I/JG53_Friedric Posted March 17, 2013 Posted March 17, 2013 (edited) Below is a video shot on the ATAG Private server where testing continues to spot those pesky little bugs that may try and sneak in and spoil the day. The footage is more a demonstration to show how the new FM's are allowing some really classic dogfights and battles at various altitudes. The video was created from footage captured over the space of an hour and edited down to a short action sequence to give a taste of the new altitudes and intensity that can be expected when we release the patch on.......... (very soon ) I must add that most of the camera effects (Focus shift/hand-held camera/explosion shake) are all POST Production, not in-game features. It's one of the reasons I came on-board was so I can create videos using the new Patches. Some if not all of the new features are really outstanding, you'll be finding them for months to come No clues as to what the video shows, other than the above, but there are a few hints at features that are being worked on Please note that the footage is captured from an internal testing patch and features can be subject to change but that is not what we expect, unless it's to add more goodies We, like you, are flight sim enthusiasts and are doing our best to make Cliffs of Dover the Simulation that we all want it to be. It may take some time, but trust us when we say, we are dedicated to the cause and we do communicate when we can So without further ado here's the link.... enjoy https://vimeo.com/61362271 More info about this on the http://theairtacticalassaultgroup.com/forum/showthread.php?t=3656 forum. Edited March 17, 2013 by I/JG53Friedric 1
FlatSpinMan Posted March 17, 2013 Posted March 17, 2013 It looks great guys. Really must try it out again on my new PC. I moved the thread here as this is the place for other 1C game discussions.
I/JG53_Friedric Posted March 17, 2013 Author Posted March 17, 2013 It looks great guys. Really must try it out again on my new PC. Agree , they are making it realy,realy nice
I/JG53_Friedric Posted March 18, 2013 Author Posted March 18, 2013 Ah man they realy stepped up things in CLOD realy awsome work they did , no frame freezes,new engine,bulets sound ,new FM,New clouds ,new ,new,new this sim is realy good right now . I would say to some here guys try it out with the new patch , you wont be disapointed . 1
DD_Arthur Posted March 18, 2013 Posted March 18, 2013 Got it, installed it...............it's great!!!!! Very impressed
DD_fruitbat Posted March 18, 2013 Posted March 18, 2013 Very very impressed, had about 3 hours on ATAG lastnight with the new patch and it was a revelation.
FlatSpinMan Posted March 18, 2013 Posted March 18, 2013 This is probably posted somewhere else, but what has been done with it?
Lensman1945 Posted March 18, 2013 Posted March 18, 2013 This is probably posted somewhere else, but what has been done with it? AIRCRAFT All Aircraft Reflections * Added reflections from the sky and clouds to all aircraft surfaces (the effect depends on the weathering setting. 100% weathering=no effect, 0% weathering=brand new propaganda poster looking shiny aircraft. Set the weathering slider to your personal liking). * Added reflections to canopy glass surfaces. * Lowered the whitening effect from sun reflections in the propeller. * Increased reflectiveness for distant glass surfaces (the effect seeks to simulate the real life phenomena of sun reflections in glass surfaces being very easy to spot at long distances). All Cockpits * Altimeter algorithm revised and more accurate on the new default setting of 1013mB. Blenheim Cockpit * Corrected compass markings. * Decayed radium paint corrected back to 'as new.' * Oxygen gauges now show 'contents.' * Starboard throttle controls corrected to green. * Heir file edited to remove old oxy gauge needle. Hurricane Cockpit (All models) * Replaced 37 gallon spitfire fuel gauge with 33 gallon hurricane fuel gauge. * Corrected course setter ring cardinal point coloration. * Added compass correction card to holder. * Positioned oxygen gauge needles to simulate oxygen in the tank (gauge remains non functioning). [back to readme index] JU87 Cockpit * Corrected incorrect Kraftstoffrest label. Bf110 Cockpit * Corrected German "Prebluft-Druckbehalter" tooltip. * Corrected incorrect ??? 2
III/JG52_Otto_-I- Posted March 20, 2013 Posted March 20, 2013 Team Fusion are doing a very good job, ..many other people of professional programing company as 1C-777 must be learn of they.Virtual Pilots likes a accurate air-combat Simulator, not a GAME. Air-combat arcade GAME, is a different product for gamerboys. I think that? 1
AndyJWest Posted March 20, 2013 Posted March 20, 2013 Otto Mas: BoS is not an arcade game. CloD was not a business success. What TF has done doesn't alter any of the above. Nothing more needs to be said... 1
FlatSpinMan Posted March 20, 2013 Posted March 20, 2013 Otto Mas. You seem to prefer realism and the simulation aspects of PC flight sims/games. Others like them as games. Both are valid. BoS is not released yet but the team seem to working hard to make the aircraft as realistic as possible. To what extent the end product will be realistic, well, who can say? But it will not be an arcade game for gamerboys. If I didn't know better, I would think you are trying to provoke a reaction. Surely that is not the case, is it?
