Alonzo Posted January 3, 2020 Posted January 3, 2020 Hello. Windsocks previously automatically turned with the wind on a map. It seems like this no longer functions correctly on deathmatch multiplayer hosted on dserver. Rheinland map. Mission wind specified as 190 at ground level (blowing TO 190, from 010). Runway fires oriented 190. Camera looking down on windsock from above, with cardinal directions and approximate 190 direction marked. With windsock oriented 190 (linked entity, not activated through any kind of command) the windsock appears to be oriented opposite to the smoke from the fire. If I change the windsock so it is oriented 010, it matches the smoke from the fire: 1
RedKestrel Posted January 3, 2020 Posted January 3, 2020 8 hours ago, Alonzo said: Hello. Windsocks previously automatically turned with the wind on a map. It seems like this no longer functions correctly on deathmatch multiplayer hosted on dserver. Rheinland map. Mission wind specified as 190 at ground level (blowing TO 190, from 010). Runway fires oriented 190. Camera looking down on windsock from above, with cardinal directions and approximate 190 direction marked. With windsock oriented 190 (linked entity, not activated through any kind of command) the windsock appears to be oriented opposite to the smoke from the fire. If I change the windsock so it is oriented 010, it matches the smoke from the fire: Does it still seem to react correctly to the amount of wind?
Alonzo Posted January 3, 2020 Author Posted January 3, 2020 55 minutes ago, RedKestrel said: Does it still seem to react correctly to the amount of wind? yes I would say so.
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