Jump to content

How many AI planes can this game run?


Recommended Posts

Posted

I am looking at starting a coop based server.  I am one of those people who loves coop missions and with the new and improved AI it seems that this may be a fun server to run.  However before i get this up and running I need to know how performance heavy this sim is and how many AI planes i could get into a high end server.  Obviously not needing something concrete since that would be very difficult to do, but if Ai are properly managed as in they despawn when out of range and spawn when enemies get close sort of thing how many AI entities could a high end server run given that say 15 players are online as well?

 

I'm looking to have the game use a dynamic mission system with multiply objectives that change when an objective is completed with ai doing these mission on both sides.

Posted

I am currently running a test mission with 47 AI aircraft and 8 LAA guns without any obvious issues.  Each AI plane has a about 10 waypoints, but they do not have any complex actions assigned, so I do not know how much adding more scripts would clog things up. 

 

I would have thought that the way to test would be to create one aircraft or formation with a series of actions, check it works, and then copy and paste testing each time until the PC cries for mercy.  

Posted

No answer to this as there are too many variables. Type of aircraft, what are they doing, where are they doing it, how many other AI entities, what type, are there complex player controlled tanks, weather pre-set, target/engagement location on the map (near or over a larger city) what effects (smoke) are present,  individual player graphics settings...

Posted (edited)
On 12/24/2019 at 2:16 PM, Gambit21 said:

No answer to this as there are too many variables. Type of aircraft, what are they doing, where are they doing it, how many other AI entities, what type, are there complex player controlled tanks, weather pre-set, target/engagement location on the map (near or over a larger city) what effects (smoke) are present,  individual player graphics settings...

no player controlled tanks.  Probibly a max of 4 smoke areas. Clear weather.  mostly fighters with 2 flights of bomber 8 in each flight.  Not looking of anything exact, just wondering if there has been a point that lead to the server to really lag.  One thing i think will probably cause some lag are the triggers due to the necessity of several trigger zones for the objectives to activate properly. This will be hosted as a dedicated server.  Just looking to see roughly how well this game handles AI so i know roughly what specs i will need for a server.  

 

Perhaps a better question would be are player controlled planes more intensive on the server than AI controlled planes?  I mean from my understanding ai is more intensive than player controlled entities, though this is based off of my experience with other games not this game.  Really looking for a ballpark estimation.  More of a guess as to what would be too much as i have no frame of reference at all when dealing with this game.  Arma i know the number is roughly 110 AI units.  Not an exact thing as there are a ton of variables such as mission parpamaters, number of players, and other things.  But its a point of reference which i currently do not have in this game.  Just looking for some people's experiences with running severs and what lags it.

Edited by zdog0331

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...