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Posted

Some of you may have figured this out already. I occurred to me last night that I had some modeling clay/puddy laying around. I took small amounts and stuck it to important keys. The nice thing is that it's not permanent. I remove and store on top of my monitor when finished.

 

There's still a learning curve, but it helps.

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Posted

True “sticky keys”!

=SFG=capt_nasties
Posted

i use tiny bits of grip tape on my key pad that I use as a poor mans button box, makes it much easier to know where I am at in VR.  I have a few different shapes so I can feel where I am at on the key pad.  

Posted

I use VoiceAttack and program my joystick keys so I have no use for the keyboard (except the Escape key...it seems you can't bind that to a joystick button).

Posted
5 minutes ago, Muff_Huggar said:

I use VoiceAttack and program my joystick keys so I have no use for the keyboard (except the Escape key...it seems you can't bind that to a joystick button).

 

Exact same here , ESC key is only one I ever press.

Posted

How's voice attack work?

 

"Supercharger on"

 

"Landing gear down"

 

?

Posted (edited)
23 hours ago, Fern said:

How's voice attack work?

 

"Supercharger on"

 

"Landing gear down"

 

?

It can do that. I have some voice-activated commands...hud, map, objective, etc. But my accomplishment was programming one button on the joystick to step through several options--pitch, temp, mix, time, etc.--with each button press. Whichever one I stop it on "programs" the hat switch. So if I have "pitch" selected, a hatswitch up will pitch the nose now and hatswitch back will pull the nose up. I have another button that does weapons. It steps through "main guns," "rockets," "bombs," etc. and then the trigger activates that weapon. VoiceAttack isn't just for voice commands.

Edited by Muff_Huggar
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