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Posted (edited)

In the ME Trigger Delete and Spawner MCU does not work at all on Blocks. Is this normal.

If it is not implemented this is an important limitation of the ME. I see no other ways to implement this functionality

Edited by IckyATLAS
Posted

Yes this is by design. You can only delete planes, vehicles, ships etc.

Posted

Can't imagine that you set by design such a limitation. For what. It is simpler to delete a static object on a map than a dynamic one like a plane or train. 

Same for the spawning function. Personally this is not good design for an ME.

 

 

  • 3 weeks later...
Posted
On 11/10/2019 at 4:18 AM, IckyATLAS said:

Can't imagine that you set by design such a limitation. For what. It is simpler to delete a static object on a map than a dynamic one like a plane or train. 

Same for the spawning function. Personally this is not good design for an ME.

 

You have no idea how the game engine is implemented, so I think your sentiment is a bit strong there. It's frustrating, sure, but that's just how it is. Maybe for optimization purposes the game clients and game server simply maintain a 'static' state of the objects that can be there, and can then optimize rendering, LODs, meshes, etc etc etc. Then the only thing the server needs to tell the client is a bitmask for how much damage each block has taken, not constantly tell it what blocks are where.

Posted

It is true that I have not considered the Server related consequences. 

I am in scripted campaign logic, so I tend to limit perception to that. 

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