KPnutskgwanchos Posted December 20, 2019 Posted December 20, 2019 Just in case I have missed anything recently developed or any mods .... are there any workarounds for long flight times as x8 doesn't help much on a busy map!
ShamrockOneFive Posted December 20, 2019 Posted December 20, 2019 43 minutes ago, KPnutskgwanchos said: Just in case I have missed anything recently developed or any mods .... are there any workarounds for long flight times as x8 doesn't help much on a busy map! I sometimes hit the level autopilot and get my smartphone out. Texting and flying... ? There isn't much that can be done. 8X is only 8X in name only when it comes to a busy campaign map. Usually you can get about 2X and that's realistically it. 1 1
dburne Posted December 20, 2019 Posted December 20, 2019 5 minutes ago, ShamrockOneFive said: I sometimes hit the level autopilot and get my smartphone out. Texting and flying... ? There isn't much that can be done. 8X is only 8X in name only when it comes to a busy campaign map. Usually you can get about 2X and that's realistically it. Yep even on my rig that is about all I see on time acceleration. Auto Level is a good thing. And patience. 1
WheelwrightPL Posted December 20, 2019 Posted December 20, 2019 Maps prior to Bondenplatte are better for time compression because they run much smoother. Also you can look at the map and only enlist in units close to the frontline. And of course start as a commander from the beginning, so your wingnen follow you instead of slowly lagging behind (a known problem). 1
Goffik Posted December 20, 2019 Posted December 20, 2019 Same here. I can see a difference between the three different speeds, but it's certainly not 2x/4x/8x. I don't mind flying to/from missions most of the time, but at times (in career) you end up miles from the front with no options for moving closer. Escorting bombers in that situation is just painful, and sometimes it means I can't play because I just don't have the time. 6 minutes ago, WheelwrightPL said: And of course start as a commander from the beginning, so your wingnen follow you instead of slowly lagging behind (a known problem). I wanted to earn the right to command, but from my next career I will definitely be starting as commander instead for this reason. ^^ I have had command in my career, but every time I get there I seem to get wounded within days and end up losing command again while recovering. 1
apollon01 Posted December 20, 2019 Posted December 20, 2019 3 minutes ago, Goffik said: Escorting bombers in that situation is just painful, and sometimes it means I can't play because I just don't have the time. Exactly. I made a post in Suggestions in this regard. 1 1
Gambit21 Posted December 20, 2019 Posted December 20, 2019 6 hours ago, Goffik said: Same here. I can see a difference between the three different speeds, Only in a light mission. In a heavy scripted mission 2X is more like 1.5X, or lower and beyond that it doesn't change regardless of setting. In my campaign missions I don't get much more than 1.2X ever.
Goffik Posted December 21, 2019 Posted December 21, 2019 13 hours ago, Gambit21 said: Only in a light mission. In a heavy scripted mission 2X is more like 1.5X, or lower and beyond that it doesn't change regardless of setting. In my campaign missions I don't get much more than 1.2X ever. In my career with medium front line density, I can see a difference in the three speeds both in the speed my plane flies, and the speed that it's icon travels on the map. But like I said above, these speeds are certainly not 2/4/8, or even close. More like 1.5/1.8/2.0 at the very most.
sevenless Posted December 21, 2019 Posted December 21, 2019 On 12/20/2019 at 4:14 PM, dburne said: Yep even on my rig that is about all I see on time acceleration. Auto Level is a good thing. And patience. Well if you with your i9 9900k CPU (@ 5.2 GHz all cores) don´t see 8x or 4x, then there is not much hope we will see it working as advertised anytime soon, except they decide to totally revamp the code for that time acceleration feature. That really leaves me scratching my head because even 20 year old sims already had that fully working.
Feathered_IV Posted December 21, 2019 Posted December 21, 2019 What a relief. I thought it was just me!
PatrickAWlson Posted December 21, 2019 Posted December 21, 2019 Just sparked up my new computer yesterday. Hooked up the new Reverb that had been sitting in the box for two weeks. It was glorious ... and compression was still only 2x. I put it on autopilot and went through the not so scientific method of counting how long it took to get to the waypoint. Significant increase from 1x - 2x. Nothing noticeable after that. Question for developers: If the time compression is set to 8x but actual time compression performance is 2x, are my timer MCUs still progressing at 8x? Asking because it really is a big deal for mission creation. I am seeing things that seem to indicate that the timers are expiring too fast and that could be a reason ... or I'm wrong and that is not the case.
Gambit21 Posted December 21, 2019 Posted December 21, 2019 I’ve experienced timer oddness, and had to abandon trying to time subtitles with custom radio calls. In other words a 10 second timer isn’t really 10 seconds any longer in a full mission, but slower. Thus trying to time subtitle begin/end times according to the sound editing program time-lines wasn’t working.
Jaegermeister Posted December 22, 2019 Posted December 22, 2019 (edited) 17 hours ago, Goffik said: In my career with medium front line density, I can see a difference in the three speeds both in the speed my plane flies, and the speed that it's icon travels on the map. But like I said above, these speeds are certainly not 2/4/8, or even close. More like 1.5/1.8/2.0 at the very most. You can measure it with an analog clock and the clock in the cockpit. Time how long it takes the second hand in the cockpit to spin one revolution vs the analog clock sitting on the desk next to it. Edit... I did just that and in a normal scripted mission with no scenery or action to speak of, 2x is 11seconds real time for 15 seconds in game so 22.5% increase, not 100%. 8x is 15 seconds real time for 30 seconds in game = 2x speed. conclusion... 8x in game = 2x in the real world Edited December 22, 2019 by Jaegermeister 2
ZachariasX Posted December 22, 2019 Posted December 22, 2019 11 hours ago, PatrickAWlson said: If the time compression is set to 8x but actual time compression performance is 2x, are my timer MCUs still progressing at 8x? The cockpit clock should depict "in game time". The game usually cannot know any other time than that one. This is an old problem, even in FSX. There, accellerated time creates funny things when you have software of the sim running outside the simulator via Simconnect, such as Accusim etc. Accellerating time then creates a discrepancy between on board time and you system time. Programs running outside FSX still work in real time according to your computer's CMOS clock. The simulator on the other hand will not keep with stated rates. This becomes apparent once you're at 4x time compression and while your simulator thinks it is going at 4x the pace, it in effect cannot keep up and you start to mismatch the timers. External programs that communicate via Simconnect (the ones I used) don't realize you're accellerating time and continue to feed in real time. You get good mileage then at compressed time if fuel flow is computed outside FSX. So, going at 4x compressed time while the sim can deliver 1.4x compression should make your timers trigger at the same 1.4x time compression if they are triggered within the game. If they are triggered outside the game (a thread not spawned by the IL2's main worker thread), then I expect them to be triggered at 1/3rd of the time intended. This speaking from years of using FSX/P3D addons.
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