not receive private messages apparently, if you could confirm please? in any case here is my answer of yesterday: 

 

hi eastriverman!  how are you? 
for mission 04 you just have to drive around the trucks that have surrendered! and the tank should be filled up! you don't have to stop the engine, in fact it's not the fuel of your own tank but the fuel captured by your platoon, it's a staging that had to be programmed differently! 
try to drive around the column of trucks, staying close to them, normally this campaign has no problems!

for the campaign Operation Typhoon Tiger, it's normal that the mission 01 is strange, I let you discover the scenario, it's a fantastic scenario to discover by reading the dialogues, you'll realize what's going on! in fact in 1941 the TIGER didn't exist yet, there was a temporal anomaly, it's a science fiction scenario  

 

for more precisions for the mission 04 of wacht am rhein, because I have just checked the programming to know the exact details, and it turns out that as soon as the character "Flussmann" announces that the gasoline is in the course of recovery it is necessary that you remain during 1 minute in a radius of 200 meters where the American trucks remained !  

don't hesitate to let me know if you were able to make it?  

in PACK171E there are many improvements on other campaigns like the improvement of many missions for Operation zitadelle campaign and even old campaigns that had improved missions "Kursk43" etc and mission10 added to Nevel1943 .  

Greetings Tigre,

I checked my account settings and private messages should be sent to my email account. Now I aditionally checked the option "pop up window". Now idea why I didn't receive your private message in my account inbox, even checked the spam folder.

 

But whatsoever, let's talk about mission 4. I thought that in this mission the target was to catch the fuel truck and only the fuel truck. In order to prevent my comrades to accidentially kill that truck while shooting at nearby targets (happened during my first attempt), first I killed the two M16 AA trucks then the infantry near the normal trucks, then the normal trucks and finally I helped my comrades to dispose the Shermans. In the end only the fuel truck  was left.

 

When I then drove near the fuel truck I got all the messages you mentioned and then I waited several minutes while using 8 times time compression but nothing happened anymore.

When I understood your message correctly then the normal trucks have to survive also to trigger mission success , not only the fuel truck.

I'll check that out and report back if this will help

best regards

eastriverman

 

  • Thanks 1
Posted
5 hours ago, eastriverman said:

Greetings Tigre,

I checked my account settings and private messages should be sent to my email account. Now I aditionally checked the option "pop up window". Now idea why I didn't receive your private message in my account inbox, even checked the spam folder.

 

But whatsoever, let's talk about mission 4. I thought that in this mission the target was to catch the fuel truck and only the fuel truck. In order to prevent my comrades to accidentially kill that truck while shooting at nearby targets (happened during my first attempt), first I killed the two M16 AA trucks then the infantry near the normal trucks, then the normal trucks and finally I helped my comrades to dispose the Shermans. In the end only the fuel truck  was left.

 

When I then drove near the fuel truck I got all the messages you mentioned and then I waited several minutes while using 8 times time compression but nothing happened anymore.

When I understood your message correctly then the normal trucks have to survive also to trigger mission success , not only the fuel truck.

I'll check that out and report back if this will help

best regards

eastriverman

 

 

Thanks !    
normally this mission works well, it has been tested many times by me and by other players, but it can happen that there is a problem, because it is a rather technical programming and therefore less reliable than a simple programming.
If you really can't do it, I'll do a reprogramming with simpler conditions, where you just have to destroy the shermans and then one of the members of your platoon will announce that they are going to get the gasoline back and the mission will be successful.

these are simpler and more reliable victory conditions.  


I'll wait to see if you succeeded, but I may make this change anyway, and at the same time I'll change the presentation of the campaign "Operation Typhoon Tiger", because it happened more than once that the players don't understand that it's a science fiction campaign, because in the first mission the Tiger is in the middle of a fight in the Ruhr area and suddenly he finds himself in a fight for Moscow

 

Posted

PS, Fury 'My House' .... a joke right? ?

Posted
36 minutes ago, jollyjack said:

PS, Fury 'My House' .... a joke right? ?

 

hello Jollyjack , i dont understand ?? 

Posted (edited)

Well as soon as you start the Sherman it almost immediately blows up in your face, and you cannot shoot the machine gunners.

But come to think of it, you did this on purpose ...

