jojy47jojyrocks Posted December 10, 2019 Posted December 10, 2019 Breathing mask pilot animation when going to high altitudes. Currently it looks kinda silly when it says Breathing mask on...but on the external view the Pilot does not have the mask on. 2
MasserME262 Posted December 10, 2019 Posted December 10, 2019 Spotting and AI is ∞ times more important than this kind of things, IMO 2 2
Goffik Posted December 10, 2019 Posted December 10, 2019 16 minutes ago, ME-BFMasserME262 said: Spotting and AI is ∞ times more important than this kind of things, IMO Perhaps, but very few dev teams put everyone in the office on one, single game feature at a time. The guys that work on the graphical side of the game engine are probably not the same people that work on the animation of planes and their crews, so working on one would not exclude the other. 1
Stoopy Posted December 10, 2019 Posted December 10, 2019 (edited) Slow down and think this through, gentlemen. The hose to the mask doesn't reach to the outside of the plane, so if you (the pilot) go to the external view, the pilot (you) obviously has to take the mask off, and so when you look at yourself in the cockpit (the pilot) the mask is not there. Until you go back inside again. It's like the refrigerator light, but in the opposite way. Plus the light bulb can get hypoxia if you keep the refrigerator door open long enough. Edited December 10, 2019 by =[TIA]=Stoopy 2 14
jojy47jojyrocks Posted December 10, 2019 Author Posted December 10, 2019 It was just a suggestion...? 1
69th_Mobile_BBQ Posted December 10, 2019 Posted December 10, 2019 1 hour ago, =[TIA]=Stoopy said: Slow down and think this through, gentlemen. The hose to the mask doesn't reach to the outside of the plane, so if you (the pilot) go to the external view, the pilot (you) obviously has to take the mask off, and so when you look at yourself in the cockpit (the pilot) the mask is not there. Until you go back inside again. It's like the refrigerator light, but in the opposite way. Plus the light bulb can get hypoxia if you keep the refrigerator door open long enough. I was unaware that astral projection required life support kit for the spirit not the body. ? 5
Rjel Posted December 10, 2019 Posted December 10, 2019 2 hours ago, ME-BFMasserME262 said: Spotting and AI is ∞ times more important than this kind of things, IMO The OP merely mentioned it. No tantrums, no demands. It never hurts to ask. Politely. 4
Stoopy Posted December 10, 2019 Posted December 10, 2019 47 minutes ago, jojy47jojyrocks said: It was just a suggestion...? And a darn fine one at that. I was just having some fun with it (or taking immersion to the next level)...
69th_Mobile_BBQ Posted December 10, 2019 Posted December 10, 2019 (edited) My ultimate take on it is that I can see how the pressure to keep making new products/planes/modules to keep the series alive takes priority but, I would like to see some more resources put into "fine details and polish". Hopefully, bringing some of the older parts of the series to a more uniform standard with the new releases can happen as well. That's not to take away from the work that is already being done to polish the older portions of the series. double edit: grammar and extra explanation Edited December 10, 2019 by Mobile_BBQ
MasserME262 Posted December 10, 2019 Posted December 10, 2019 2 hours ago, Rjel said: The OP merely mentioned it. No tantrums, no demands. It never hurts to ask. Politely. that's why I added "IMO" at the end of my comment, after writing it I felt it kinda "aggressive" so I added IMO to point out that.. its just my opinion. But seems people didn't get it, my bad.
danielprates Posted December 11, 2019 Posted December 11, 2019 I don't quite remember, how are we regarding oxygen deprivation? I mean, you can't "forget" to get your mask on, but the O2 system is one of the things that can get damaged. If it does, and you insist on that 30.000' scenery flight, do you eventually faint?