DD_fruitbat Posted March 20, 2013 Posted March 20, 2013 (edited) Devs have stated that the difficulty/realism (call it what you want) will be in between CLOD and IL2 1946. they won't change there mind, that is almost certain, due to many factors. Personally after flying CLOD before (lesser extent) and after the new TeamF patch (much more), stepping back to less difficulty/realism will be some what of a disappointment, but i understand that not all people what that fidelity, and that we are going to get what we are going to get anyway, whatever people post in the forums. Anyway, this thread is about the patch, and i think its great, really been enjoying flying it online with my squadmates, and its a big hit amongst us. Some of the most fun online flying i've had for ages, along with SEOW campaign flying. Edited March 20, 2013 by fruitbat 1
AndyJWest Posted March 20, 2013 Posted March 20, 2013 Just out of curiosity Fruitbat, what are you expecting BoS to lack in difficulty/realism compared to CloD? As far as I'm aware, all that has been said by the developers is that they won't be modelling all the cockpit twiddly-bits needed to run through a full start-up procedure etc. I've seen nothing so far to indicate that combat flying in BoS is going to be any easier than in CloD. 1
DD_fruitbat Posted March 20, 2013 Posted March 20, 2013 Combat flying wise in single seaters i expect it to be pretty much if not the same, in actual operation of the engine systems. I expect that it will miss some of the procedural stuff, that especially when flying twins really comes into its own, and makes it for me personally a much more immersive experience, but i am happy to concede that its my personal opinion.
gavagai Posted March 20, 2013 Posted March 20, 2013 Rise of Flight engine management is less complicated than it could be. It's not a stretch to guess that BoS will be similar, is it? 1
AndyJWest Posted March 20, 2013 Posted March 20, 2013 All simulations are less complicated than they could be... 1
gavagai Posted March 20, 2013 Posted March 20, 2013 I'm not trying to have a fight with you Andy. You understand the context within which I made my statement. That is enough.
xMADDMANNx Posted March 31, 2013 Posted March 31, 2013 (edited) The patch (TF) is the best thing to happen to this game in my view. I have played CLOD hundreds of hours before the TF MOD. The mod not only fixes issues it makes the game play smoother and with better FPS WITH extra eye candy. the practical list of fixes has been listed before in this thread they are long and sweeping. If you dont try this game out now and give it a honest evaluation (if its already sitting on your harddrive)..... Your just a hater. I will not make and compares on BOF and CLOD thats not my goal here. just to state we have a functioning and working game in CLOD that has support of tallented teams in place to continue to bring changes that will make this game even better. You no longer need to sacrifice eye candy and function for a high level flight sim. Its all included and being polished NOW with Cliff's Of Dover TF MOD. If your sitting on the fence about this sim and you have it installed or might download it to try it.. get off the fence and make a honest evaluation at its current state. ty, Al AkA MADDMANN Edited March 31, 2013 by II.JG53_MADMANN
DD_Arthur Posted April 1, 2013 Posted April 1, 2013 (edited) MadMann, you are quite right. The excellent new Team Fusion patch is a revelation and has breathed new life into CoD. Here's a few pics of some squadmates and I on the very well run ATAG server recently; However, these sort of remarks If you dont try this game out now and give it a honest evaluation (if its already sitting on your harddrive)..... Your just a hater. have no place here and are of no help to anyone. Edited April 1, 2013 by arthursmedley
BlitzPig_EL Posted April 4, 2013 Posted April 4, 2013 I've tried the TF patch and it does improve functional problems with the inner workings of the sim. In essence the game is very playable now. However, CloD is still the same scenario, with the same planes, on the same map, doing the same things as it was on it's release. The gameplay aspects have become tedious. I realize this is no fault of TF or the ATAG guys, and I'm not dissing their work. I'm just bored with CloD in total. It really was a poor choice by Oleg, in terms of theatre of operations. Too limited in scope. Of course if the sim had been a success out of the gate we might be somewhere else by now. However, that fact is we are still flying the same 3 or 4 planes over the same English Channel doing the same repetitive things, over and over and over. No matter how good the base mechanics are, and now they are pretty good, it cannot make up for the stale content. Just my opinion. 1
6S.Manu Posted April 4, 2013 Posted April 4, 2013 (edited) Very very impressed, had about 3 hours on ATAG lastnight with the new patch and it was a revelation. Wow, I'm going to install it again then. Edited April 4, 2013 by 6S.Manu