 

Edited by jollyjack
Posted

ha ok you're talking about the Fury campaign I made? but it's normal this tank can't move, it's like in the movie FURY.

and if you try to move it anyway it explodes. the scenario forbids the movement 

Posted
1 hour ago, TIGRE88 said:

ha ok you're talking about the Fury campaign I made? but it's normal this tank can't move, it's like in the movie FURY.

and if you try to move it anyway it explodes. the scenario forbids the movement 

Ah, never watched the movie, my bad.

Posted

Yeah, but now me really miss the infantry .... ?

eastriverman
Posted
On 7/30/2021 at 6:48 AM, TIGRE88 said:

 

Thanks !    
normally this mission works well, it has been tested many times by me and by other players, but it can happen that there is a problem, because it is a rather technical programming and therefore less reliable than a simple programming.
If you really can't do it, I'll do a reprogramming with simpler conditions, where you just have to destroy the shermans and then one of the members of your platoon will announce that they are going to get the gasoline back and the mission will be successful.

these are simpler and more reliable victory conditions.  


I'll wait to see if you succeeded, but I may make this change anyway, and at the same time I'll change the presentation of the campaign "Operation Typhoon Tiger", because it happened more than once that the players don't understand that it's a science fiction campaign, because in the first mission the Tiger is in the middle of a fight in the Ruhr area and suddenly he finds himself in a fight for Moscow

 

Hi Tigre!

 

Short answer to the mission 4 issue: For a mission success the fuel truck AND all of the normal trucks (3 pieces) have to survive.

 

The rest of the campaign worked fine for me and I enjoyed playing it.

 

You did certainly your very best to make the campaigns demanding but to be honest, once a player has mastered the Tiger, M4A2 Shermans are no real opponents for a Tiger except in "Fort Alamo" situations.

 

This tank sim urgently needs stronger tanks on the allied side. For the russians the T-45/85, the JS-2, the SU-85 and the SU-100 would be more formidable opponents.

 

The western allies should have the Sherman Firefly and its american cousin with a 76mm long-barreld gun already in Battle of normandy.  Probably in addition some late war tanks like the american Pershing or the britisch Comet....

 

For the fans of german armour the Panther G, the Jagdpanther, the StuG III and the Kingtiger would be great.

 

Could be interesting for the developers to introduce them as collector vehicles......

 

Anyway, thanks a lot for your work on all of these excellent campaigns and missions. I could use more of them ?

 

best regards

eastriverman

  • Thanks 1
Posted

thanks eastriverman for the feedback after playing 
I think that if new tanks are offered for sale it would already be a miracle, personally I don't believe in it very much, because TC is about a certain period of combat with certain tanks

and concerning a possible TC2 it would surprise me a lot that they make content and campaigns based on tank combat, I as clearly understood that Normandy would be devoted to air combat ....
I think that when Normandy is released players will be able to rely only on the mission and campaign creators to provide them with content with the already existing vehicles... when I think about it it could be better than nothing, because in 1944 there were still shermans, panzer4 etc in combat.
I don't want to sound pessimistic but I would be very surprised to see Firefly, sherman76, Tiger2 etc 

 

Posted

Update from PACK171E to PACK171F :


Panzerdivision2  : increase of the aggressiveness and the frequency of the bombardments for the mission 10. 

 

Operation Typhoon Tiger : modification of the campaign presentation 

it happened several times that players were lost in the first mission, thinking that there was a problem with the game files,  now everything should be clearer for the understanding of this special scenario.  

 

  • Like 2
  • Thanks 2
  • 3 weeks later...
Posted (edited)
Yes, hello first!
I don't know if you already knew it, but my active time as a 
gunner was 42 years ago. I have been flushing tank simulations 
for 20 years and more. And I have to say, tank crew is the best 
ever.
I would like to thank everyone involved for their fantastic work.
Bye, first of all
Edited by glasauge21
Mistakes
  • Thanks 2
  • Upvote 1
Posted

Hat jemand dieses Problem schon mal gehabt ?
Wenn ich die Entfernung einstelle, stimmt diese nie mit den angegebenen Markierungen überein. Wird das Ziel mit 1.2 angegeben, muß ich 2.5 Einstellen um auch nur in die Nähe zu  treffen. Hat da wer eine Lösung ?

