Tuna Posted December 18, 2019 Posted December 18, 2019 IL-2 supports VR beautifully, but the native 2x VR zoom is far from practical for identification. yes we have 3dmigoto now, but honestly speaking, it's not convienet or comfortable, . also some monitor players complaint that the 10x zoom 3dmigoto provided make this game unfair, bringing VR player advantage in SA. DCS supports VR telescope perfectly, I think it might be easy for developers to add this feature we long for 1 38
dburne Posted December 18, 2019 Posted December 18, 2019 (edited) Agree, I would love to see them implement two levels of VR zoom. Edited December 18, 2019 by dburne 3
ACG_Macro Posted December 18, 2019 Posted December 18, 2019 wholeheartedly agree with OP. 2x not enough for id planes and 10x is a bit much. just changing the 2x to 5x would be great. Its quite annoying having to wait for the mod to be fixed (though we greatly appreciate it in vr!) every time the game updates. It literally stops me flying as I have hit friendlies and even let enemy go when im jump someone thinking they are friends. 3 1
[DBS]Browning Posted December 18, 2019 Posted December 18, 2019 Removal of the slow zoom in/out effect would also be appreciated.
IRRE_Nyechou Posted December 18, 2019 Posted December 18, 2019 Yes ! Vr zoom and custom snapviews please dear santa ?
SCG_Fenris_Wolf Posted December 19, 2019 Posted December 19, 2019 We've asked for this since 2017. 2 1
chiliwili69 Posted December 20, 2019 Posted December 20, 2019 Yeah!, this would be an easy christmas present for all of us.
SCG_Wulfe Posted May 19, 2020 Posted May 19, 2020 Please Devs, consider 7.5x zoom. I will be happy with 5x though 1 1 6
VonMarts Posted May 19, 2020 Posted May 19, 2020 (edited) Yes...i have got oculus rift cv1...without the mod i cant see sh...t 5 minutes ago, VonMarts said: and iam not a cheater...i only want to see...iam blind to see tanks veicles planes. i want to have fun with my ground atacks in this sim. and not to be a cannon foder for that E69 who wants to be the ultimate ace of the sim... Edited May 19, 2020 by VonMarts 3
dburne Posted May 19, 2020 Posted May 19, 2020 (edited) I would love to see a second zoom level introduced, like around x5 or so. I prefer not to run mods of any kind. Edited May 19, 2020 by dburne 1
FTC_crane Posted May 19, 2020 Posted May 19, 2020 Agreed. Please bring a VR zoom thats comparable with the 2D zoom. 2 1 4
SCG_Meka Posted May 19, 2020 Posted May 19, 2020 (edited) +1 For a built-in 7.5x VR Zoom as well (But please no zoom in/zoom out effect...) Edited May 19, 2020 by SCG_Meka 1
SCG_motoadve Posted May 19, 2020 Posted May 19, 2020 On 12/18/2019 at 6:03 AM, [DBS]Browning said: Removal of the slow zoom in/out effect would also be appreciated. That is optional currently, you can choose between slow or instant zoom, read the notes of the past update, and tells you how to change it.
[DBS]Browning Posted May 19, 2020 Posted May 19, 2020 20 minutes ago, SCG_motoadve said: That is optional currently, you can choose between slow or instant zoom, read the notes of the past update, and tells you how to change it. I know buddy. You're quoting 2019 me. ? 1
SCG_motoadve Posted May 19, 2020 Posted May 19, 2020 Just now, [DBS]Browning said: I know buddy. You're quoting 2019 me. ? ? sorry 1
CIA_Yankee_ Posted May 19, 2020 Posted May 19, 2020 Absolutely agreed. Indeed, without a better in-game VR zoom, or a mod that permits a better zoom in VR, I'm pretty much done flying. 2 4
yossarian_lives Posted May 19, 2020 Posted May 19, 2020 (edited) I concur, having the same ability to zoom in VR as on a monitor natively in the game would be a perfect solution. Edited May 19, 2020 by yossarian_lives
332ndSandman_359 Posted May 19, 2020 Posted May 19, 2020 On 12/18/2019 at 1:57 AM, Tuna said: IL-2 supports VR beautifully, but the native 2x VR zoom is far from practical for identification. yes we have 3dmigoto now, but honestly speaking, it's not convienet or comfortable, . also some monitor players complaint that the 10x zoom 3dmigoto provided make this game unfair, bringing VR player advantage in SA. DCS supports VR telescope perfectly, I think it might be easy for developers to add this feature we long for +1000000000000000% on this. 1
=420=Snaxx Posted May 19, 2020 Posted May 19, 2020 Chiming in my support for better (stronger) VR zoom. I like the current strength for getting a better look at my instruments, but IDing is very hard (relative to 2D) with a headset and the stock VR zoom. 1
CSW_Tommy544 Posted May 19, 2020 Posted May 19, 2020 I would also like to see some more options for zoom in VR. Ideally some configurable option with either one configurable zoom multiplier that users can set, multiple buttons that could be mapped for multiple zoom levels or ideally, just an axis support as it is on 2D zoom. 1
HunDread Posted May 19, 2020 Posted May 19, 2020 3 minutes ago, FMF-Tommy544 said: I would also like to see some more options for zoom in VR. Ideally some configurable option with either one configurable zoom multiplier that users can set, multiple buttons that could be mapped for multiple zoom levels or ideally, just an axis support as it is on 2D zoom. Axis would be great just not sure if it's harder to implement than on/off zoom. 7.5x sounds reasonable after using the migoto where 10x was not an overkill either. But it can be anything as long as the testers make sure it's competitive in online play compared to the 2d experience. We don't need more but cannot go with less, and I don't mean purely the number of magnification but rather the ability to identify AC with max zoom. 3
