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Enemy chasing you down to your home...


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Posted
On 11/18/2019 at 11:59 AM, Gretsch_Man said:

Well, that's one the things I really enjoy flying in my present Me262 campaign. After you done with whatever you did, you just head home with a big grin on your face trying to imagine the cursing that must be going on behind you.

Thats true, but i was surprised there is no flak around the target area or at airfields. I can do whatever i want.

Posted

It's a lot more prevalent post bodenplatte than it used to be. Have played a lot more career as of late and virtually every mission multiple planes following all the way to base. A lot of times I will even finish my mission, head home, and get bounced on the way. Playing p47 career atm, and if you don't kill 2 or 3 planes a sortie, they're going to kill you instead. Shouldn't be like that.

 

I wish on ground pounding missions there wasn't 5 enemy planes waiting on you everytime as well.

  • Upvote 1
Posted

Yeah i really would like to play all the possible careers...but this issue makes it unplayable.

Im with 1946 until this is patched ?

Posted

This particular issue is making the career unplayable for me, I just give up, wherever you are there is always a swarm of enemy aircraft that outnumbers you considerably and even with the mission objective complete you always find they turn up and pursue you home damaged or not, this would only happen for real in certain conditions, not every time.

 

Same in each theater, it is not just one but all, the AI improvements if they exist should make the enemy AI behave as they would for real, is it possible they were at every airfield as you returned, they are radar equipped to find you at all times and out fly you in most instances.

 

And the MP crowd say the AI is dumb, fuck, you have more chance of getting home if you play online, at least a real pilot unless they are completely brain dead knows when to leave it be and go home.

 

Wishing you all the very best, Pete.:biggrin:

Posted
On 11/17/2019 at 4:16 PM, mort said:

My current issue is getting bounced after returning to base with my flight and my flight continues to try to land despite being attacked. Occasionally they start to fight back but then there they are requesting landing clearance again with three enemy fighters swirling around them. Very frustrating.

 

Salutations,

 

Yes, I've seen this AI behavior. Very unrealistic and frustrating. ?

 

I think, (during my own mission building efforts) that I changed the landing route AI settings to LOW to get the planes to engage enemy planes prior to landing. If it is set to medium they may or may not engage... and on HIGH they will land and should disregard any nearby enemy planes.

 

Unfortunately, I don't think we don't have any such setting option in a their dynamic campaign. :(

 

In a scripted campaign it can be set as desired by the mission programmer. ?

 

The games AI is not perfect... it never has been but the developers are working on it and there has been improvement. I trust it will continue to be worked upon. In the meantime, we should continue to officially report our observations and problems.

 

Finally, watch your sixes out there. :yahoo:

  • Thanks 1
Posted
12 hours ago, Voidhunger said:

Thats true, but i was surprised there is no flak around the target area or at airfields. I can do whatever i want.

Yeah, I noticed this, too. But as I understand the career mode in BoB isn't yet fully completed, so I would expect the flak is going to show up some time further down the line. 

Posted

Just had an intercept of bombers with JG54 starting from Achmer in the area of Weeze west of the Rhine. After shooting down three bombers, one of the Spitfire escorts followed me in a suicide mission up to Rheine some 60 km east of the Rhine. I pulled an Immelman and took him out of his misery. AI is acting way to suicidal here. as if they think they are Terminator T1000. They really need to work on this. It is plain silly behaviour.

US63_SpadLivesMatter
Posted

Every AI flight in these missions has a generated flight plan, right?

 

Would it be that difficult to add some logic that states once it is a certain distance off that flight plan that it should return to it?

  • Upvote 1
Posted

Is that topic solved with the latest patch? ?

(had no time to test yet)

Posted (edited)
2 hours ago, PaladinX said:

Is that topic solved with the latest patch? ?

(had no time to test yet)

  

I played an "Intercept Ground Attackers" mission in my Kuban career yesterday (with the new patch installed). I located a pack of FW-190s and shot down one of them north of Krimskaya. Then I lost his buddies because it was cloudy and my situational awareness sucks. So I went back to base in Gelendzhik, mostly through cloud cover. When I couldn't make out any followers on the way home, I thought the issue has finally been fixed. But unfortunately during landing my airfield flak suddenly starts firing... seems, the other two FW-190s somehow followed me back home (no idea how they were even able to track me through the clouds).

Of course this is only a sample of 1 and I might have been unlucky or it might have been other FW-190s. But based on that experience, I guess its not fixed ?