Posted

Da ich nie mit Markierungen spiele, kann ich Dir da leider auch nicht weiterhelfen, außer Dir zu raten es generell ohne oder begrenzte Markierungen zu probieren. Dafür würde ich Dir eine Iconmod (gibts hier im Forum) empfehlen. Es gibt hier im Forum auch eine Art Trainingsranch mit verschiedenen Zielen für bestimmte Entfernungen. Die empfehle ich auch! Der Rest spielt sich dann mit der Zeit ein und es macht auch mehr Spaß, die Gegner etwas reeller zu bekämpfen.

Since I never play with markings, I unfortunately cannot help you, except to advise you to try generally with no or limited markings. For this I would recommend an Iconmod (available here in the forum). There is also a kind of training ranch here in the forum with different goals for certain distances. I recommend them too! The rest of the game then settles in over time and it is also more fun to fight the opponents a little more realistically.

  • Like 1
  • 3 weeks later...
Posted

heya, gotta say these are some first class missions thanks a lot for all your hard work

  • Thanks 1
Posted

what a great collection.  I enjoyed my first mission, and now so many others to try out!  Merci!

  • Thanks 1
Posted (edited)
On 9/19/2021 at 8:00 PM, javelina said:

what a great collection.  I enjoyed my first mission, and now so many others to try out!  Merci!

 

Here is the update of the mission Kharkov1943, with lots of combat improvements, visuals and ammunition reloading trucks that you will find in the game

 

I didn't have the time to try the modifications I made but normally everything should go well, let me know if you encounter a problem! good evening 

 

Edited by TIGRE88
  • Thanks 3
Posted
3 minutes ago, TIGRE88 said:

 

Here is the update of the mission Kharkov1943, with lots of combat improvements, visuals and ammunition reloading trucks that you will find in the game

 

I didn't have the time to try the modifications I made but normally everything should go well, let me know if you encounter a problem! good evening 

Kharkov1943.zip 44.6 kB · 0 downloads

thank you buddy, very much appreciated!  I'll try out the update later this afternoon. 

  • Thanks 1
Posted (edited)
2 hours ago, TIGRE88 said:

 

sorry I give again the link to re download, I had forgotten an important detail in the programming!!! 

now it is good ! 

 

Kharkov1943.zip 44.75 kB · 4 downloads

Just finished this mission.  took me about 2 hours to complete.  having the resupply trucks at the tower was great.  I needed it, especially with my poor aiming skills and the many shots I fired.  many thanks again Tigre, I really appreciate your efforts with preparing these missions. 

Edited by javelina
  • Thanks 1
Posted

upgrade from pack171F to 171G :


the update of the individual mission "Kharkov 1943" has been directly added to the pack 171G 

thanks to Javelina for this mission test ! 

 

  • Like 1
  • Thanks 3
Posted

tigre, may i have the individual mission link again please?

Posted
26 minutes ago, Na-zdorovie said:

tigre, may i have the individual mission link again please?

 

Hello, the mission is included in the new pack, so that players do not get lost with several scattered links
but I can give you the individual mission in private message if you like! 

Zinovy_Kolobanov
Posted (edited)

Let's do a quick survey:

 

Tell me about all the campaigns in package 171,

what are your favorite TOP3 and what would you recommend?

image.png.8b00c915485611aa220341f45e4a6d21.png

 

Thanks¡

Edited by Zinovy_Kolobanov
  • Haha 1
Posted

hello my top 3

 

1 : operation zitadelle1 : this campaign required a lot of work in programming 
2 : wacht am rhein : I liked the snowy landscape 

3 : the last elephant : we can use the Ferdinand ! 

 

but to answer more honestly I worked during 1 year and half on the manufacture of all these campaigns and missions and personally I am satisfied with what I made, I put varied scenarios, situations, use of weapons, vehicles and varied places to be visited, no campaign is similar, I manufactured the things on the moment by instinct without having precise idea at the beginning.


the goal was to make action missions, like a movie, with characters, but not necessarily a 100% historical simulation like the official TC campaigns 
 I know that there are players who liked it and had a good time playing and others who probably didn't like it so much. it's a matter of taste.  