-332FG-Apoxy Posted May 19, 2020 Posted May 19, 2020 +1 Another Rift (non-S) user here who would be dead in the water without a workable zoom implementation. Losing migoto would be a huge blow to my ability to enjoy this otherwise excellent game. 1
CIA_Yankee_ Posted May 19, 2020 Posted May 19, 2020 (edited) Also, to be clear, here is why having a viable zoom (either natively or in a mod) in VR is absolutely important: https://en.wikipedia.org/wiki/OODA_loop Note that the first element of the OODA loop is "Observe". Currently, in VR, without the zoom you cannot properly observe, as observation includes _identifying_ the contacts. Without that information, you cannot effectively engage the rest of the loop. So, unless VR is condemned to be a novelty with no place in serious MP play, this issue must be rectified. Either a viable zoom is implemented in-game, or a proper mod approved, or else IL-2 will relinquish its place as the best simulator for VR play. Thank you. Edited May 19, 2020 by 71st_AH_Yankee_ 1 2
Barnacles Posted May 19, 2020 Posted May 19, 2020 (edited) Spotting's fine for me, but 1.5 zoom just doesn't get to a point where I can not reliably ID until a lot closer (Around 3k) whereas I can identify in real life around 5-6km (the BoB memorial flight (Spitfire, Hurricane) does training in my area, and so do the red arrows (BAE Hawk, wingspan 33ft) Edited May 19, 2020 by 71st_AH_Barnacles
69th_Bazzer Posted May 19, 2020 Posted May 19, 2020 (edited) Yes, please. The vitriol over 3dmigoto already slashed my desire to fly. Now with it under attack by the devs, I doubt I'll come back to il2 until this issue is addressed. Edited May 19, 2020 by 69th_Bazzer 1
SCG_Wulfe Posted May 19, 2020 Posted May 19, 2020 18 minutes ago, 71st_AH_Barnacles said: Spotting's fine for me, but 1.5 zoom just doesn't get to a point where I can not reliably ID until a lot closer (Around 3k) whereas I can identify in real life around 5-6km (the BoB memorial flight (Spitfire, Hurricane) does training in my area, and so do the red arrows (BAE Hawk, wingspan 33ft) Wow, that's better than me. With the base 1.5X VR zoom, I can't reliably ID until like 1-2km with the Oddysey +. Either way, it entirely shuts down effective use of VR in multiplayer situations. 3
SIA_ArcTander Posted May 19, 2020 Posted May 19, 2020 Agreed. The currently implemented native VR zoom in IL2 is far too little for effective spotting, certainly not to a parity to monitors. without better zoom I as a Rift S user am at a significant handicap to flatscreen gamers. Putting a hell of a lot more effort checking my six inMultiplayer I can deal with, but a lack of zoom parity I can’t! 1
Daisy_Blossom Posted May 19, 2020 Posted May 19, 2020 Agree with OP. Without mods multiplayer is nearly impossible unless on a server with icons and that just takes a lot of the fun out of it. Keeps me stuck in singleplayer land 95% of the time.
Barnacles Posted May 19, 2020 Posted May 19, 2020 24 minutes ago, SCG_Wulfe said: Wow, that's better than me. With the base 1.5X VR zoom, I can't reliably ID until like 1-2km with the Oddysey +. Either way, it entirely shuts down effective use of VR in multiplayer situations. Tbh that extra k is probably mainly intuition. 1
VA_Gearhead Posted May 19, 2020 Posted May 19, 2020 Agreed. Native zoom isn't useful at all except for maybe reading your gauges. VR is a choice and it's up to the user to adapt to the limitations like with FOV and the limitations of the human neck. I do think we need some kind of help zoom-wise to be able to spot. I really hope the devs give VR some love, it's amazing in VR.
FTC_ChilliBalls Posted May 19, 2020 Posted May 19, 2020 Yup, Migoto not being available for VR pretty much kills VR being competitive. Or at least it severely disadvantages VR players.
Drum Posted May 19, 2020 Posted May 19, 2020 They should remove the zoom feature completely until it's made equal for everyone IMO. 2
TCW_Brzi_Joe Posted May 19, 2020 Posted May 19, 2020 (edited) 1 hour ago, So_ein_Feuerball said: Yup, Migoto not being available for VR pretty much kills VR being competitive. Or at least it severely disadvantages VR players. Right. And it is not just zoom from Migoto important, but convergence too. We all have different ipd-s, and need to fine tune where our eyes are watching. And also do not do that at cost of more pc power; Migoto was gold with their simple optimised solutions. Just make it hard coded in game, and let us fiddle convergence and keys, and that is all. Edited May 19, 2020 by Brzi_Joe 4
SCG_Meka Posted May 19, 2020 Posted May 19, 2020 Has it been officially decided that 3DMigoto is permanently forbidden?
SCG_Wulfe Posted May 19, 2020 Posted May 19, 2020 (edited) I will say this. The number of VR users right now who may not realize that Migoto is unlikely to be re-released for the upcoming patch is probably substantial. When they go to find the updated version and create threads asking where it is... I think maybe we should all make a concerted effort to have them redirected here? 2 minutes ago, SCG_Meka said: Has it been officially decided that 3DMigoto is permanently forbidden? This has not been officially stated. The way I read Jason's post, discussion of the mod/no mod has been forbidden. Either way, it is a moot point when the update releases tomorrow with no zoom support and likely none on the way. Edited May 19, 2020 by SCG_Wulfe
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