WWSitttingDuck Posted January 13, 2020 Posted January 13, 2020 Have always left this checked for AI planes, but lately have been seeing a lot of AI planes vanishing in the air after getting killed. Exactly what would the result be of un-checking this box. Do they stay in the mission indefinitely?
Zooropa_Fly Posted January 14, 2020 Posted January 14, 2020 I think they do. One alternative is to use command 'Delete', that way you can use a timer for keeping them in the game a bit longer. Obviously if you're re-spawning them, make sure the delete happens 1st !
IckyATLAS Posted January 14, 2020 Posted January 14, 2020 13 hours ago, WWSitttingDuck said: Exactly what would the result be of un-checking this box. Do they stay in the mission indefinitely? This is what should have been the function. But unfortunately not. They just stay a little longer. I suppose this is to free resources to optimize cpu/gpu load. 1
Zooropa_Fly Posted January 14, 2020 Posted January 14, 2020 I've never understood why a killed object could have an performance effect. Surely it can become static pixels, effectively what's there when it disappears ?
Habu Posted January 14, 2020 Posted January 14, 2020 3 hours ago, Zooropa_Fly said: I've never understood why a killed object could have an performance effect. Surely it can become static pixels, effectively what's there when it disappears ? Even if it killed, the remaining parts are 3d objects. And all 3D object take ressources. Resource can be graphic or/and CPU. 1
WWSitttingDuck Posted January 15, 2020 Author Posted January 15, 2020 This is a better example of what I mean. In this video, plane is near the ground, there are plenty of instances where plane is a lot higher, just flying straight after getting shoot, then POOF..it's gone...
WWDriftwood Posted January 15, 2020 Posted January 15, 2020 (edited) Duck, here's another one - Notice when the bandit gets shot his "icon" disappears, I assume that is when the pilot is killed, then about 15 sec later the plane disappears. If that's normal, it would be nice if both the pilot onkilled and plane hitting the ground need to be met before the plane gets deleted. Edited January 15, 2020 by WWDriftwood
1PL-Husar-1Esk Posted January 15, 2020 Posted January 15, 2020 IMHO this is bad example where to do game optimization - reducing gameplay immersion.
Zooropa_Fly Posted January 15, 2020 Posted January 15, 2020 Have you tried un-ticking delete after death, and adding say, a 3 minute timer linked to a delete command instead ?
WWSitttingDuck Posted January 15, 2020 Author Posted January 15, 2020 No, not yet. Trouble is, we do get to fly mission where this never happens. And when it does happen, it is not to all planes, maybe to just a couple out of 80 some odd ai planes. So if I make edits, and every thing runs fine, there would be no reason to jump to the conclusion the edits actually worked... Curious, do other pilots see the same thing when they fly,,,either SP or MP?
Habu Posted January 15, 2020 Posted January 15, 2020 It's for all the plane, it's link to the delete settings in the plane properties. When a plane is killed, for the game there is a timer (hard code we can't change it) which will delete the plane when it's over. So, when the plane is killed at a high altitude, the plane doesn't have the time to crash in the ground, that the timer is over and it's deleted. It's something we reported, and the timer has been increase. The walkthrough is to untick the delete after death setting in the plane properties, and add an event On killed link to a Timer which is link to a delete command. Then, you have to set the time of the timer. That problem has always existed, but we didn't detect it until the map Rheinland where we fly higher.
IckyATLAS Posted January 16, 2020 Posted January 16, 2020 13 hours ago, Habu said: It's for all the plane, it's link to the delete settings in the plane properties. When a plane is killed, for the game there is a timer (hard code we can't change it) which will delete the plane when it's over. So, when the plane is killed at a high altitude, the plane doesn't have the time to crash in the ground, that the timer is over and it's deleted. It's something we reported, and the timer has been increase. The walkthrough is to untick the delete after death setting in the plane properties, and add an event On killed link to a Timer which is link to a delete command. Then, you have to set the time of the timer. That problem has always existed, but we didn't detect it until the map Rheinland where we fly higher. Is this valid also for vehicles ships trains etc...
CorvusX Posted January 16, 2020 Posted January 16, 2020 (edited) Hi, I think this is just the same "issue" I posted here: I only noticed it when the pilot got killed, regardless of the condition of the aircraft. As I said in my post, it destroys the immersion to see planes disappear in mid-air. Edited January 16, 2020 by CorvusX 1
Zooropa_Fly Posted January 16, 2020 Posted January 16, 2020 3 hours ago, IckyATLAS said: Is this valid also for vehicles ships trains etc... It should work fine for vehicles and ships, but trains and their carriages are another matter...
Habu Posted January 16, 2020 Posted January 16, 2020 (edited) 11 hours ago, IckyATLAS said: Is this valid also for vehicles ships trains etc... Yes, but for all the vehicles, except the train, you don't see it because they aren't in the air. For the train, it takes around 8 minutes to deletes all the parts of the train, and the command Delete doesnt work for the carriage, only for the locomotive. Edited January 16, 2020 by Habu
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