DD_bongodriver Posted April 17, 2014 Posted April 17, 2014 Either tree collisions are important, or no object collisions are. Houses and trees, one is all over the map and used as cover by moving ground units the other is in concentrated areas. Sure, fly through trees and houses, and everything. They are important. OR won't make clickpits essential, it will make HOTAS essential - the whole point of those being so you don't need to fumble with a keyboard or a mouse. Sure HOTAS might take care of most of the functions in a WWII machine and BoS is promising to keep it light on systems but for the more diverse flight sim enthusiast with less insular tastes they will surely venture into more complex simulation, there is simply no way a HOTAS will take care of full systems modelling, and now that DCS has implemented OR support it is clear that the clickpit is the more desirable answer than weird concepts of overlaying images of the desktop keyboard from an external camera. tree collisions are not important, object collisions make more sense as there is a greater likelihood of hurling your aircraft deliberately at objects rather than trees, hedge hopping might be a little bit of a fun distraction but it's mainly because of the visual effect, there is no practical benefit.
Rama Posted April 17, 2014 Posted April 17, 2014 tree collisions are not important Sure are they. Maybe not for you, but if you like to fly muds or want to recreate rhubars like missions, they are a necessity. Of course, if you're a pure fighter player, I understand it's not important for your playing style. More generally, nobody has the ultimate truth on these matters. Playing styles, player expectation are very diverse, and it's normal. For me clickpits are totally unimportant, but I can understand it's important for others, etc.... What is missing a lot in these discussions is a bit of tolerance and acknowledging of the players expectation diversity.
DD_bongodriver Posted April 17, 2014 Posted April 17, 2014 What is missing a lot in these discussions is a bit of tolerance and acknowledging of the players expectation diversity. I get you, and this was sort of my meaning, I don't dislike tree collision but I find it odd how some would qualify a simulators worth on that feature purely, we often find the discussion pitting feature against feature as if inclusion of one eliminates the other and I personally find the tree collision argument less tolerant of a wider diversity.
TheBlackPenguin Posted April 18, 2014 Posted April 18, 2014 exactly, to be honest I'm happy that the tree collision is implemented, don't care if the plane gets stuck there or not. I mean, seriously guys?! People have been arguing over relatively minor points, which imho is a good sign for the sim?
FuriousMeow Posted April 18, 2014 Posted April 18, 2014 (edited) tree collisions are not important, object collisions make more sense as there is a greater likelihood of hurling your aircraft deliberately at objects rather than trees, hedge hopping might be a little bit of a fun distraction but it's mainly because of the visual effect, there is no practical benefit. Okay. So hedge hopping has no practical benefit. Go fly your plane through a tree. Go fly it through a smoke stack. You'll find the results are the same. Going over one set of trees, then diving behind that set to ensure the indvidual pursing the aircraft can't get a firing solution is silly because that has never happened before ever. Much like the take off and landing part, which is quite difficult and can be evidenced by the individuals ground looping constantly online, no need for accurate ground handling - its so easy that most have issues with it. Hedge-hopping isn't a term because it was rare, it was very much a prevalent method of attempting escape. It was also a valid method for vehicles to make strafing more difficult because they'd hide behind the trees that in reality can't be flown through. Quite frankly, I can't understand how you're a pilot when weather is trivial matter, trees shouldn't be physically present because they are so worthless that planes just fly clear through them and ground handling/modelling isn't something to be concerned of when it proves to be the most difficult aspect of getting into and out of the actually-very-easy=to-fly-in-atmosphere but somehow using a tertiary object to manipulate primary operations that could be directly operated without both staring at and using a tertiary manipulator to gain access to is the "number one clear idenfication of being a simulation." Your knee shaking clickpits, aren't simulating anything other than silliness in the knee shakingly abhorrent arena. HOTAS were developed years ago so there was no need to have a tertiary device to reach for to click on something on the screen because switching a switch on a HOTAS is the exact same as switching a switch anywhere else - like the dashboard or anywhere a switch would be present. Rotating a button, sliding a slider, clicking a clicker, whatever - HOTAS were developed for that because that's what you'd do in a cockpit. You would never, ever, ever, grab a pokig stick to press a button on the altimeter. You'd just press the damn button. The mouse is the poking stick. THe button on the HOTAS is the button on the panel. Edited April 18, 2014 by FuriousMeow
MarcoRossolini Posted April 18, 2014 Posted April 18, 2014 I'm not sure what the fuss is about. A plane wouldn't last long flying through a tree. Correct? Then we can't fly through trees, simple.