philiped Posted April 5, 2013 Posted April 5, 2013 I've tried the TF patch and it does improve functional problems with the inner workings of the sim. In essence the game is very playable now. However, CloD is still the same scenario, with the same planes, on the same map, doing the same things as it was on it's release. The gameplay aspects have become tedious. I realize this is no fault of TF or the ATAG guys, and I'm not dissing their work. I'm just bored with CloD in total. It really was a poor choice by Oleg, in terms of theatre of operations. Too limited in scope. Of course if the sim had been a success out of the gate we might be somewhere else by now. However, that fact is we are still flying the same 3 or 4 planes over the same English Channel doing the same repetitive things, over and over and over. No matter how good the base mechanics are, and now they are pretty good, it cannot make up for the stale content. Just my opinion. Whilst I respect your opinion, you are posting on a forum where the devs have stated they wish to effectively re-make the original Il-2 as a new platform for a WW2 sim. When Il-2 came out it was just like CloD: it had great FM, DM etc, but the content was limited. RoF was the same. Stick with CloD and it will mature into something special. Already we know that the models and cockpits are not going to be surpassed for a long time, and its current playability underscores the fact that Oleg and co did create an excellent piece of software. It is definitely a diamond in the rough. All CloD needs is a dynamic campaign a la BoB2 to really allow the BoB theatre to excel.
BlitzPig_EL Posted April 5, 2013 Posted April 5, 2013 philiped, I hope you are right, as the flying in CloD is the best I have experienced on a computer. My fear is that because of the complexity of, well, everything in CloD, that new aircraft of similar quality to the ones done already will be few and far between. I'm no 3D modeler so I may be wrong, but I'm thinking that if we see even 2 new aircraft per year we will be lucky, and the current plane set doesn't really give the ability to expand to another theatre very well either.
Bearcat Posted April 5, 2013 Posted April 5, 2013 Devs have stated that the difficulty/realism (call it what you want) will be in between CLOD and IL2 1946. they won't change there mind, that is almost certain, due to many factors. Personally after flying CLOD before (lesser extent) and after the new TeamF patch (much more), stepping back to less difficulty/realism will be some what of a disappointment, but i understand that not all people what that fidelity, and that we are going to get what we are going to get anyway, whatever people post in the forums. Anyway, this thread is about the patch, and i think its great, really been enjoying flying it online with my squadmates, and its a big hit amongst us. Some of the most fun online flying i've had for ages, along with SEOW campaign flying. Which is what it is really all about.. enjoying the product. I've tried the TF patch and it does improve functional problems with the inner workings of the sim. In essence the game is very playable now. However, CloD is still the same scenario, with the same planes, on the same map, doing the same things as it was on it's release. The gameplay aspects have become tedious. I realize this is no fault of TF or the ATAG guys, and I'm not dissing their work. I'm just bored with CloD in total. It really was a poor choice by Oleg, in terms of theatre of operations. Too limited in scope. Of course if the sim had been a success out of the gate we might be somewhere else by now. However, that fact is we are still flying the same 3 or 4 planes over the same English Channel doing the same repetitive things, over and over and over. No matter how good the base mechanics are, and now they are pretty good, it cannot make up for the stale content. Just my opinion. I agree.. however .. relative to the post above this one .. I am certain that if CoD had been more playable from day one.. say if it was released in it's current state, by now we would be probably moving into the 3rd if not the 4th theater of war... Whilst I respect your opinion, you are posting on a forum where the devs have stated they wish to effectively re-make the original Il-2 as a new platform for a WW2 sim. When Il-2 came out it was just like CloD: it had great FM, DM etc, but the content was limited. RoF was the same. Stick with CloD and it will mature into something special. Already we know that the models and cockpits are not going to be surpassed for a long time, and its current playability underscores the fact that Oleg and co did create an excellent piece of software. It is definitely a diamond in the rough. All CloD needs is a dynamic campaign a la BoB2 to really allow the BoB theatre to excel. The limited theater was only a problem once the other flaws in the sim became apparent.. IMO CoD should have been released as IL2 .. with better graphics and physics .. and more features ... Instead it was released as this ultra realistic sim that was hindered more by it's complexity than anything else.. The problem with CoD was that the team lost their vision.. Who would have thought IL2 would be where it is now? I remember literally dozens of posts in ORR where people were asking about the possibilities of features that are now standard stock features .. not to mention other features added with mods.. but all that is possible because the engine was robust enough to handle it.. CoD is the same way but they tried to do too much too soon and the support withered and we are where we are ... I wish the ATAG team all the success but IMO until CoD expands into other theaters and depending on how that goes.. CoD will always be a "if only .." in the bigger picture. Like BoBII WoV on steroids without the multiplayer capabilities as far as numbers go..
