Voidhunger Posted November 15, 2019 Posted November 15, 2019 (edited) 1. Damage decals. Richochets, penetration. Right now its really bad. Please do something like in Achtung panzer/Graviteam tactics with decals for every round. I want to see if the round richocheted or penetrated and from what direction. 2. Right now there are these damage types which I observed: round exploded (no damage) is this a shattered round or round penetrated without damage to crew or a tank? round exploded with damage to crew or a tank round clearly richochets round richochets with spark (tungsten core round) round exploded with spark (tungsten core round ) is this penetration with damage or without? round penetrated (tungsten core round - enemy tank always explode) 3. missing damaged/destroyed parts of the tanks and crew. I know that this is for saving CPU/GPU performance, but its a game breaker for me. I want to see battlefield with crew laying on ground with blown up turrets and other parts of the destroyed tanks.(they quickly disappear) I want to see death crew in my damaged tank. Why have you made 3d models of dead crew when they disappear after 5 seconds? 4. Ability to command other tanks to face enemy with a front armor. Often when I find cover my own platoon is facing enemy with rear armour to be destroyed quickly. Ability to turn on autopilot in different positions not only in a driver. Missing mouse cursor in commander possition. 5. Solve the aiming system please. Its not possible to stop the turret sometimes or turn/elevate the turret. Its frustrating. 6. Post battle debrifing. I would like to know what type of shell damaged my own tank or enemy tanks. What damage shell did to tank systems and crew. Abillity to zoom map to see all the icons and not the mess of icons at one place. 7. When Im in a driver or commander possition Im unable to see through the vision slot. Camera is always slightly higher and I cant lower my view with the trackir even more. 8. Sound. Muted or missing sound around you. We need different sounds for richocheted rounds, penetration etc. Right now there is no sound for richocheted round and I dont know what is the default damage sound without damage(like in point 2.- round exploded (no damage) is this a shattered round or round penetrated without damage to crew or a tank? ). 9. I would like to see some not scripted AI movements. They are attacking or retreating through the programed routes. 10. Please Stop the AI to see through the forest and buildings. 11. Interior 3d damage model. 12. Scripted campaign: Some missions are nice, but some are " boring" (without not much action). I know that not every day was anti tank battle, but scripted campaign should be fun. there are some missions when you need to destroy antitank guns, but they are not shooting at you. EDIT: I have also very often crash to desktop in TC. Last time when my Panzer III was destroyed and the file track I recorded is broken. Thanks! Edited November 15, 2019 by Voidhunger 3 1 1
Yogiflight Posted November 15, 2019 Posted November 15, 2019 2 hours ago, Voidhunger said: . When Im in a driver or commander possition Im unable to see through the vision slot. Camera is always slightly higher and I cant lower my view with the trackir even more. This is strange. Should not be an issue, as the default position is not far away from how you need it. In the German tanks I mainly drew the camera back to the middle of the cuppola, so I can see through all glass blocks as good as through the forward. The height was almost perfect. In the allied tanks it is not an issue anyway. 3 hours ago, Voidhunger said: there are some missions when you need to destroy antitank guns, but they are not shooting at you. Yes this issue started, when AI was changed to not shoot at targets, that are out of effective range. Which is theoretically correct, but they definitely should defend themselves, when someone shoots at them. If they can't destroy the tank, they could damage it, so it has to retreat.
Yogiflight Posted December 16, 2019 Posted December 16, 2019 You can change your camera position so it like you want it to be. In the settings/key mappings/Pilot head control, with the keys for 'Move pilot head forward/backward/left/right/up/down. When you got your preferred position, safe it with F10. You can also change your default zoom level and safe it with F10. For each position.
Yogiflight Posted December 17, 2019 Posted December 17, 2019 5 hours ago, TIGRE88 said: yogiflight thanks I'm going to try If you use TrackIR, look straight and pause it first, so your view doesn't move while you change the camera position. 1
Spinnetti Posted December 31, 2019 Posted December 31, 2019 I was happy to support the team by buying the tank game, but for the price it delivers a lot less than IL2 does. Feels like a very expensive tech demo. For starters, how bout a quick mission builder and some missions? The AI is brain dead and it just feels clunky in general. Hopefully in a few years it will deliver what it promised. 1
No_Face Posted November 30, 2020 Posted November 30, 2020 I allow myself to use this topic to suggest some improvements that I would like to see in the game. I don't think it's in-game: -I'd like a function to return to the default view in the tank (the one that allows us to turn our heads freely). For example, I am at the gunner station, I look through the viewfinder and when I switch to the tank commander position, I will be at the rear machine gun (on the KV-1). To get back to the default view, I'm going to have to cycle the view, so I have to change my view 6 times. Pressing the "Default view" button once would be much simpler and faster. -I had other ideas but I forgot them ?
