jollyjack Posted November 7, 2019 Posted November 7, 2019 (edited) Hi devs, compliments on 4001, you've moved years ahead already in 2019 ..... Nice also them FC1 add-ons. Like the new ww1 vehicles, an impressive amount; great stuff. Checking them out, they can kill each other off quite well. From Jason's post: 5. Canon de 75 mle 1897 gun added to Flying Circus; 6. 7.7 cm FK 96 n.A. added to Flying Circus; 7. QF 4.5-inch howitzer added to Flying Circus; 8. 15 cm sFH 13 howitzer added to Flying Circus; 9. QF 13 pounder 6 cwt AAA gun added to Flying Circus; 10. 7.7 cm FlaK L/27 AAA gun added to Flying Circus; 11. Hotchkiss Mle 14 regular and AA machineguns added to Flying Circus; 12. Spandau MG 08 regular and AA machineguns added to Flying Circus; 13. Great War searchlights added to Flying Circus; 14. Thornycroft J-type self-propelled AA gun added to Flying Circus; 15. Daimler M1914 armored self-propelled AA gun added to Flying Circus; 16. Benz LKW 1912 truck added to Flying Circus; 17. Leyland 3 Ton RAF truck added to Flying Circus; 18. Crossley T5 command vehicle added to Flying Circus; 19. Mercedes Kettenwagen 22 command vehicle added to Flying Circus; Now i could appreciate to see some sub dividing in folders, if possible, in the FMBs selector: they're all joined in one big heap, and present at one big WW1 and WW2 party. Some train ideas?: the ww2 ones seem a bit drastic ...... and their Flak wagons are just too much for a poor Sopwith or Spad ... Edited November 8, 2019 by jollyjack added
major_burns Posted November 8, 2019 Posted November 8, 2019 Agree. Please split by era (WW1/WW2) and side (Allied/Axis) as not all of us are history buffs. We still would like to have the right side (Axis/Allied) vehicles etc. assigned when we create a mission.
jollyjack Posted November 8, 2019 Author Posted November 8, 2019 10 hours ago, major_burns said: Agree. Please split by era (WW1/WW2) and side (Allied/Axis) as not all of us are history buffs. We still would like to have the right side (Axis/Allied) vehicles etc. assigned when we create a mission. Set vehicles to opposing linked entry, and they'll shoot one another ... even had a French car shoot at a Neutral; the bastards drank too much wine obviously ..
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