Edited by Cow_Art
Posted (edited)

Arrrrrgh!!! ?

 

SUCH.A.WASTED.POTENTIAL!

Edited by PaladinX
Posted
1 hour ago, Cow_Art said:

 (no idea how they were even able to track me through the clouds).

 

At present they have thermal imaging and radar activated ;)

1PL-Husar-1Esk
Posted
19 minutes ago, sevenless said:

 

At present they have thermal imaging and radar activated ;)

As you would guess standard equipment of any Terminator I guess ;)

Posted
21 hours ago, sevenless said:

 

At present they have thermal imaging and radar activated ;)


hmm, just wondering if fixing the superhuman vision of the AI would also cure the "following the player home" problem. I guess that a more realistic AI spotting&tracking ability would make them lose track of distant and hard to see planes more often. As a result it would make it easier for players to disengage/flee from the AI.

Posted (edited)

My yesterdays' mission of my Tempest carreer (Difficulty  = Hard, AirDensity = Moderate):

Our 4 Tempests were bounced by 8 Fw 190s over target area. Though all AI teammates tried to shoot at enemy and demaged some of them, finally I had to shoot down 7 of them. But then I was out of ammo so I flew home. But the last Fw 190 followed me all the way back to Volkel. So the only thing I could do was to sharp turning over the airfield and wait till AA shot down the last enemy... Then I was able to land. Too easy combat and so not much fun... ? 

Edited by Tapi
Posted

Funny, all those complaints and I have a totally differnt experience. Yesterday I flew a career mission in a 110 on moskow. Mission was to attack an artillery battery in overcast with snow. Mig 3 where in the neighbourhood. Unsure wether or not they were on CAP or the escort of an Il2 flight. My wingmates started to dogfight with the Migs. The fight went up and down through the clouds. It was very clear that AI lost sight of each other all the time. I flew on attacked the arty and so, eventually did my wingmen. Lost two 110 in the dogfight.

 

After delivering my bombs and a couple strafing runs I decided not to push my luck and head home. Spotted a few migs on the way back. My gunner even fired on one but I was not none pursued.

 

In my experience I find that the AI rarely pursues me all the way home. Factors wheter or not they do seem to be:

- are you the last friendly plane in sight.

- distance to your base. When your home is close to the frontline there is a greater change that they follow you.

- are they faster then you. If so it is more likely they pursue.

 

Before the last patch to many planes augered in due to blackouts. Haven't played enough with the new patch to see if this has improved. The circling fights happen but only down low on the deck. With higher altitudes I haven't seen it much. Further more I have found that if you give the oponent some space by going lag pursuit that he will try to break out of the cirle.

 

Does the AI need improving? Off course but it is not rubbish in my opinion. It is all ready so much better then the BOS only period. And compaired to DCS it has a working AI. Because uf you want to talk about rubish AI it is there.

 

I am having a great time with the career system. I am playing with moderate difilculty and dense setting. I enjoy watching the planes from the outside so I have external view enabled.

Posted (edited)

Well I like to play career too and I do not think the AI is rubbish. AI is constantly improving. I just wanted to point out that there are still some weakness in AI logic.

 

You seems to be right in the reasons when AI chase player back to homebase. In my mentined mission homebase was close to front and FW 190A-8 followed me all the way rather closely with the same distance.

As for the fight, AI is definitely better now then a year before. Nontheless still it is often very easy to win the fight... 

Edited by Tapi
Posted

As Tapi says, the AI itself is a lot better. The dreaded "turn" doesnt happen nearly as much now, and they fight more in the vertical. 

 

Nice.

 

What isn't nice is having to shoot down multiple planes a mission just to survive. It shouldn't be the case that you either

a)have shot down 10 planes by your fifth mission or

b)are dead

 

Very rarely do you get a CAS mission where you arent bounced by 2x as many planes as your own sortie, all of them following you back to base. It's ahistorical and needs to be fixed imo. I have been flying p47s as of late in career mode. It's absolutely brutal playing like this, especially when the enemy seems to always spawn at or above your alt. It feels like some kind of arcade challenge mode imo.

 

Not a huge issue though, the devs are awesome and I know they'll fix it.

Posted (edited)
36 minutes ago, Tapi said:

Well I like to play career too and I do not think the AI is rubbish. AI is constantly improving. I just wanted to point out that there are still some weakness in AI logic.

[...]