Felix58 Posted April 5, 2013 Posted April 5, 2013 Team Fusion have done a great job with their patch. CLoD doubters should give it a try. It is the benchmark in many aspects (not all) of WW2 flight sims. Not to say I'm not looking forward to BOS. The updates have made the project look promising to date. As an eastern front junkie I'm looking forward to seeing the final product. Personally, I'm hoping that BOS is an outstanding success and sets new standards in ww2 flight sims.
startrekmike Posted April 9, 2013 Posted April 9, 2013 I won't count myself as a CloD doubter, I play the sim and I enjoy it a great deal (more so with the new TF patch), however, I am late to the game and was not really a part of the IL-2 community as a whole until fairly recently, as such, I come at it from a flight sim fan first and a IL-2 fan second. Here is my take based on my experience with CLoD thus far. Before the patch it was a mess, very good once you got going but it does not let you enjoy it very easily with it's broken main menu, poor default loadout and belt configurations (the main reason that quick battle is broken) and a single player (out of the box) that is not very impressive at all. The mission builder is a essential tool but for the wrong reasons, I don't use it to create missions, I use it to fix the quick battle feature so I can actually use good belt configs and to fix the rather shoddy AI (out of the box) as best as I can. Things get a lot better when you are in the cockpit, it looks nice, it runs much better than it did before and the overall feel is pretty good, that said, I don't really think the clickable cockpits were really done all the way, it looks like some parts were just kinda left out (priming the engine and other such stuff) and that hurts the realism for me and makes it hard to take claims that removing the clickable cockpit for BoS is a bad idea seriously because it was only half implemented in CloD anyway. Still, the areas where it does allow you to interact with the cockpit are indeed nice and well made. I can't speak too much about the flight model, I am not terribly clear on how it is implemented (whether it is a dynamic, physics based model or scripted) but it did feel pretty dead out of the box, there were problems with stalls, altitude limits that made no sense and a engine model that (to be blunt) just did not work like it should. Team fusion did a great job at fixing up some of the major issues thus far and I am confident that they will end up fixing many more problems but there are still some things that will never work right and that is simply the way it is so I don't worry about it. The AI in a single player fight (at least for someone who is not well versed in how to fix it in the editor) is not only bad but actually so bad that it hurts the experience, when I first started playing it always felt like I was on a timer, I had to quickly try to kill them before they just decided to corkscrew into the channel, this makes learning difficult because you can't actually practice your gunnery very well when all your targets just kill themselves. This problem can be helped with better AI settings but the problem never really goes away, again, this is just the way it is and I don't know if it can be fixed at this point. Moreover, online fighting is where the fun is, I am very aware of that and those who say so are correct, it is much better when you have a human opponent since they have a better chance of dodging the ocean in a fight. Overall the TF patch does a lot to fix problems but I still hesitate to call CloD the end all and be all of WWII combat sims, if I were to judge it on pure systems and flight model I would say that the DCS P-51D is a far more accurate simulator, the engine in that one feels more convincing and the overall feel of the aircraft just flows a lot better, you don't have to fight with it as much and it's limits are actually realistic. If I were to judge it on just the overall game experience (menu, stuff like that) well, I would choose just about any sim over it, the menu's are a exercise in frustration and you just have to do too many workarounds to make things actually work as they should out of the box. I have high hopes for CloD now that modders are taking a crack at it, I just hesitate to hold it up as the bastion of WWII simulator realism, it is pretty good but the incomplete clickable cockpits, odd engine management issues (the might get ironed out even more as time goes on) and a somewhat dodgy flight model are hard to ignore, they don't kill it but they are noticeable. In the end, if you take CloD for what it is, it is great fun, just like EVERY other sim. 2
philiped Posted April 9, 2013 Posted April 9, 2013 While I agree with the majority of the above, what comparisons are there with regards to WW2 sims? I don't see any current WW2 sims which offer what CloD does. BoB2 is awesome and incredibly immersive, but the graphics are extremely dated and the FM and DM showing their age too. Il-2, of course, is extensive, but like BoB2 it is from a different generation of simulation. The way I see CloD is in regards to its potential, rather than what is currently there. The level of detail, the DM, the environment is IMHO unmatched. There are no sims that offer the same kind of realism, especially considering the fact that there are a lot of features in CloD which are 'submerged'. By that I mean that they are present in the software, but have not been implemented. In effect CloD is just the tip of a very interesting and unusual iceberg. I have every faith that 777 will do a great job with their upcoming WW2 sim, however we already