DD_bongodriver Posted April 26, 2013 Posted April 26, 2013 How can I be doing it wrong if it works so well for me?
DD_bongodriver Posted April 26, 2013 Posted April 26, 2013 Yes that's true, but the resulting image still gives the required sensation of depth perception, I am only using the method to view the videos on youtube, I make no suggestion the effect is the same as seen in the occulus.
71st_AH_Hooves Posted May 3, 2013 Posted May 3, 2013 (edited) Hey guys, looks like another WWI flight game is looking to implement the ORnow I wouldn't compare the two games graphically or even play style, what I would compare is the fact that other game devs see the OR as a great extension for immersion http://www.kickstarter.com/projects/echoboomapps/dogfight-elite?ref=searchhttp://vimeo.com/64744155there is some movement on the FSX front as well for Oculus. These are done with the Vierio driver that is out in the community already. So Honestly all its going to take is someone with a rift and Vierio and RoF to get a rough implementation.https://developer.oculusvr.com/forums/v ... 752&p=7629 Edited May 3, 2013 by Hooves
JG4_Sputnik Posted May 3, 2013 Posted May 3, 2013 It seems they won't even remotely achieve their financial goal... Well I have to say the video doesn't look very promissing at all (at least for me). It's a good thing they wanted to implement the Rift, but I guess it's just the wrong game for the device to bring this tech forward in our genre. Too casual and too 3rd person But I like how more and more videos come to the surface about games being developed for the Rift. Probably the biggest announcement recetly is the Rift support for EVE online:
71st_AH_Hooves Posted May 3, 2013 Posted May 3, 2013 Yeah that eve footage really shows off how the oculus is at home n the cockpit. As far az that other game. Well even if you look at a turd in 3d its still a turd lol. My point was that others are taking the OR tech and running with it. I'm hoping someone takes a whack at RoF with the Vierio drivers. Until we get hardcoded support we can see how it looks off the bat.
AA_Engadin Posted May 16, 2013 Posted May 16, 2013 (edited) A new player enters the game at the last CeBit: the Carl Zeiss Cinemizer OLED with headtracking and earbuds. http://the-games-veda.blogspot.co.uk/2013/01/carl-zeiss-cinemizer-oled-headtracker_12.htmlhttp://the-games-veda.blogspot.co.uk/2013/04/preparing-for-vr-battlefield-3-1080p-3d.htmlIt's a 1.080p 3D and the videos have been recorded running a QX9775 CPU and a XFX Radeon HD5970 Black Edition. Although FRAPS have recorded them in 2D, the VR experience being like "a 40" stereoscopic 3D screen" is not bad, to say the least. Furthermore, "the immersion is second to none when playing a FPS game with a HMD you are totally isolated from the outside world". "The headtracker is recognized like a mouse, a standard mouse, so every game" that uses a mouse will allow you to use the headtracker at once. This sounds like heaven to me: "Adding the Zeiss Headtracker to your daily routine requires 0 effort unlike other VR control solutions that suffer from complex setup, usage and require additional software layers and drivers. You are not going to be paying some hack to make a hack for your favourite app or game to work because it works out of the box with all your apps and games through mouse emulation and with the 3 degrees of freedom expected of such devices".Actually, if the videos are faithful to the real thing, the resolution looks totally acceptable for a medium user, with no ghosting at all. Carl Zeiss Cinemizer OLED + Rise of Flight: AA_Engadin Edited May 16, 2013 by AA_Engadin
AA_Engadin Posted May 16, 2013 Posted May 16, 2013 Oculus Rift + ROF: http://the-games-veda.blogspot.com.es/2013/05/oculus-rift-dev-kit-review-part-2-why.html You can draw your own conclusions. AA_Engadin.
AA_Engadin Posted May 16, 2013 Posted May 16, 2013 (edited) Another contender in the VR Head Mounted Displays arena at CeBIT 2013 is the Silicon Micro Display ST 1080, "a true 1.080p 3D Full HD wearable display". http://www.siliconmicrodisplay.com/st1080-features.html Here all three compared, Oculus Rift + Carl Zeiss Cinemizer OLED + Silicon Micro Display ST 1080: AA_Engadin. Edited May 16, 2013 by AA_Engadin
JG4_Sputnik Posted May 17, 2013 Posted May 17, 2013 Thanks Engading for keeping us updated! Really appreciate it. It seems like more and more companies discover the potential of a 3D head mounted device - which is a very good sign I think.