 


Agree. I hope this thread does not come across as whining/complaining to the devs.  I also enjoy the game and especially the career mode (so much in fact that I'll definitely get BON and new collector planes as soon as my next paycheck arrives :)

There also definitely has been noticable progress with the AI. I just have the feeling that a few little AI tweaks in the right areas could make the already good experience SO much more enjoyable for players who like to focus on career mode.

 

Edited by Cow_Art
Posted
59 minutes ago, TheWarsimmer said:

As Tapi says, the AI itself is a lot better. The dreaded "turn" doesnt happen nearly as much now, and they fight more in the vertical. 

 

Nice.

 

What isn't nice is having to shoot down multiple planes a mission just to survive. It shouldn't be the case that you either

a)have shot down 10 planes by your fifth mission or

b)are dead

 

Very rarely do you get a CAS mission where you arent bounced by 2x as many planes as your own sortie, all of them following you back to base. It's ahistorical and needs to be fixed imo. I have been flying p47s as of late in career mode. It's absolutely brutal playing like this, especially when the enemy seems to always spawn at or above your alt. It feels like some kind of arcade challenge mode imo.

 

Not a huge issue though, the devs are awesome and I know they'll fix it.

 

This is completely accurate. Awesome game, I’m not saying it’s awful or whatever, but the P-47 career is literally unplayable due to being pursued across Europe by packs of AI enemies.

Posted
6 hours ago, gydaveb said:

 

This is completely accurate. Awesome game, I’m not saying it’s awful or whatever, but the P-47 career is literally unplayable due to being pursued across Europe by packs of AI enemies.

They said they are still working on the career mode, so I have faith they will fix it. Even on scattered density, I get bounced every time by twice as many aircraft - with another flight of 4 109s sometimes coming to join the fray as well! The Tempest career doesn't seem to have this problem so I'll play that until the P47 is ready

Posted

I'm playing the Tempest career and I am getting followed back with to base with numerous bandits, my wingmen don't get in the fight either. I've made some very quick landings.

  • 3 months later...
Posted

Is this AI behaviour solved since one of the last patches? Whats your experience?

AlpaTypeg666
Posted (edited)

Started to play BOS career week ago.

 

In most of the missions I encountered these two behaviors:

-  I’m followed over half of the map to home air field. Sometimes even 5 enemy planes on my six.

-  Last few missions every time my flight gets back to home air field enemy planes appear. My flight turns on landing lights and start to circle for landing. They don’t care about the enemy planes and usually most of them ends up shot down.

 

I stopped to count how many times I lost my whole flight due to this behavior. I learned to go high before reaching home air field and just wait for our flak to open fire. My flight is in this case bait for the enemy so I can drop on them and try to get as much of the down before they have chance to kill all my flight. 

 

Funny is that I can do the same to the enemy. Wait above their airfield until they start the landing (turn on the lights). If I attack them they just circle around at low level and low speed with lights on, so easy prey...

 

Map: BOS

Plane: Fw 190

Difficulty: Medium

Density: Medium

Realism: Expert

Edited by AlpaTypeg666
Posted

Ok, not good to hear.

I stopped playing and investing in this game until this AI behaviour is solved.

Literally unplayable for singleplayers.

Feathered_IV
Posted

The only work around that I have found is to quit the mission as soon as I re-cross the lines on the way home.  It saves on having to deal with the BS of conga lines of fighters following you home or the cliché of seeing your entire half-squadron get shot down in the landing pattern by newly spawned enemies who appear right over your base.  It does sour after a while though, and I eventually stop playing at all.  I do wish the people in charge of this stuff would spend more time thinking about actual gameplay for paying customers, rather than obsessing over spread sheets of the order of battle for different units.

  • Like 1
AlpaTypeg666
Posted

I feel your frustration. The career campaign was main reason I wanted to try IL2 GB as I cant have that in DCS... I still enjoy the game but it really breaks the immersion...

Posted

I would differentiate a bit. In my experience it very much depends on where your airfield is located (maybe also for which side you are flying). With airfields located near the frontline, the above mentioned is the default AI behaviour. But when I was flying on the Kuban map 109s from airfields further behind the frontline, the AI usually turned away long before I reached my base, while when flying from Anapa, they usually followed me back home. The same on the BOBP map, flying from airfields 100km behind the frontline made it very safe to return to the base. The Spits never followed more than a few kilometers behind the frontline.

11 minutes ago, Feathered_IV said:

newly spawned enemies who appear right over your base.

Yes this is something I noticed, too. Not for my flight, but just for me, returning from a mission and right, during final landing approach, shot out of the sky by an enemy fighter coming out of nowhere.

