Jump to content

Camera following a moving object - How?


Recommended Posts

Posted

We have external views F2, we have a fixed external camera following a moving object like a plane F3.

How can I position the camera so that this following of the object is made but from different angles or distances.

 

Or if I have the free camera (F11) set somewhere when a moving vehicle ship or plane arrives how can I connect with it so that the camera turns following that object.

 

In the key settings we have a group of command on the cameras that are key combinations with F12 that do not seem to work. 

Posted (edited)
On 12/14/2019 at 1:00 AM, IckyATLAS said:

We have external views F2, we have a fixed external camera following a moving object like a plane F3.

How can I position the camera so that this following of the object is made but from different angles or distances.

 

Or if I have the free camera (F11) set somewhere when a moving vehicle ship or plane arrives how can I connect with it so that the camera turns following that object.

 

In the key settings we have a group of command on the cameras that are key combinations with F12 that do not seem to work. 

 

:) They all seem to work for me

 

padlock.jpg

Edited by bzc3lk
WWSitttingDuck
Posted
On 12/13/2019 at 9:30 AM, IckyATLAS said:

Or if I have the free camera (F11) set somewhere when a moving vehicle ship or plane arrives how can I connect with it so that the camera turns following that object.

 

You can, but it would mean another camera in the mission.  But, camera's with this function (padlock/flyby ect) do not work with f12, they work when the camera is triggered  with an mcu in the mission.  Which means everyone flying the mission will have their view changed all of a sudden, and probably unexpectedly when the camera gets triggered.  Once pilots switch out of this camera view with F1, they can not get back into the view unless that camera is triggered again.

 

so, imho, these cameras might work great if you want to do a pre-mission "presentation", where pilots are on a field, engines off, and you want them to see some elements of the mission from various views.  But switching a pilots view in the middle of a mission is probably not a good idea.

 

Posted
17 hours ago, WWSitttingDuck said:

 

You can, but it would mean another camera in the mission.  But, camera's with this function (padlock/flyby ect) do not work with f12, they work when the camera is triggered  with an mcu in the mission.  Which means everyone flying the mission will have their view changed all of a sudden, and probably unexpectedly when the camera gets triggered.  Once pilots switch out of this camera view with F1, they can not get back into the view unless that camera is triggered again.

 

so, imho, these cameras might work great if you want to do a pre-mission "presentation", where pilots are on a field, engines off, and you want them to see some elements of the mission from various views.  But switching a pilots view in the middle of a mission is probably not a good idea.

 

Thanks for the comment. You are right. If the player cannot control it directly then it can only be used for cinematics, videos etc. exception made of a mission start phase or mission end phase where the player is anyway not in action. Here I am talking of Scripted Campaigns and Missions were there is not the issue of multiple players on a server.

 

On 12/15/2019 at 2:43 AM, bzc3lk said:

 

:) They all seem to work for me

 

padlock.jpg

 

Yes these ones do work without problem. It is the ones combined with F12 that do not work ingame. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...