PB0_Roll Posted December 9, 2019 Posted December 9, 2019 Hi chaps, playing 3rd squadron tempest campaign at the moment, we're based at Volkel. Here are a few questions for you experts: 1/every Volkel Hangar is intact, does it have any logic ? A few weeks ago this airbase was still german, and must have been bombed repeatedly ? here are a few pics of what it may have looked like http://www.traditiekamertyphoon.nl/ontstaan-eng.html Is campaign designer able to destroy some buildings, add bombs craters ? 2/When overflying ennemy airfields, If I see ennemy aircraft parked I occasionnally try to straff, but these seem impossible to destroy. Maybe I'm a lousy shot but then I'm able to kill planes in the air and vehicles/flak on the ground, so I should able to destroy a parked aircraft ? Even on an airfield attack mission, some aircraft seem invulnerable. Is it just me ? Is it a game limitation ? Is it something that can be improved at campaign design level ? 3/the lack of decals on planes make them all look the same, impossible to say if the plane I'm joining is from my own squadron. Has there been any mention that someday we could have decals on planes with letter/number codes just like good ol' 1946 ? 4/specifically for this campaign, I was unable to find where they park Tempests on this airfield, there are spitfires, B25s and even typhoons (while no typhoon squadron is officially stationned here), but I cannot find any tempest, nor any ground assistance vehicle or personnel. Can this be improved at campaign design level ? Squadron headquarters could even mention somewhere that our squadron is stationned "at the SW corner of the airfield" or anywhere else designer will put my squadon's planes and service vehicles, for better immersion ? Thanks for reading this too long message.
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