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Question: Trees, their collision model and "behaviour"


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PFR_Bearkiller72
Posted (edited)

Salute!

 

Tried the Peshka today, am absolutely pleased and crashed again. That's ok, keeps me on the learning curve. ;-)

But I crashed again, because I ran into the tip of a tree. Again. And again, the thinnest part of a tree, it's tip,

grabbed my outer wing section and ripped it off my craft. Huh?

 

If it was a singular event, I'd say: "never mind". But it happened before, with Bf-109s. LaGGs, Il-2s.

And now with the Peshka, even bigger, even sturdier than the aforementioned.

 

Is it just me? I've read parts of Chuck Yeager's Bio, where he states, how he and his fellow trainees in flight training

made a sport out of touching and clipping tree tips - the lower, the better, the winner.

I've read about A-6 Intruder and F-4 Phantom Pilots returning from combat sorties over Vietnam with branches and

twigs stuck in their air intakes from low level flying to evade ground fire and SAMs.

 

Just stories or a overly sensitive collision model (or just me)?

 

Therefore I have three questions:

 

1. anyone here concerned about the same? Someone else who finds the tree a little too "iron"?

2. how are those trees modeled? One solid piece or as a group of objects, or even an entity with attributes of it's own?

3. Are the trees part of the beta list and are subject to change?

 

Well, I hope I didn't upset anyone, just asking. :-)

 

See you and best wishes,

 

Bearkiller72! :-)

Edited by SK_Bearkiller72
MilAvHistory
Posted

Not a developer so just adding my two cents. I don't know how these tree's are modeled or what the developers have in store for us on that issue.

 

However, as for myself, I am not concerned about it at all. If I see a tree right in front of me, speeding towards it at 400km/h, my first thought won't be if I can skillfully knock-off some leaves but rather to avoid it at all cost. Sure, some pilots in real life might have brushed tree's (voluntarily, involuntarily) and survived it but really, you should never purposefully try to make contact in a plane with another solid object as the risk outweigh the benefit (imo). Can definitely see how this became a sport for some young trainee's as they tried to outdo each other in their tree-slicing skills.

 

In my opinion, the tree issue is one of the last things the developers should look at - if ever. Collision models in the air for example are way more important. I'd be absolutely fine knowing that a collision with a tree, how light it might have been, is 'game over' as long as in the air, all is modeled as realistic as they can get it. The benefit we have as virtual pilots from the developers investing time and effort to get tree's realistic is marginal at best.

Feathered_IV
Posted

After ten years or more of a sim where touching a tree with so much as a pitot tube caused a cataclysmic explosion, I find I'm alright with the current trees in BoS.

  • Upvote 1
Posted

These trees has a height of only 6/8 meters and the people want to fly lower to this... :biggrin:

 

The kind of tree you want are in Battleground Europe, you fly through the top leaves, but not in the trunk.

 

Sokol1

FuriousMeow
Posted

It's certainly a better alternative than trees just being worthless sprites that can be flown through with zero consequence.

 

I'd like to see them less destructive to all metal aircraft at the very top - but in BoS, you are actually hitting branches with ice and snow which add significant weight/risk of damage. There aren't any leaves, so there is a larger risk of damage due to larger branches being the majority of the tree tops plus the ice/snow but more to systems like the under engine radiators/radiator flaps, radial engine cooling flaps or damaging smaller extremities such as pitot tubes or the 109's aileron counter weights.

Posted

OT, sorry, but am I the only person who loves FuriousMeow's avatar pic? :biggrin:

Feathered_IV
Posted

Nope, i realy like it too.  :happy:

PFR_Bearkiller72
Posted (edited)

It's certainly a better alternative than trees just being worthless sprites that can be flown through with zero consequence.

 

I'd like to see them less destructive to all metal aircraft at the very top - but in BoS, you are actually hitting branches with ice and snow which add significant weight/risk of damage. There aren't any leaves, so there is a larger risk of damage due to larger branches being the majority of the tree tops plus the ice/snow but more to systems like the under engine radiators/radiator flaps, radial engine cooling flaps or damaging smaller extremities such as pitot tubes or the 109's aileron counter weights.

That's what I'm talking about, damage alright, but not as if hitting a large boulder. I can see your point about the frozen branches, makes sense, thanks! :-)

 

And for the other posters: thanks for the replies, but it's not if I'm trying to bring the Red Bull Air Races to 1942's Soviet Russia.

It's just a case of pulling up and out at tree top height and scratching the upmost and outermost areas of the branches.

And yes, it also reminds me of that good old "2D" forest in old Il-2, visible from above and not from level.

Nasty surprise when skimming a hilltop whilst in ground hugging low level flight... ;-)

 

Thanks anyways, folks! Salute and always a free 6! :-)

Edited by SK_Bearkiller72

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