CountZero Posted December 11, 2019 Posted December 11, 2019 27 minutes ago, danielprates said: I don't quite remember, how are we regarding oxygen deprivation? I mean, you can't "forget" to get your mask on, but the O2 system is one of the things that can get damaged. If it does, and you insist on that 30.000' scenery flight, do you eventually faint? Your tolerances to G are lowered drasticly, i had this happend few times on long sorties online. 1
jojy47jojyrocks Posted December 11, 2019 Author Posted December 11, 2019 The thing is, this animation or putting on the O2 mask is there in Bodenplatte. BF109K4 for example have this, as in, when you got to higher altitudes you can see the pilot with the mask on and in lower altitude he has it detached. Its not found in the planes in BoS, BoM and BoK....also some planes in Bodenplatte as well.
ITAF_Airone1989 Posted December 11, 2019 Posted December 11, 2019 I like this idea... Problem: if is an automatic animation and you are dogfighting between 3500m-4500m I don't think you will be happy to lost your enemy cause your pilot have to put/remove mask... So, probably they should add the command to put/remove oxygen so the player has to manage that..
69th_Mobile_BBQ Posted December 11, 2019 Posted December 11, 2019 If the oxygen on/off system of the irl plane is manually activated, why aren't there instances where the pilot just doesn't have time to shut it off or remove the mask? Being driven down to the deck from high altitude by an enemy in a position advantaged enough to call an emergency is not a time when the pilot is going to care about switching off the breathing system. In that situation, the oxygen tank should still be draining and possibly the mask still on and making the breathing sounds at treetop level. Perhaps in-game manual on/off commands (and lock options for servers) for the breathing system would make things more interesting. It would at least be a slight change of game for the planes that can boom and zoom from the deck into "oxygen needed" altitude in one mighty leap. 3
Pict Posted December 11, 2019 Posted December 11, 2019 (edited) You make a good point and it all fits in well with the new physiology. They would also need to be able to lock out the technochat too, so that people would be forced to look at the gauges now and again. Edited December 11, 2019 by Pict Spelling, tweaking etc. 1
69th_Mobile_BBQ Posted December 11, 2019 Posted December 11, 2019 27 minutes ago, Pict said: You make a good point and it all fits in well with the new physiology. They would also need to be able to lock out the technochat too, so that people would be forced to look at the gauges now and again. Of course, in single player or servers that didn't want to go that direction, it would all be optional. I think that the "technical" chat option wouldn't be the issue as much as the "technical and tips" option for it. After all, the chat without tips doesn't give hints like "adjust the mixture" or "don't pull the stick too much" so, I doubt it would tell you to activate the breathing system like "tech and tips" would. That said, neither option tells you your speed, altitude or things like that. That's mostly in the compass info bar which most servers have locked to "compass-only" mode.
danielprates Posted December 11, 2019 Posted December 11, 2019 IMHO if the pilot merely suffers more from G in oxygen deprivation situations (I know, I know, nothing 'mere' about that), without the more deadly, pressing issue of blacking out altogether, the system is still half-done. I recall that around 10kms altitude, a sudden lack of oxygen could potentially have you black out in a matter of minutes - or less, or longer, depends on the person. Minutes is a lot in an air combat sim. If it took hours for a pilot to faint at 10kms of altitude I would say its not worth modeling, but since the aim of recent developments was to include physiological effects, I think fainting at high altitudes without a properly working breathing system deserved more love. Suffering more from high G is already something, but not all. I said this elsewhere in this forum and someone said that we fly mostly in lower altitudes. Granted, but if that is the case, why model superchargers for that matter? Its not a good excuse in my book.