LachenKrieg Posted November 30, 2020 Posted November 30, 2020 (edited) On 11/15/2019 at 4:40 AM, Voidhunger said: 1. Damage decals. Richochets, penetration. Right now its really bad. Please do something like in Achtung panzer/Graviteam tactics with decals for every round. I want to see if the round richocheted or penetrated and from what direction. 2. Right now there are these damage types which I observed: round exploded (no damage) is this a shattered round or round penetrated without damage to crew or a tank? round exploded with damage to crew or a tank round clearly richochets round richochets with spark (tungsten core round) round exploded with spark (tungsten core round ) is this penetration with damage or without? round penetrated (tungsten core round - enemy tank always explode) 3. missing damaged/destroyed parts of the tanks and crew. I know that this is for saving CPU/GPU performance, but its a game breaker for me. I want to see battlefield with crew laying on ground with blown up turrets and other parts of the destroyed tanks.(they quickly disappear) I want to see death crew in my damaged tank. Why have you made 3d models of dead crew when they disappear after 5 seconds? 4. Ability to command other tanks to face enemy with a front armor. Often when I find cover my own platoon is facing enemy with rear armour to be destroyed quickly. Ability to turn on autopilot in different positions not only in a driver. Missing mouse cursor in commander possition. 5. Solve the aiming system please. Its not possible to stop the turret sometimes or turn/elevate the turret. Its frustrating. 6. Post battle debrifing. I would like to know what type of shell damaged my own tank or enemy tanks. What damage shell did to tank systems and crew. Abillity to zoom map to see all the icons and not the mess of icons at one place. 7. When Im in a driver or commander possition Im unable to see through the vision slot. Camera is always slightly higher and I cant lower my view with the trackir even more. 8. Sound. Muted or missing sound around you. We need different sounds for richocheted rounds, penetration etc. Right now there is no sound for richocheted round and I dont know what is the default damage sound without damage(like in point 2.- round exploded (no damage) is this a shattered round or round penetrated without damage to crew or a tank? ). 9. I would like to see some not scripted AI movements. They are attacking or retreating through the programed routes. 10. Please Stop the AI to see through the forest and buildings. 11. Interior 3d damage model. 12. Scripted campaign: Some missions are nice, but some are " boring" (without not much action). I know that not every day was anti tank battle, but scripted campaign should be fun. there are some missions when you need to destroy antitank guns, but they are not shooting at you. EDIT: I have also very often crash to desktop in TC. Last time when my Panzer III was destroyed and the file track I recorded is broken. Thanks! 1. Great suggestion. 3. It would be nice to be able to use the destroyed tanks as cover. 4. After seeing the AI in things like Men of War AS2, its hard to understand why AI in Tank Crew is so lacking. 5. Seems to me the last time they acted on a suggestion like this, anyone using a mouse had their game play severely hampered. I hope this doesn't mean they are going to weld the turret to the hull for people using a mouse and keyboard! 6. See number 1 above. 7. The Commander is less of a problem for me, but the driver does have issues with his visors. I notice in some of the tanks, the driver's side visor doesn't seem to be at the same level as his front visor. I have to readjust the view as I go back and forth between the side/front visor. 8. Some sounds are missing. Try firing the commander's personal weapon while in F1 view. Now switch to F2 view and fire again. You see the bullet hit the ground, but there is no sound. Edited November 30, 2020 by LachenKrieg
No_Face Posted November 30, 2020 Posted November 30, 2020 1 hour ago, LachenKrieg said: 5. Seems to me the last time they acted on a suggestion like this, anyone using a mouse had their game play severely hampered. I hope this doesn't mean they are going to weld the turret to the hull for people using a mouse and keyboard! The words of the author are now 1 year old. The aiming problem he is talking about is now resolved. ? I used this topic because I didn't want to redo one that would be duplicate. Sorry.
LachenKrieg Posted December 1, 2020 Posted December 1, 2020 4 hours ago, No_Face said: The words of the author are now 1 year old. The aiming problem he is talking about is now resolved. ? I used this topic because I didn't want to redo one that would be duplicate. Sorry. Well maybe for you it's resolved. But for me it was a big disappointment.
No_Face Posted December 1, 2020 Posted December 1, 2020 -Add precision mode for driving. For example Shit + D to turn right smoothly. Why ? Because for tanks without a turret, it is difficult to reposition well to follow a target at short or medium range. Currently, we tend to turn too much to the right and then too much to the left in wanting to correct, suddenly we turn again to the right etc. But I don't know if it's possible to have fluid movements with tanks of several tens of tons.