71st_AH_Hooves Posted May 17, 2013 Posted May 17, 2013 (edited) is there a price tag on the Carl Ziess? I cant seem to find it EDIT : NM WOW $750 Ill wait for my OR lol Edited May 17, 2013 by Hooves
AA_Engadin Posted May 17, 2013 Posted May 17, 2013 (edited) It seems like more and more companies discover the potential of a 3D head mounted device - which is a very good sign I think. We have recently been perhaps too focused, IMHO, on OR - a 'kickstarted' & nice product, btw - but the niche is very attractive. Kickstarting is cool, but there are 3D VR mature companies telling us these days they have something yet to say about it. As you comment, Sputnik, it's good for us, for there are more competitors -> more options. Don't you love to see these guys fighting each other for our hardly earned cash?. is there a price tag on the Carl Ziess? I cant seem to find it EDIT : NM WOW $750 Ill wait for my OR lol The only native 1080p, the Silicon Micro Devices ST-1080 has barely the same price, $799, Hooves. A waiting list here: http://www.siliconmicrodisplay.com/st1080.html A comparison chart from Roadtovr.com here: http://www.roadtovr.com/head-mounted-display-hmd-vr-headset-comparison AA_Engadin Edited May 17, 2013 by AA_Engadin
JG4_Sputnik Posted May 23, 2013 Posted May 23, 2013 We have recently been perhaps too focused, IMHO, on OR - a 'kickstarted' & nice product, btw - but the niche is very attractive. Kickstarting is cool, but there are 3D VR mature companies telling us these days they have something yet to say about it. As you comment, Sputnik, it's good for us, for there are more competitors -> more options. Don't you love to see these guys fighting each other for our hardly earned cash?. Exactely! More competition = better and more affordable products! Here is another video, a techtalk from GDC - where the Occulus Rift PR guy talks about some interesting points: 13:40 about motion sickness And some other intersting stuff like how it kills immersion if you don't see your own arms and your legs wearing the OR, which is an interesting point and I hope 777 takes notice of it...
Sim Posted May 23, 2013 Posted May 23, 2013 And some other intersting stuff like how it kills immersion if you don't see your own arms and your legs wearing the OR, which is an interesting point and I hope 777 takes notice of it... The pilot model inside the cockpit is something I am interested as well.. especially with OR. Sadly, LOFT already said "No" to this :/ The thing is - if it is not in the initial release - it will most likely never happen (you really need to animate the pilot for a specific plane during the plane development phase).
JG4_Sputnik Posted May 23, 2013 Posted May 23, 2013 The pilot model inside the cockpit is something I am interested as well.. especially with OR. Sadly, LOFT already said "No" to this :/ The thing is - if it is not in the initial release - it will most likely never happen (you really need to animate the pilot for a specific plane during the plane development phase). Unfortunaetly I share your concern :/ It would be so cool to look down and see "your" legs and hands and arms. But maybe they could only make the pilot visible without the movement (except maybe acceleration and rudder), which would be rather easy to implement and be a reasonable compromise.
79_vRAF_Friendly_flyer Posted May 27, 2013 Posted May 27, 2013 Big commercial companies coming in is a good sign! I look forward to the day I can stuff my screen in the cupboard and just have a sleek pair of VR glasses hanging from a peg. Now, if only a company offered a good set of VR glasses looking like a pair of old 2nd World War goggles... 1
Ala13_Kike Posted May 27, 2013 Posted May 27, 2013 But maybe they could only make the pilot visible without the movement (except maybe acceleration and rudder), which would be rather easy to implement and be a reasonable compromise. in some articles on VR say that not seeing your arms and legs (perhaps simulated in the virtual world), can cause dizziness, disorientation ... We'll see if this is true or not
JG26_lee45 Posted June 1, 2013 Posted June 1, 2013 Sad news. http://abclocal.go.com/kabc/story?section=news/local/orange_county&id=9122999
71st_AH_Hooves Posted June 2, 2013 Posted June 2, 2013 Sad news. http://abclocal.go.com/kabc/story?section=news/local/orange_county&id=9122999 This is truely tragic. My prayers go out to the family and friends. Struck down by a deviant of society. Sad just sad.
