IckyATLAS Posted December 13, 2019 Posted December 13, 2019 We have external views F2, we have a fixed external camera following a moving object like a plane F3. How can I position the camera so that this following of the object is made but from different angles or distances. Or if I have the free camera (F11) set somewhere when a moving vehicle ship or plane arrives how can I connect with it so that the camera turns following that object. In the key settings we have a group of command on the cameras that are key combinations with F12 that do not seem to work.
bzc3lk Posted December 15, 2019 Posted December 15, 2019 (edited) On 12/14/2019 at 1:00 AM, IckyATLAS said: We have external views F2, we have a fixed external camera following a moving object like a plane F3. How can I position the camera so that this following of the object is made but from different angles or distances. Or if I have the free camera (F11) set somewhere when a moving vehicle ship or plane arrives how can I connect with it so that the camera turns following that object. In the key settings we have a group of command on the cameras that are key combinations with F12 that do not seem to work. They all seem to work for me Edited December 15, 2019 by bzc3lk
WWSitttingDuck Posted December 15, 2019 Posted December 15, 2019 On 12/13/2019 at 9:30 AM, IckyATLAS said: Or if I have the free camera (F11) set somewhere when a moving vehicle ship or plane arrives how can I connect with it so that the camera turns following that object. You can, but it would mean another camera in the mission. But, camera's with this function (padlock/flyby ect) do not work with f12, they work when the camera is triggered with an mcu in the mission. Which means everyone flying the mission will have their view changed all of a sudden, and probably unexpectedly when the camera gets triggered. Once pilots switch out of this camera view with F1, they can not get back into the view unless that camera is triggered again. so, imho, these cameras might work great if you want to do a pre-mission "presentation", where pilots are on a field, engines off, and you want them to see some elements of the mission from various views. But switching a pilots view in the middle of a mission is probably not a good idea.
IckyATLAS Posted December 16, 2019 Author Posted December 16, 2019 17 hours ago, WWSitttingDuck said: You can, but it would mean another camera in the mission. But, camera's with this function (padlock/flyby ect) do not work with f12, they work when the camera is triggered with an mcu in the mission. Which means everyone flying the mission will have their view changed all of a sudden, and probably unexpectedly when the camera gets triggered. Once pilots switch out of this camera view with F1, they can not get back into the view unless that camera is triggered again. so, imho, these cameras might work great if you want to do a pre-mission "presentation", where pilots are on a field, engines off, and you want them to see some elements of the mission from various views. But switching a pilots view in the middle of a mission is probably not a good idea. Thanks for the comment. You are right. If the player cannot control it directly then it can only be used for cinematics, videos etc. exception made of a mission start phase or mission end phase where the player is anyway not in action. Here I am talking of Scripted Campaigns and Missions were there is not the issue of multiple players on a server. On 12/15/2019 at 2:43 AM, bzc3lk said: They all seem to work for me Yes these ones do work without problem. It is the ones combined with F12 that do not work ingame.
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