jollyjack Posted December 21, 2019 Posted December 21, 2019 Did someone notice this in v 4.003b?: The last plane in a target or chain linked set of Ai bombers seems to be lagging behind and flies a little in private circles. Still does it's job but later and on it's own ...
Gambit21 Posted December 22, 2019 Posted December 22, 2019 By “chain linked set” are you trying to say “formation” How many aircraft? Spawned or activated? Double check target links?
jollyjack Posted December 22, 2019 Author Posted December 22, 2019 (edited) 10 hours ago, Zooropa_Fly said: Are the planes 'spawned in' JJ ? If you mean with a spawner MCU: no .... just player or Ai with a mission begin and 2s timer addressing the first way point. ================ 7 hours ago, Gambit21 said: By “chain linked set” are you trying to say “formation” How many aircraft? Spawned or activated? Double check target links? Chain linked one by one, or all to the same leader: the same behavior. And Formation MCU addressing the leader of the flock, dense, safe etc does not make a difference. Tried it with 4 (Ju87) extra planes, and 8 He111s, always the last plane seems to run cycling a bit on it's own, and then finds the way. Funny also that in this bombing mission it finds and hits the target sometimes first, while the others still cycle a bit longer before bombing OK. Edited December 22, 2019 by jollyjack added
Gambit21 Posted December 22, 2019 Posted December 22, 2019 I’m not having any problems (other than normal) with formations. Try giving them a bit more space and let them close the distance on their own.
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