Sim Posted June 12, 2013 Posted June 12, 2013 (edited) 1080p screen is now a real thing. Edited June 12, 2013 by Sim
71st_AH_Hooves Posted June 14, 2013 Posted June 14, 2013 1080p screen is now a real thing. YAY!!! I knew it was coming, I know this is just a prototype, but so was the rift that got everyone so pumped on the kickstarter. Now we just need a positional tracking solution. There are already several ways to do it. many have used track IR (positional only), some have used the razor hydra, but obviously an out of the box solution will be best, im just a little sad to wait more than another year for it all to come to fruition. But yes, people are loving it and you don't hear much about the nausea anymore. I guess they just get used to it, and over come it
JG4_Sputnik Posted June 14, 2013 Posted June 14, 2013 http://www.polygon.com/2013/6/12/4424314/oculus-rift-ps4 Sony studios boss 'loved' using Oculus Rift VR headset, wouldn't comment on PS4 support pleaspleasepleaseplease
79_vRAF_Friendly_flyer Posted June 14, 2013 Posted June 14, 2013 This thing is in my view going to be the gadget for flightsims, particularly combat sims. Back in the IL2 heydays, I was often asking my more computer sawwy friends if something like that existed. Now, it is becoming reality, and what shaped up to be a great sim too!
Jason_Williams Posted June 15, 2013 Author Posted June 15, 2013 Let me just say that I am personally waiting for the Ultra HD screens to come out. That plus a TrackIR will be pretty great too. I've seen 4K in person in a large format and it rocks. I wasn't able to see the new Rift screen at E3. Tried, but got shooed away again. Still don't have our units to even try. Jason
ram0506 Posted June 15, 2013 Posted June 15, 2013 Hello Jason, so can we expect that Il2 BoS will support the use of Oculus Rift in the future? Greetings
Jason_Williams Posted June 15, 2013 Author Posted June 15, 2013 Hello Jason, so can we expect that Il2 BoS will support the use of Oculus Rift in the future? Greetings Maybe is all I can say at this point since we don't have the unit and we'll have to find the time, but it is not a release critical item. Jason
ram0506 Posted June 15, 2013 Posted June 15, 2013 Thank you for answering, Jason! And have fun with the device. Hopefully you`ll like it and decide to implement it for future use after the first release of the game.
6S.Manu Posted June 17, 2013 Posted June 17, 2013 Kunos tried it for Assetto Corsa. Here's a little review by Marco. https://www.facebook.com/photo.php?fbid=10200184767175853&set=a.1238838305045.34354.1651916137&type=1&theater
Panzerlang Posted June 17, 2013 Posted June 17, 2013 So it's basically a monitor strapped to the head inside a box. With a motion/position sensor bolted on. Made possible by improvements in screen PPI. Wow, who'd have thought somebody would come up with that (again)?!
Panzerlang Posted June 17, 2013 Posted June 17, 2013 Again? Yes. I remember headsets from at least a decade ago, possibly two. But the wee screens were 640x480 type resolution. Now we have 2"-square screens that can just about stand up to being placed a couple of inches from the eyes, thanks to mobile-phone tech. Or a big screen like the Occulus, thanks to tablet tech. I'm not saying it won't be pretty cool to have full peripheral vision and shizzle going on; just that it pretty much amounts to the same kind of thing as sitting with my nose pressed up against my 2560x1600 desktop monitor. With depth and focus etc adjusted accordingly (hence the lenses I guess). So reduce the size of the monitor, put it in a box and strap it to your head. Hardly revolutionary thinking.
DD_bongodriver Posted June 17, 2013 Posted June 17, 2013 More like 3 decades ago VR has been around since the 80's, I thought you were saying there had been something exactly like the rift before............I assure you it will be nothing like pressing your nose against a monitor for the very reasons you gave yourself, the optics. I'm not sure I understand your point here, when has there been a claim by Occulus that VR is revolutionary and new? the key point here is as you mentioned, the advent of mobile tech with small high res displays has finally made a practical and cost effective VR solution (which beats any predecessors hands down) and that is now easily in the price range of the consumer, VR is a concept that has simply been waiting for consumer demands to drive development of the tech it need in other areas, Occulus have decided now is the time to put it together.
