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A/I Trains in coop mission


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VBF-12_daduck
Posted

Need help with A/I Train in Coop mission, I have no problems with getting train to spawn in and move forward towards waypoint.

I setup train as describe IL2 Mission Editor Manual, and tutorials using Mission Begin, timers, check zones, attack area's, activate and deactivate, Spawn and all the other MCU'S required to get 61K, Flak38, m4 and mg34 train cars to fire at enemy approaching aircraft, no matter which way I set it up they wont fire back. 

Posted (edited)

Try adapting the mission in this post to use the train object instead of an AA vehicle. See "Detect the Proximity of Objects to One Another" on pg. 87 of the editor manual. You may or may not find that the AA reacts.as expected.

Edited by JimTM
VBF-12_daduck
Posted

Thanks Jim,

I will give it a try and let you know how it went.

VBF-12_daduck
Posted (edited)

Hi Jim,

I have tried  the mechanics that are on page 87, still no aa from train cars, what's weird is when you shoot at cars can see crew jump off train and run for it. so I guess train cars are working.

Added attack area and force complete command  nothing with that.

Tried with just proximity, no results. Tried with Proximity and attack area nothing happening, Tried using complex trigger with all combinations still not firing  

Made a simple dogfight mission on different map thought maybe it was the map, same thing aa wont shoot back.

Set up quick mission with train, see aa cars, but they don't fire either, again when shooting at cars see crew jumping off.

Did something happen with the last patch ? What am I missing

tried using replies from SAS_ storebror  had no results with that either

 

Edited by VBF-12_daduck
adding words
Posted

Yes, it appears as if the AA response is not working for the train.

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