 

  • Like 2
  • Thanks 6
Posted

TIGRE, having a problem on Operation Typhoon, panzers, always get stuck in the village, before entering, they just drive into the houses, tried to order them around but no joy, any suggestions? only one i have ever had probs with

Posted
3 hours ago, Na-zdorovie said:

TIGRE, having a problem on Operation Typhoon, panzers, always get stuck in the village, before entering, they just drive into the houses, tried to order them around but no joy, any suggestions? only one i have ever had probs with

 

operation typhoon with panzer4 ? 

what is the mission number?   

 

Posted

yay, sorry tiger, just tried again, and if i stopped further back it when ok, cheers, was mission 4

Posted (edited)
1 hour ago, Na-zdorovie said:

yay, sorry tiger, just tried again, and if i stopped further back it when ok, cheers, was mission 4

 

ha yes I know what you mean, indeed for this mission 04 I did not program the automatic formation of the tanks which follow the tank of the player, because the objective of the mission was to cover the advance of the half tracks which were in charge of making land the troops and to finish the work in the village.  


but in fact you can change the formation during the game by setting "line formation on the road" and the 2 tanks that follow you will no longer enter the houses.

but you will notice that the other two platoons of tanks always stop at the edge of the village to watch for enemy movement 

 

most of the missions that make up the operation typhoon campaign are like a summary, it's just a matter of traveling and shooting a bit, the missions are not as violent as some of the other campaigns, I decided to keep it light because I made so many campaigns and missions in total in the pack 171... if players finish the whole pack they will have traveled and fought almost everywhere 

Edited by TIGRE88
Posted

Hello Tigre88, I have a big problem in the Blitzkrieg 2 campaign, Mission 6. The convoy I'm supposed to be protecting is going too fast. I can't fight all the targets that fast to protect him. If I stop, everyone just keeps going and gets shot down. I have already repeated the mission for the tenth time and always got the same result.

Posted (edited)
40 minutes ago, Jake said:

Hello Tigre88, I have a big problem in the Blitzkrieg 2 campaign, Mission 6. The convoy I'm supposed to be protecting is going too fast. I can't fight all the targets that fast to protect him. If I stop, everyone just keeps going and gets shot down. I have already repeated the mission for the tenth time and always got the same result.

 

hello ! 

this mission has been tested many times and passed without problems by me and other players but it may be that depending on the way each player plays the speed of some vehicles is not ideal. 

but I reduced the speed, and I made the vehicles more careful to the environment

let me know if the modification suits you better ?  


so that later I will put the pack in 171H  
here is the link of the BLITZKRIEG2 campaign 

 

https://www.mediafire.com/file/jg0ta49k8zxcmx4/BLITZKRIEG_II.zip/file

 

there is danger along the road and near the first village, anti-tank guns placed near the trees and tanks attacking. and some tanks in the village too.  
normally if you take care of these enemies there should be no big risk for the convoy 

Edited by TIGRE88
  • Thanks 1
Posted

Thanks very much! I will test it today and then let me know!
 

I'm more of a slow fighter :). Explore and fight. But the convoy is too fast. If I stop to fight the targets, it just keeps going! If you are to protect him, then he should also be able to wait a bit until the path is clear and not rush forward :).

  • Thanks 1
Posted (edited)
6 hours ago, Jake said:

Thanks very much! I will test it today and then let me know!
 

I'm more of a slow fighter :). Explore and fight. But the convoy is too fast. If I stop to fight the targets, it just keeps going! If you are to protect him, then he should also be able to wait a bit until the path is clear and not rush forward :).

 

I try to think of as many things as possible that can happen when designing a mission, and I usually make sure that the convoy stays behind or stops before getting too close to dangerous places, but for this mission I made them drive recklessly on purpose, to force the player to be fast to clear the area.  
But afterwards if a player is really struggling I can try to make them drive a little slower and then they become more careful to the enemy presence.  
but you have to know that sometimes I put on purpose some tasks that require speed or even timed, it happens very rarely, as for this mission 06, but it serves to give a little different difficulty from time to time to the player 

 

in fact for this mission it's as if I wanted to simulate a human error, the convoy that drives recklessly and wants to arrive too fast at the landing zone. it happens from time to time in real life or even in multiplayer games, and I wanted to simulate that in a singleplayer game 


 

Edited by TIGRE88
  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...