Beebop Posted December 3, 2019 Posted December 3, 2019 1. As I am learning the ME I have come across a somewhat frustrating object placement issue. When mission building not all the trees are visible in the top down 2D view. For instance, I find an area at the end of a rail line (Lapino Map) and decide to make a freight station there. From the top down view there is nothing but bare brown ground around a few assorted buildings. I place my freight platforms next to the rails, aligning them with a boxcar to avoid any possible collision incidents, and then I go to "Ortho View" (3D) and there they are, trees, lots of them, growing in the middle of the platforms. And they are so close together that a realistic looking platform cannot be made. Why aren't they showing in the 2D view? Am I missing something that would allow me to see them when placing objects? Is there a way to place objects or at least move them around, (more than the limited numpad moves), while in 3D view? 2. This relates to the above question. It seems that every road and rail line is, for the most part, lined with fairly dense trees. Is this how all Russian transport paths are in real life? I ask not only from the mission building perspective but also from a player perspective because it's really hard to see convoys from any method save "in line". You can easily miss a convoy unless it's passing by one of the rare areas where the trees are not as heavy lining the road. Trains are a little easier because you can see the smoke. During attack you will hit more vehicles if you are inline with them but a side on attack gives you a better visual target especially if you want to target the engine or an AAA platform/truck. I'm not necessarily asking to thin the trees along roads and rails but it does seem odd that every road and rail line is so heavily populated with trees. Is this a "Euro thing"? I've seen short stretches in WWI and II pictures in France where the roads are like that but not many other places and rail lines seem to have a comfortable "right of way" clearance on each side, I thought was so maintenance and support vehicles could access a stalled/derailed/broken trains and to cut down on potential fires from burning stack cinders. Just curious about this "feature".
WWSitttingDuck Posted December 3, 2019 Posted December 3, 2019 Unfortunately, it is what it is. I make a lot of convoys that just go back and forth along 2 waypoints, and it is a bear to find a spot where they can turn around sometimes. As far as things like your train station, I think you might find they do not look as bad as they do in ME when actually flying the mission. I used to put down industrial objects in fields, but hated how they looked, so started deleting objects inside villages or towns, and replacing them with factory objects. It looks awful in ME, but really does not look that bad when flying the mission. This is an intel pic of one factory. If you looked at it in ortho view in ME it would look terrible, but when flying the mission, you really do not see the trees coming out of the buildings (imho)
IckyATLAS Posted December 9, 2019 Posted December 9, 2019 I have no problem in seeing the trees in the vertical 2D view. But the colour contrast is low between the tree zone and bare ground zone.
Zooropa_Fly Posted December 9, 2019 Posted December 9, 2019 You know that you can move objects in 3d view..? Either holding shft or cntrl with click does it, can't remember which off hand !
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