know that it is aiming to run better rather than be better (I am comparing this to CloD). With regards to the latter point I am referring to the complexity of the simulation. CloD is incredibly complex and requires a lot of work to get the most out of it. But once the modders have made a lot of process I can see it becoming something very special. BoS, on the other hand, will already have less complex cockpits and aircraft models. Whilst this is not necessarily a bad thing, surely it inhibits the longevity of the simulation? CloD is future-proofed. Certainly there is enough in CloD to work with in order to ensure it is the pinnacle BoF/BoB/even-1941-Channel-Battle-Simulator for years to come. Indeed, we already know that TF are planning on expanding into the Med. I think if a dynamic campaign generator was made for CloD and the stock missions were all updated (including the QMB interface) then it would be something special. It is axiomatic that the FM, DM etc will improve in the modding process, but these features will really help to bring the offline experience up to another level. As I said initially, there are no WW2 sims that offer competition with the underpinning structure of software as complex as CloD's. I think that is what sets it apart from other simulations. I flew RoF yesterday and found it a step backwards from CloD. I had fun but it felt dated to me. I am no CloD fanboy, but I have every faith in the sim. Oleg and co created a diamond in the rough. Run the team fusion patch, set the time to around 4am and observe the lighting, the tracers, the aircraft reflections. It really is superb. If the game-play gets brought up to this standard I should think third-part companies would do well from using the software to create expansions, just like was originally intended. (Disclaimer: I am having too much fun marveling at the TF patch at the moment)
gavagai Posted April 10, 2013 Posted April 10, 2013 Overall the TF patch does a lot to fix problems but I still hesitate to call CloD the end all and be all of WWII combat sims, if I were to judge it on pure systems and flight model I would say that the DCS P-51D is a far more accurate simulator, the engine in that one feels more convincing and the overall feel of the aircraft just flows a lot better, you don't have to fight with it as much and it's limits are actually realistic. Have to agree with that! The DCS P-51 is a work of art.
startrekmike Posted April 10, 2013 Posted April 10, 2013 I can't say I disagree that CloD is indeed a diamond in the rough, I mean, it is pretty tough to overlook some of the interface problems I mentioned but I can deal with that once I am actually in the cockpit and flying. However, I do think that one must not limit the comparison to WWII sims, I mean, it is not like we have a ton of sims at the moment to compare it to, the one ones we really have are IL-2 1946 which works better as a piece of software but does not offer the fidelity that CloD has due to the limits that were present during it's creation, the second is of coarse the new IL-2 and that is not even out yet so comparisons just can't be done at this juncture. The only thing we can do is hold it against other flight sims in general, thus, when I hop in the cockpit of the Spitfire in CLoD after a long DCS P-51D session, I can't help but feel a little let down, I mean, the airplane in DCS P-51D just feels alive, it has a fantastic flight model that feels, I don't know, it just feels right when compared to all the things I have read and heard about the aircraft. The fully clickable cockpit in DCS also does not help comparisons, where the one in CLoD is only partially clickable (you can't interact with many controls and engine startup feels stale without being able to actually prime the engine and hit the starter), this is why I just don't get the assertion that a non-clickable cockpit in BoS is really such a bad thing, some (on other forums) complain that it kills all realism entirely and is a massive step back from CloD, while I do admit that it is a step back, it is only a half step because the cockpits were really only half clickable to begin with. I am sorry, I am making it sound like I am dumping on CloD when that is not really my intention, I merely wish to point out that CloD must be held to the standards of all flight sims, not just WWII ones, sadly, when compared to the fidelity level of DCS or the overall package of ROF, it does have some major points that might or might not get improved with mods depending on the complexity of the problems. I like CloD, I hope the patches/mods continue to fix it up and make it the product it was supposed to be but we must keep in mind that while it might have tons of potential, we need to rate it on what we have right now, to do anything else will actually hurt the chances for further improvements, that does not mean that we should all hate on it but it does mean that we must be honest and not only hold it to the same standard that we hold other sims to (like DCS P-51D or the upcoming IL-2 BoS) but we must also be willing to admit that is really is not what it should be, the flight model is not the best and even TF admits that, it has some aspects that fly in the face of realism and while they may get fixed, they are still issues right now and need to be taken into account honestly.
ACG_Smokejumper Posted December 10, 2014 Posted December 10, 2014 Sim Lite is fun though. Helps ease newbies like me into the SIM world. To me coming from Warthunder and the the new IL2 this feels pretty awesome and "alive". The community is amazing so far too.
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