3 minutes ago, AlpaTypeg666 said:

I feel your frustration. The career campaign was main reason I wanted to try IL2 GB as I cant have that in DCS... I still enjoy the game but it really breaks the immersion...

Try Patrick Wilson's Campaign Generator. It is in many ways much better than the game's career mode.

AlpaTypeg666
Posted
7 minutes ago, Yogiflight said:

Try Patrick Wilson's Campaign Generator. It is in many ways much better than the game's career mode.

Will look on it. Thank you for the tip.

Posted
25 minutes ago, Feathered_IV said:

The only work around that I have found is to quit the mission as soon as I re-cross the lines on the way home.  It saves on having to deal with the BS of conga lines of fighters following you home or the cliché of seeing your entire half-squadron get shot down in the landing pattern by newly spawned enemies who appear right over your base.  It does sour after a while though, and I eventually stop playing at all.  I do wish the people in charge of this stuff would spend more time thinking about actual gameplay for paying customers, rather than obsessing over spread sheets of the order of battle for different units.

 

Yeah this behavior happens too often for sure.

Usually when it starts happening to me I just exit out and finish the mission without landing at my base.

Puts a sour note on that mission though.

Posted

I will stay with IL2 1946 with B.A.T and hundreds of dynamic campaigns for singleplayer as long as this is not solved.

I really dont care about the one or another new machine if the GAME / BASIS behind it does not work as intended and makes it unplayable to experience a campaign.

 

Posted
25 minutes ago, AlpaTypeg666 said:

Will look on it. Thank you for the tip.

If you give it a try, you might want to take a look at the PWCG videos first, in which Patrick explains how to handle his tool.

Posted

Before more AI behaviour and career bugs fixed, I have zero passion for this game, look forward to next tuesday.

Gretsch_Man
Posted
1 hour ago, Yogiflight said:

I would differentiate a bit. In my experience it very much depends on where your airfield is located (maybe also for which side you are flying). With airfields located near the frontline, the above mentioned is the default AI behaviour. But when I was flying on the Kuban map 109s from airfields further behind the frontline, the AI usually turned away long before I reached my base, while when flying from Anapa, they usually followed me back home. The same on the BOBP map, flying from airfields 100km behind the frontline made it very safe to return to the base. The Spits never followed more than a few kilometers behind the frontline.

I totally agree with you and I can also confirm your statement. Especially with the BoBP map, it usually doesn't happen in my career missions that the enemy is following me back to my base. The only exception is with the Me262, where you frequently encounter a flight of Tempest trying to rat catch you. Since they did so historically, I don't see any problem with this.

 

Bottom line is, depending on how you approach your SP career, the base game can in fact be quite playable (read enjoyable).

 

Just give it a try and BoX a chance. This game deserves it!

Posted
2 hours ago, PaladinX said:

Ok, not good to hear.

I stopped playing and investing in this game until this AI behaviour is solved.

Literally unplayable for singleplayers.

I stopped playing career too, but you have dozens of hand crafted single player missions and campaigns. 

cardboard_killer
Posted

My limited experience is it depends on where the new enemy fighters spawn. The missions I've flown, if I end up alone with the rest of my mates RTB I end up with a bunch of fighters following me. If I bug out first, the enemy doesn't seem interested in following the rest of the crowd behind me and/or my mates stay and fight. I've only campaigned on the BoS map though.

Posted
18 minutes ago, Gretsch_Man said:

I totally agree with you and I can also confirm your statement. Especially with the BoBP map, it usually doesn't happen in my career missions that the enemy is following me back to my base. The only exception is with the Me262, where you frequently encounter a flight of Tempest trying to rat catch you. Since they did so historically, I don't see any problem with this.

 

Bottom line is, depending on how you approach your SP career, the base game can in fact be quite playable (read enjoyable).

 

Just give it a try and BoX a chance. This game deserves it!

But if you pick a home airfield that is far from the border then the missions will be x2 times longer.

AlpaTypeg666
Posted

I can live with the fighters following me home but the fighter spawning when my flight starts to land and killing them all is game breaking. It would be enough for me if they stop the spawning or program the AI to stop the landing and fight back...

Posted
13 minutes ago, AlpaTypeg666 said:

program the AI to stop the landing and fight back...

This a thousand times.:good:

Posted (edited)

Is this a fighter career problem? I fly mainly 

bomber attacker roles but not done so since latest update. I believed this issue was met

Edited by 216th_LuseKofte

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