FlatSpinMan Posted April 18, 2014 Posted April 18, 2014 Give it a rest, Meow. There's just no need for the sharp tone. I'm not sure what the fuss is about. A plane wouldn't last long flying through a tree. Correct? Then we can't fly through trees, simple. The flying through trees thing is in regard to CoD, in which trees can't be collided with.
Cybermat47 Posted April 18, 2014 Posted April 18, 2014 (edited) The flying through trees thing is in regard to CoD, in which trees can't be collided with.I'm more of a Halo guy, but I'm pretty sure that Call of Duty has collision models for trees Ok, that one was kind of lame, even for me Edited April 18, 2014 by [AJSA]_Cybermat47
Revvin Posted April 18, 2014 Posted April 18, 2014 Why do thread like this have to turn into a pissing contest over who's sim is better, it really is pathetic that when someone posts a fun screenshot he took from a sim he enjoys is then torn apart into a debate on the structural integrity of tree's! It then turns into a petty round of snide comments about who's sim is better because it has more realistic tree's or a clickable cockpit. 2
MarcoRossolini Posted April 18, 2014 Posted April 18, 2014 Give it a rest, Meow. There's just no need for the sharp tone. The flying through trees thing is in regard to CoD, in which trees can't be collided with. Fair enough, but isn't that CloD's problem, not ours? Not sure how that sneaked in to be honest...
DD_bongodriver Posted April 18, 2014 Posted April 18, 2014 Quite frankly, I can't understand how you're a pilot when weather is trivial matter, trees shouldn't be physically present because they are so worthless that planes just fly clear through them and ground handling/modelling isn't something to be concerned of when it proves to be the most difficult aspect of getting into and out of the actually-very-easy=to-fly-in-atmosphere but somehow using a tertiary object to manipulate primary operations that could be directly operated without both staring at and using a tertiary manipulator to gain access to is the "number one clear idenfication of being a simulation." I had no idea the weather was now part of the discussion, when did that happen? I don't even understand what is making you so angry, you have your tree collisions, I'm not trying to take them away from you, all I did was elaborate on why I find them less important than click pits, nothing to get excited about. You should probably have a day out or something, step away from the internet.
Rama Posted April 18, 2014 Posted April 18, 2014 Quite frankly, I can't understand how you're a pilot .../... This is drifting slowly toward personal arguments.... Please for all, don't let the ball drift, check the rudder... fly straight. And remember a good pilot is allways responsible for it's own security and should avoid all kind of collisions.... Some fly muds, other fighters, other bomb trucks, other collectors... sky is for everybody. I hope everybody understand and there would be no need to call for ISASI
TP_Jacko Posted November 8, 2015 Posted November 8, 2015 (edited) I found the answer http://gadling.com/wp-content/uploads/2010/01/costa-verde-plane-1264273583.jpg Edited November 8, 2015 by TP_Jacko
Livai Posted November 8, 2015 Posted November 8, 2015 (edited) Falling down from the skies to meet my new friend the tree. Edited November 8, 2015 by Superghostboy
Rjel Posted November 8, 2015 Posted November 8, 2015 (edited) I've tried that several times after Feathered originally posted it. I never have accomplished it. Edited November 8, 2015 by Rjel
Trooper117 Posted November 8, 2015 Posted November 8, 2015 Aeroplanes and trees... they just don't go together!
Livai Posted November 8, 2015 Posted November 8, 2015 How boring nobody show ingame tree landings here. Come one how hard is this to show some crazy tree landing without the "boom effect"
SCG_Neun Posted November 8, 2015 Posted November 8, 2015 (edited) https://www.youtube.com/watch?v=WzdxeBTm6gk I'm sure if you stay very still......and be wary, wary, quiet...they won't see you up there..... Edited November 8, 2015 by 4./JG52_Neun
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now