Jump to content

Mission Editor selection folders ....


Recommended Posts

Posted (edited)

Hi devs, compliments on 4001, you've moved years ahead already in 2019 ..... Nice also them FC1 add-ons.

Like the new ww1 vehicles, an impressive amount; great stuff. Checking them out, they can kill each other off quite well. From Jason's post:

 

5. Canon de 75 mle 1897 gun added to Flying Circus;
6. 7.7 cm FK 96 n.A. added to Flying Circus;
7. QF 4.5-inch howitzer added to Flying Circus;
8. 15 cm sFH 13 howitzer added to Flying Circus;
9. QF 13 pounder 6 cwt AAA gun added to Flying Circus;
10. 7.7 cm FlaK L/27 AAA gun added to Flying Circus;
11. Hotchkiss Mle 14 regular and AA machineguns added to Flying Circus;
12. Spandau MG 08 regular and AA machineguns added to Flying Circus;
13. Great War searchlights added to Flying Circus;
14. Thornycroft J-type self-propelled AA gun added to Flying Circus;
15. Daimler M1914 armored self-propelled AA gun added to Flying Circus;
16. Benz LKW 1912 truck added to Flying Circus;
17. Leyland 3 Ton RAF truck added to Flying Circus;
18. Crossley T5 command vehicle added to Flying Circus;
19. Mercedes Kettenwagen 22 command vehicle added to Flying Circus; 

 

 

Now i could appreciate to see some sub dividing in folders, if possible, in the FMBs selector: they're all joined in one big heap, and present at one big WW1 and WW2 party. 

 

Some train ideas?: the ww2 ones seem a bit drastic ...... and their Flak wagons are just too much for a poor Sopwith or Spad ...

 

Fire-Brigade-train-WWI-768x618.jpg.f7c922f548c6ac4d948691828b0e7908.jpg

Edited by jollyjack
added
Posted

Agree.  Please split by era (WW1/WW2) and side (Allied/Axis) as not all of us are history buffs.  We still would like to have the right side (Axis/Allied) vehicles etc. assigned when we create a mission.

 

Posted
10 hours ago, major_burns said:

Agree.  Please split by era (WW1/WW2) and side (Allied/Axis) as not all of us are history buffs.  We still would like to have the right side (Axis/Allied) vehicles etc. assigned when we create a mission.

 

 

Set vehicles to opposing linked entry, and they'll shoot one another ... even had a French car shoot at a Neutral; the bastards drank too much wine obviously ..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...