Panzerlang Posted June 17, 2013 Posted June 17, 2013 More like 3 decades ago VR has been around since the 80's, I thought you were saying there had been something exactly like the rift before............I assure you it will be nothing like pressing your nose against a monitor for the very reasons you gave yourself, the optics. I'm not sure I understand your point here, when has there been a claim by Occulus that VR is revolutionary and new? the key point here is as you mentioned, the advent of mobile tech with small high res displays has finally made a practical and cost effective VR solution (which beats any predecessors hands down) and that is now easily in the price range of the consumer, VR is a concept that has simply been waiting for consumer demands to drive development of the tech it need in other areas, Occulus have decided now is the time to put it together. Exactly my point. The hype and clamour however seem to suggest something else, that this thing fell from the sky and will offer something unimaginable. It is in fact very imaginable...put your noses to your screens and try not to raise your expectations too high.
DD_bongodriver Posted June 17, 2013 Posted June 17, 2013 No, the hype and clamour suggests that Occulus have timed it right and people realise the tech really is ready to become available to the mass market, how exactly does the concept of pressing your nose against the monitor equate to having a VR headset that will become increasingly higher resolution as it develops which fills your entire view with a wide FOV display and allows you to move your head freely and have the display react accordingly with low latency?
Panzerlang Posted June 17, 2013 Posted June 17, 2013 No, the hype and clamour suggests that Occulus have timed it right and people realise the tech really is ready to become available to the mass market, how exactly does the concept of pressing your nose against the monitor equate to having a VR headset that will become increasingly higher resolution as it develops which fills your entire view with a wide FOV display and allows you to move your head freely and have the display react accordingly with low latency? It doesn't "equate" and I never said it did; but it's in the ballpark. The Occulus is a tablet screen in a box with straps. Lenses added for the physical distance between eyeballs and screen and motion/position sensors for tracking. It's going to be cool for as long as it doesn't cause neck-ache and knocked-over cups of coffee fumbling for the keyboard.
DD_bongodriver Posted June 17, 2013 Posted June 17, 2013 (edited) No you didn't verbatim say 'equate', but it's clear you'd like people to believe your weird comparison does equate. So pressing you face against a screen which will be impossible to focus on and won't allow you to move your head is in the 'ballpark' of a lightweight display mounted to the head with optics designed to allow focussing on a small screen for a wide field of view (high resolution in time) screen, allowing the head to move in it's full range of motion.........how? Let's hope Occulus remember to put on the safety leaflet about cups of coffee in the vicinity, god forbid the end user should be obliged to use their own brains. Edited June 17, 2013 by bongodriver
Panzerlang Posted June 17, 2013 Posted June 17, 2013 Wow, you seem determined to take everything I say personally, in some weird kind of way. Or are you a member of the Occulus team? But whatever. Just for the record, I'll be buying whatever hi-rez piece of kit comes out first, so long as it works with at least one of the sims I still play.
DD_bongodriver Posted June 17, 2013 Posted June 17, 2013 What gives you the impression I take it personally? I'm just completely amazed at the weird comparisons you draw with an apparent hostility towards a simple piece of hardware. Ah the old classic.....'you are arguing against my criticism of something....are you involved in the thing I'm criticizing'......timeless.
Panzerlang Posted June 17, 2013 Posted June 17, 2013 What gives you the impression I take it personally? I'm just completely amazed at the weird comparisons you draw with an apparent hostility towards a simple piece of hardware. Ah the old classic.....'you are arguing against my criticism of something....are you involved in the thing I'm criticizing'......timeless. And there you go. 'Nuff said?
71st_AH_Hooves Posted June 17, 2013 Posted June 17, 2013 Exactly my point. The hype and clamour however seem to suggest something else, that this thing fell from the sky and will offer something unimaginable. It is in fact very imaginable...put your noses to your screens and try not to raise your expectations too high. I think you are over simplifying the technology and process. Yes it's true that other tech abundance has now allowed for the OR to be viable, but there is a significant amount of software development that makes the head tracking, lens correction, and large fov possible. If it was as simple as smashing your face up against your monitor we would have seen this years ago. At the end of the day it's really just a culmination of tech that helps push the limits of what's possible, but someone has to be smart enough to put it together.
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