KPnutskgwanchos Posted December 20, 2019 Posted December 20, 2019 Massive hats off to the Devs for the last update especially the AI tweeks … Ive moaned for years about the AI but you have really done some amazing things on this now folks …. Congratulations!! Last major feature for me, and from what I can gather many would like this, is time compression improvements for the long flights especially in bombers. Much as I would love to sometimes I just don’t have time to sit there that long and the current time compression doesn’t seem to speed things up much … even on a reasonable spec machine. It frustrating as I would spend much more time in the game (in short bursts) if there was some form of jump to action or next waypoint. I assume there are technical reasons that this is not an option but I sincerely hope some thought is being given to it. But overall folks this is now a stunning sim …. Something I always dreamed of J Merry Christmas to you all 4
216th_Jordan Posted December 20, 2019 Posted December 20, 2019 Yep, personally think a 'jump to next waypoint' (and stop if enemies within certain radius) feature would be highly important. CFS 2 had that, and it was necessary for the pacific. Its not so super necessary now, but it might be in future. 1 2
MadKerbal Posted December 21, 2019 Posted December 21, 2019 (edited) As someone who just started a JU52 career, such a feature would be excellent, I'm kind of dreading arriving (IF I arrive) at Kuban. Edited December 21, 2019 by MadKerbal
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