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Rangefinding and zoom


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Posted

Hi all,

 

is it just me or is the zoom level possible (especially on soviet sights?) too low? Whenever I want to get accurate range readings for targets even just a kilometer away I can only zoom in enough to get a very pixelated shape outline (full HD) that makes seeing orientation and proper size incredibly hard.

 

What are your opinions on this? It might be that real life magnification was not that much on those tanks, but than again the angular resolution of the eye is so much higher, allowing for accurate ranging up to quite some kilometers I'd presume.

 

Therefore I think it would be good to allow for a zoom level at least double of what we have right now.

ranging.png

Posted (edited)

I play on a 32ich monitor (2560x1440)and it works fine for me .The  targets are good visible .

Edited by 1.JaVA_KEBEN
Posted
6 minutes ago, 1.JaVA_KEBEN said:

I play on a 32ich monitor (2560x1440)and it works fine for me .The  targets are good visible .

Out of curiosity, how far do you sit from it? And is it curved?

Posted (edited)
1 hour ago, 1.JaVA_KEBEN said:

I play on a 32ich monitor (2560x1440)and it works fine for me .The  targets are good visible .

 

They are visible, yes, but can you do accurate ranging beyond 1.5 km? (Where it really becomes necessary).

Also what about all the players that don't have that large screens or that play in VR?

Edited by 216th_Jordan
Buggeredsteel823
Posted

On the KV /T 34 you could  the MG scale to range but this only gos out to 1KM in the SU-122 the will range come up righthand side of your screen  when you adjust it the same way  as in the other tanks

Posted (edited)
15 minutes ago, Buggeredsteel823 said:

On the KV /T 34 you could  the MG scale to range but this only gos out to 1KM in the SU-122 the will range come up righthand side of your screen  when you adjust it the same way  as in the other tanks

 

This is not what I mean however. Ranging by sights is usually done by having info about the target size and using the mils scale (https://en.m.wikipedia.org/wiki/Milliradian) in the sight to get the relation of mils over actual size and computate the distance. If I first have to shoot a Tiger with the Su-122 to incrementally get closer to the range I will get killed before I get the second or thrid shot out. Ranging by sights should give sufficient accuracy to properly get the range of a target.

Edited by 216th_Jordan
Buggeredsteel823
Posted

I knocked out a tiger at 800Ms the game does  tell range when you push I as shown in you photo the tank you have in the center is at 1000Ms (1KM) you go to the gunners seat adjust the sights to it says 1000Ms and fire and how get range with doing this way I've yet to figure it out.

Posted
6 minutes ago, Buggeredsteel823 said:

I knocked out a tiger at 800Ms the game does  tell range when you push I as shown in you photo the tank you have in the center is at 1000Ms (1KM) you go to the gunners seat adjust the sights to it says 1000Ms and fire and how get range with doing this way I've yet to figure it out.

 

I only activated normal difficulty to show the distance of the tank by the icon you mention. In real life and in realistic simulation mode there is no icon to help with ranging.

 

In the picture I posted you can see the commander visor with mils for rangefinding. You devide the mils a target fills over target size:

 

(actual size/mils)*1000 = range [meters]

Posted
3 hours ago, RIVALDO said:

Out of curiosity, how far do you sit from it? And is it curved?

Its not curved and i sit 50 cm from the monitor 

2 hours ago, 216th_Jordan said:

 

They are visible, yes, but can you do accurate ranging beyond 1.5 km? (Where it really becomes necessary).

Also what about all the players that don't have that large screens or that play in VR?

 

1,5 km is the limit 

  • Thanks 1
Posted (edited)
4 hours ago, 1.JaVA_KEBEN said:

1,5 km is the limit 

 

Thanks! So we're about the same here.

 

Sadly I have never once looked through a sight with mil markings to make a reference to this. (Maybe someone here has some experiences with these?) I just used regular binoculars, which proved highly effective for several kilometers however and I'd suspect a specific range finding sight to do a somewhat similar thing.

 

Now if TC was to provide high magnification binoculars with mil-scales for the commander I'd rest my case as that would be all that we'd need an could be universally applied.

Edited by 216th_Jordan
  • Like 1
Posted (edited)

The binocs in WWII had between 6x and 10x magnification levels.

The telescopic gunsight of T-34 had 2.5x magnification and 14.5 degree fov, the periscope had 25 degrees with the same magnification.

The amount of light that sovie optics let through was very poor. The telescopic let 39% of light while the periscope optic quality was even worse with only 26% of light going through.

I seriously doubt Soviet T-34 commander could actually identify tanks past 1000m distance with such poor optics. The quality of glass does  not seem to be modelled in game.

 

My opinion about game representation is quite simple: no artificial additional zoom levels.

The 1x magnification is your view unbuttoned on top of turret, it should not have any zoom, except ability to use binocs.  Then each sight in game should magnify this reference picture by realistic zoom level and not allow any additional zooming in or out. FOV should also be at realistic level.

Edited by Sputnik77
  • Upvote 1
Posted (edited)

Interesting info!

 

26% of light getthing through does not mean however that the image needs to be distorted, but more dim. I see your argument though. As it's a game we have a tradeoff, so pixelation acts as distorted vision.

 

 

 

 

Edited by 216th_Jordan

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