FeuerFliegen Posted November 13, 2019 Posted November 13, 2019 (edited) I'm surprised that this has been fully released.... it doesn't seem ready. I've never had any of these problems with BoX. I was doing SP in QMB... selected a Fokker Dr.I For the enemy I selected a "Random Entente Plane" It gave me a Pe-2 ser.87.... ?♂️ Reloaded and tried it again with same settings- It gave me a Ju88 to fight against... shot that down, and it then gave me an He111 H-16 (which would pitch up to beyond a 45 degree angle to climb....). Not to mention it's showing the front gunner outside of the plane, just underneath the nose. Also, when I tried to look at the enemy plane directly by pressing Ctrl+F2, it would only work when I held down the two keys. Once I let go, it showed me a random picture of the ground... again, this has never happened with BoX. Also, I noticed in the Fokker Dr.I that there are individual trigger buttons for left and right gun... I figured, great! a good way to save ammo.... but the devs didn't program it to be able to individually select these, even though any plane in BoX you can do that with, if it has separate trigger buttons. One last thing... the escape button only works half the time, so I have to Ctrl+alt+delete just to exit. Also another thing that has never happened in BoX Edit: Another bug that I've never experienced before... TrackIR now just stopped working for head movement... it still works for looking in different directions, but I can't move the actual position of my head. It started working again, and then quit... now it works again. But who knows when it'll decide to cut out again. And why don't the specifications tell you much at all about how to operate the plane? Mixture, temperature, etc. All it does is give history, engine type, weight, fuel, climb rates, armament... but nothing about how to fly the actual plane, unlike EVERY single plane in BoX Shot a plane down, and after it hit the ground, there was NOTHING.... no plane, no markings from an explosion, just untouched ground..... I honestly expected more from "no man's land" also.... poor graphics in many areas... explosions that are coming from, nowhere? who is shooting the artillery? The trenches, creators, and some other random objects look like 15+ year old graphics. Edited November 13, 2019 by FeuerFliegen
Cybermat47 Posted November 13, 2019 Posted November 13, 2019 15 minutes ago, FeuerFliegen said: Also, I noticed in the Fokker Dr.I that there are individual trigger buttons for left and right gun... I figured, great! a good way to save ammo.... but the devs didn't program it to be able to individually select these, even though any plane in BoX you can do that with, if it has separate trigger buttons. Was only one gun firing? If so, you probably just had a stoppage. Press the reload button to clear it.
FeuerFliegen Posted November 13, 2019 Author Posted November 13, 2019 5 minutes ago, [Pb]Cybermat47 said: Was only one gun firing? If so, you probably just had a stoppage. Press the reload button to clear it. That had nothing to do with that; I noticed that aspect. I was saying that I SHOULD be able to fire just one gun, but I'm forced to fire both even though the planes have two separate triggers.
J2_Jakob Posted November 13, 2019 Posted November 13, 2019 23 minutes ago, FeuerFliegen said: I was doing SP in QMB... selected a Fokker Dr.I For the enemy I selected a "Random Entente Plane" Hahaha, yeah, this was the first thing I tried after the latest update as well - to go into QMB and select a random entente plane as opposition. A PE2's appeared. Don't know if it's reported yet, but definitely a bug. But I don't know if it was there before the last patch, as I've not tried this option before. Will try the Ctrl+F2. It used to work fine for me, I don't recall any issues there. Gun triggers used to be controlled separately in early versions of RoF (before I've picked that up). Don't know why they changed that, but it's not that big a deal.
No.23_Triggers Posted November 13, 2019 Posted November 13, 2019 (edited) 7 minutes ago, FeuerFliegen said: That had nothing to do with that; I noticed that aspect. I was saying that I SHOULD be able to fire just one gun, but I'm forced to fire both even though the planes have two separate triggers. I believe it's because it will class twin MGs as one 'Weapon System' or 'Weapon Group" (or whatever the name for it is). Whereas in, say, a 109, you could fire MGs and Cannon separately, a SPAD XIII will fire both Vickers as one 'group'. On a plane like the S.E.5a, with a wing-mounted Lewis and a Vickers, the guns can be fired separately. I do agree, though, that planes with separate triggers per gun should be able to be fired separately. It's not the worst thing in the world, but it would be nice to save on ammo. Edited November 13, 2019 by US93_Larner
J2_Trupobaw Posted November 13, 2019 Posted November 13, 2019 (edited) 1. Random plane in QMB is a long known bug. 2. Rolling of both cowling guns to one weapon cathegory is a design decision done years ago in RoF and carried over to FC - before that, you cold fire and reload individual guns. Bit of shame, but starts to make sense when you start adding Lewis guns to your crate. 3. Performance bugs happen both in BoX and FC. Arras map seems more demanding and accident prone, but problem with Esc key usually happens to me in WW2 career. Track IR is occasionally temperamental in BoX since forever for me, losing axis I fix with Shift-F12. 4. There is barely enough engine managment to have a descriptions, and most of the planes don't even have thermomener as standard. -If you see steam, open radiator more (if you take theremometer, keep it in 80-100 degrees range). -Adjust mixture to maximalise RPM and make exchaust fumes as transparent as possible. -If equipped with altitude throttle (BMW and 200hp Mercedes) throttle it down when you hear engine clatter. Except, with Mercedes, don't bother, you can't break it. -German inlines overrev at 1600RPM. Rotaries overrev at 1400 RPM. Hispano Suiza and Falcon, no idea, you find out. -Albatros D.Va overheating under 500m is a bug. Edited November 13, 2019 by J2_Trupobaw 3
BMA_Hellbender Posted November 13, 2019 Posted November 13, 2019 2 hours ago, FeuerFliegen said: It gave me a Ju88 to fight against... shot that down, and it then gave me an He111 H-16 (which would pitch up to beyond a 45 degree angle to climb....). Not to mention it's showing the front gunner outside of the plane, just underneath the nose. There are all sorts of problems with gunners showing up in strange places and moving with unfinished animations. This is (sadly) not exclusive to Flying Circus. The fact that you experienced it with the He-111 is proof of that, even if it happened on the Arras map. That's what the Arras map is: a map, nothing more. The game is still very much IL-2 Sturmovik. Hopefully we will see fixes before long.
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