Pict Posted December 11, 2019 Posted December 11, 2019 1 hour ago, Mobile_BBQ said: Of course, in single player or servers that didn't want to go that direction, it would all be optional. I think that the "technical" chat option wouldn't be the issue as much as the "technical and tips" option for it... Optional is a must with any realism settings. As far as the technochat goes, what I was really getting at was more that if we have additional work in the cockpit for the sake of realism, which I'm all for, I couldn't suffer it knowing that you can still have a HUD telling you, well telling you anything as a HUD is quite far away from realistic in a WW2 aircraft. In brief, I think it's pointless to stack more realistic options on top of a system that doesn't allow for locking the technochat at server level. So lets have the option to have both
Jabo_68* Posted December 12, 2019 Posted December 12, 2019 (edited) A Hawker Typhoon pilot had to wear the oxygen mask at all times because of deadly fumes. Will the devs impliment this feature in BoN or is it too trivial to bother? Personally, I would like to see it done and masks added to all the Great Battles titles. Edited December 12, 2019 by Jabo_68* typo
jojy47jojyrocks Posted February 6, 2020 Author Posted February 6, 2020 On 12/12/2019 at 6:06 AM, Jabo_68* said: A Hawker Typhoon pilot had to wear the oxygen mask at all times because of deadly fumes. Will the devs impliment this feature in BoN or is it too trivial to bother? Personally, I would like to see it done and masks added to all the Great Battles titles. Actually...I have been trying to tell. There already is mask wear animation when you go to high alts with most Bodenplatte planes. But this is absent in the previous battle titles when you go high alt. I was just stating the apparent inconsistency.
6FG_Big_Al Posted February 6, 2020 Posted February 6, 2020 16 minutes ago, jojy47jojyrocks said: Actually...I have been trying to tell. There already is mask wear animation when you go to high alts with most Bodenplatte planes. But this is absent in the previous battle titles when you go high alt. I was just stating the apparent inconsistency. On 12/11/2019 at 4:59 AM, jojy47jojyrocks said: The thing is, this animation or putting on the O2 mask is there in Bodenplatte. BF109K4 for example have this, as in, when you got to higher altitudes you can see the pilot with the mask on and in lower altitude he has it detached. Its not found in the planes in BoS, BoM and BoK....also some planes in Bodenplatte as well. All the pilots in Bodenplatte have oxygen masks(winter and summer version). The only serious difference is that the Germans put on the masks only at much higher altitudes than the Americans and British. If my memory doesn't deceive me, the latter two do it in the range of 3000 meters while the Germans put them on from 4000+. This is also due to the fact that the models for the BOBP expansion are completely new and this feature was also introduced there with the masks. But don't worry, it has already been announced that the old models will also be upgraded (and I guess they will get masks as well).https://forum.il2sturmovik.com/topic/57896-jasons-briefing-room-and-officers-club/?do=findComment&comment=883652 In addition, a "manual" function to put on the masks would be a nice gimmick. I also have the feeling that the lack of oxygen does not really matter at all. At least the last time I tested it.
Toots_LeGuerre Posted February 6, 2020 Posted February 6, 2020 Isn't the pilot's microphone built into most O2 masks? So you have to have the mask in place for comms. I grew up next to a USAF base in the late 50's and 60's and we bought all sorts of surplus masks like new in the box for .25 cents. Throat mikes, used in the Pacific a lot, I think, were a different beast--for low altitude when an O2 mask isn't needed. I'd say strap the thing on before T/O, or even at startup. A single position would also simplify devs work.
smink1701 Posted February 7, 2020 Posted February 7, 2020 Pilot mask should be on at all times. IMHO 2
Rjel Posted February 8, 2020 Posted February 8, 2020 As good looking as the pilots are, it would be nice to hide their faces when trying to take that perfect formation screen shot. I’m sure somewhere in history there may have been quadruplets who were fighter pilots in the same group, squadron and flight. Maybe.
ShamrockOneFive Posted February 8, 2020 Posted February 8, 2020 On 2/6/2020 at 10:19 AM, jojy47jojyrocks said: Actually...I have been trying to tell. There already is mask wear animation when you go to high alts with most Bodenplatte planes. But this is absent in the previous battle titles when you go high alt. I was just stating the apparent inconsistency. One of the things being worked on are new pilot models. I'm sure those will have oxygen masks like the newer Bodenplatte pilot models.
Legioneod Posted February 8, 2020 Posted February 8, 2020 Will asphyxiation ever be added? Would be nice to have. 1
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