RIVALDO Posted December 2, 2020 Posted December 2, 2020 2 hours ago, No_Face said: -Add precision mode for driving. For example Shit + D to turn right smoothly. Why ? Because for tanks without a turret, it is difficult to reposition well to follow a target at short or medium range. Currently, we tend to turn too much to the right and then too much to the left in wanting to correct, suddenly we turn again to the right etc. But I don't know if it's possible to have fluid movements with tanks of several tens of tons. If you set up the rudder pedals for steering you will have a smoother movement depending on how hard you're pushing.Same goes for throttle for forward/backward movements. 2
No_Face Posted December 2, 2020 Posted December 2, 2020 13 hours ago, RIVALDO said: If you set up the rudder pedals for steering you will have a smoother movement depending on how hard you're pushing.Same goes for throttle for forward/backward movements. Yes but no. Yes because, indeed, it works. No because it's a tank game. People need to be able to play it only with keyboard and mouse. And I don't think adding this function is too much to ask. 2 1
ksetuni Posted December 4, 2020 Posted December 4, 2020 (edited) On 12/2/2020 at 9:16 AM, No_Face said: Yes but no. Yes because, indeed, it works. No because it's a tank game. People need to be able to play it only with keyboard and mouse. And I don't think adding this function is too much to ask. Exactly. If I get into this, I have ZERO desire to use a joystick for them. I would expect to use keyboard and mouse, or even a racing wheel for that matter vs a joystick. Edited December 4, 2020 by ksetuni
RIVALDO Posted December 4, 2020 Posted December 4, 2020 Oh yes,yes,welcome, newcomers! You will change your mind after you try the joystick. Most of the simmers use it already. 2
No_Face Posted December 23, 2020 Posted December 23, 2020 (edited) -Add a free view (by maintaining the MMB for example) in order to be able to look around without having to leave the control of the gun. It would allow us to look at the instrument which indicates the orientation of our cannon. -Add the binoculars for the free tanks, because it is a big handicap not to have them. Edited December 23, 2020 by No_Face
DD_Friar Posted December 24, 2020 Posted December 24, 2020 You do not need to leave control of the gun to see the gun and tank heading compass in the bottom left - is your HUD on? (that shows ammo loadout etc?
No_Face Posted December 24, 2020 Posted December 24, 2020 No my HUD is not activated. And without a HUD, it's impossible (to my knowledge) to look at the instrument without leaving gun control.
Thad Posted December 24, 2020 Posted December 24, 2020 (edited) On 12/30/2019 at 10:04 PM, Spinnetto said: I was happy to support the team by buying the tank game, but for the price it delivers a lot less than IL2 does. Feels like a very expensive tech demo. For starters, how bout a quick mission builder and some missions? The AI is brain dead and it just feels clunky in general. Hopefully in a few years it will deliver what it promised. Tank Mission Builder There are all kinds of missions available on the Tank Crew forum. Edited December 24, 2020 by Thad
No_Face Posted December 25, 2020 Posted December 25, 2020 12 hours ago, DD_Friar said: Do you turn the hud off by choice? Yes, it forces us to use the instruments and I find it more immersive. (In addition to not having displayed anything on the screen)
Fercyful Posted December 27, 2020 Posted December 27, 2020 Thanks for the list. If they add all that this will be my favorite WWII tank game. Now I feel frustrated also with Cyberpunk 2077, that one has also a BIG "to do" list to reach perfection.
Spinnetti Posted December 28, 2020 Posted December 28, 2020 On 12/24/2020 at 2:01 PM, Thad said: Tank Mission Builder There are all kinds of missions available on the Tank Crew forum. Thanks... Tried out the mission builder, and works good. Given that tanks were really an extension of infantry, need more people out there! 1
69th_chuter Posted January 7, 2021 Posted January 7, 2021 And why on earth can't visors be replaced on the fly the way they were on the real battlefield? That's why they were quick-change to begin with.
Thad Posted January 7, 2021 Posted January 7, 2021 Yea, I agree and why were bloodsucking mosquitos placed on earth to begin with. ?
LachenKrieg Posted January 8, 2021 Posted January 8, 2021 (edited) On 1/7/2021 at 3:11 PM, chuter said: And why on earth can't visors be replaced on the fly the way they were on the real battlefield? That's why they were quick-change to begin with. I am not 100% sure, but I think vision blocks on some of the tanks were fixed and could not be changed on the fly. The Commander could more easily swap the vision blocks out in the cupola of a Panther A/G variant, but if I remember correctly, he couldn't in the Panther D. Things of this nature only add material to the argument for collector vehicles IMO. One of the kitties could be included in a second iteration of Tank Crew, while the other could be included as a collector vehicle. But what would be nice for the Developers to also consider would be the Drivers left side periscope. In most of the German vehicles anyways, this was adjustable. The way it is currently modeled in the Panther for example, when using the Driver's front periscope, viewing elevation of the horizon through the front and left periscope is equal. But when you open the front visor during combat, viewing elevation of the horizon through the Driver's front visor and his left periscope are not equal. Usually you have to adjust the Driver's head using the "pageUP", and "pageDWN" keys in order to see out of the front visor. Now in order to view out of the left periscope while driving, you must readjust the Driver's head position again. This is not very practical for a combat position. Edited January 9, 2021 by LachenKrieg
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