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Error in albatros model?


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Posted

Anyone gotten to grips with this error on the albatros model when skinning? As you can see I fixed it in the rgb channels and also in the alpha, nothing visible anywhere of the double. But then when light reflects on the fuselage (that is why I first though it must be alpha channel but nope) I still get this shadow image of it. So anyone found a way to correct this?

error.jpg

error2.jpg

  • Like 1
JGr2/J5_Baeumer
Posted

Dunno, but that hint of a red band behind the black of the fuselage has my hopes up for the outcome!

  • Like 1
Posted
1 hour ago, J5_Baeumer said:

Dunno, but that hint of a red band behind the black of the fuselage has my hopes up for the outcome!

 

Check J5 forum this one is done :friends:

  • Thanks 1
JGr2/J5_Baeumer
Posted

Edelweiss, edelweiss....

Posted

Hi!

 

J5_Gamecock pointed me in the right direction, here is a fixed file it goes into: data/graphics/planes/albatrosD5/textures

 

Also you need to make corresponding change to your .dds file when making skins, this includes changing the alpha channel. Hope this helps someone.

 

https://www.mediafire.com/view/gi8dw5f9jigkrat/AlbatrosD5_B.dds/file

 

 

No.23_Triggers
Posted (edited)

somebody’s been busy!

 

 Those skins look great together ;)

Edited by US93_Larner
No.23_Triggers
Posted (edited)
On 12/24/2019 at 5:30 AM, J5_Rumey said:

As you can see I fixed it in the rgb channels and also in the alpha, nothing visible anywhere of the double. But then when light reflects on the fuselage (that is why I first though it must be alpha channel but nope) I still get this shadow image of it. So anyone found a way to correct this?

 

 

 

Looks like it shows up on the bump map for the D.Va - that'll be your problem. I had a similar issue with SPAD 13.C1 engine maintenance plate. I don't think there's a fix, as the Bump map affects the 3D model rather than the skin itself. 

Edited by US93_Larner
Posted
39 minutes ago, US93_Larner said:

 

Looks like it shows up on the bump map for the D.Va - that'll be your problem. I had a similar issue with SPAD 13.C1 engine maintenance plate. I don't think there's a fix, as the Bump map affects the 3D model rather than the skin itself. 

 

On my new skins for jasta 5 it does not show anymore. This after I updated the texture file for the Alb see download in post above for the corrected file, and also corrected the .dds file for each skin, also the alpha channel needed to be fixed in my template.

fix.jpg

Posted

Good catch! Now I see I have it wrong on all my D.Va creations so far as well... Never noticed that one.
Also, I'll need to spend some time with adjusting the edges to achieve seam-less look of a fuselage band. Perfectly straight band just doesn't quite cut it:

dva-i1.png

dva-i2.png
Luckily it's not visible when looking at the Alb in-game from distance greater than a few meters and using full zoom. ?

 

 

Posted

Redoing the Papenmeyer J2 skin Jacob?

Posted
3 hours ago, Adam said:

Redoing the Papenmeyer J2 skin Jacob?

 

No, just personal skins for now... First steps... ☺️

Posted
1 hour ago, J2_Jakob said:

 

No, just personal skins for now... First steps... ☺️

I have Alb lozenge if you want. PM me if you'd like the proper colours for 5 colour... of close to it anyway

Posted

Look for post with all the skins soon sending them on to staffel HQ for review. now.

Hippel late.jpg

  • Like 1
  • 1 month later...
Posted

Man, I was really tryna find this thread a couple weeks ago!  ?

 

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