MarcoPegase44 Posted November 6, 2019 Posted November 6, 2019 (edited) Hello, A new mod for the career Kuban Thanks for your comments Mod career Kuban Ju 87 G Experimental Anti-Tank Unit 'Panzerjagdkommando Weiss'", "V.Kdo f.P.B. - This mod allows to activate units that exist in the modcareer of the game but whose activation was omitted by the designer. I activated and changed from AI unit to playable unit the V.Kdo f.P.B with Ju87G. You will join the small experimental squadron JU 87 G in the spring of 1943 the 'Panzerjagdkommando Weiss'. This unit performs a unique mission type; The attack of the armored units. It would be possible historically to add ship attack missions. But the anti shipping has still not been modeled by the developer in the modcareer, it's a shame because it deprives the development of the big possibilities of the game on the Kuban card. The JU87G were based in Kerch, to reduce the flight time to reach the front line, I plan to make a variant of this mod with transfers to airfields closer to the front line per period The following AI units also appear now withthis mod: - - 15.(kroat.)/JG 52 - - Pz.Jg.St./JG 51 - - III./St.G 77 Link for download ; http://www.mediafire.com/file/nvw37sx2tvl3qf3/Mod_career_Kuban_campaign_Fighters_Escort_Transport_plane_Ju52_Missions_%26_Panzerjagdkommando_Weiss_Ju87G_Kanonenvogel_V2.zip/file - This small mod is compatible with JSGME Save the old files of SCG folder Extract in the « Mods » folder and activate with JSGME. Edited November 23, 2019 by MarcoPegase44 3 6
alpenspion Posted November 14, 2019 Posted November 14, 2019 On 11/6/2019 at 9:00 PM, MarcoPegase44 said: Hello, A new mod for the career Kuban Thanks for your comments Mod career Kuban Ju 87 G Experimental Anti-Tank Unit 'Panzerjagdkommando Weiss'", "V.Kdo f.P.B. - This mod allows to activate units that exist in the modcareer of the game but whose activation was omitted by the designer. I activated and changed from AI unit to playable unit the V.Kdo f.P.B with Ju87G. You will join the small experimental squadron JU 87 G in the spring of 1943 the 'Panzerjagdkommando Weiss'. This unit performs a unique mission type; The attack of the armored units. It would be possible historically to add ship attack missions. But the anti shipping has still not been modeled by the developer in the modcareer, it's a shame because it deprives the development of the big possibilities of the game on the Kuban card. The JU87G were based in Kerch, to reduce the flight time to reach the front line, I plan to make a variant of this mod with transfers to airfields closer to the front line per period The following AI units also appear now withthis mod: - - 15.(kroat.)/JG 52 - - Pz.Jg.St./JG 51 - - III./St.G 77 Link for download ; http://www.mediafire.com/file/iciyh9u8ih2d0xi/Mod_career_Kuban_campaign_Panzerjagdkommando_Weiss_Ju87G_Kanonenvogel.7z/file - This small mod is compatible with JSGME Save the old files of SCG folder Extract in the « Mods » folder and activate with JSGME. Very Nice! I like it. Thank you! 1
Blutaar Posted November 14, 2019 Posted November 14, 2019 I would like to have a Fighter career in the FW 190 A8. Is it possible to change the role to fighter instead of ground attacker per mod in the career? Also how to change airfields? I would like to play with the Hs 129 without having to fly 200+ km everytime.
MarcoPegase44 Posted November 14, 2019 Author Posted November 14, 2019 In the Kuban modcareer there is a squadron of Hs129 based at Anapa and it is historic. It is less than 80 km from the front line. It is difficult to get closer.For the W190 A8 you have to buy BOP and I have not done it yet ... I think the FW190 A8 can already do ground attacks. Otherwise in BOK the FW190 A5 are use for ground attack
Blutaar Posted November 14, 2019 Posted November 14, 2019 For the HS 129, i didnt check the career in BoK but in Stalingrad its way longer then 80km. The 190 is available as ground attacker only in BoK as far as i remember so i think its the same for the A8. Only the A3 in BoS has a fighter career. I would like to alter the mission type to fighter for it and need to know how. I thought everything career related is server side but you could alter some AI units and give them a Stuka for the anti tank role as a player. So there must be a way to change it.
migmadmarine Posted November 14, 2019 Posted November 14, 2019 Is it possible to have a variation of the mod that keeps the squadron at their historic airfield? I don't mind long flights.
MarcoPegase44 Posted November 14, 2019 Author Posted November 14, 2019 (edited) Kuban: According to my documentation, the Ju87G were based in Kerch, and HS 129 in Kerch and Anapa. I think historically it's good.But if you have any more information, I can try to modify the aerodromes. In fact I can make changes for the squadron of the player but I'm not sure that it still works for AI squadrons, I still have not understood everything about the operation of AI in the Modcareer. Edited November 14, 2019 by MarcoPegase44
migmadmarine Posted November 14, 2019 Posted November 14, 2019 Ah, I must of misunderstood your first post then, I thought you were moving the unit closer to the front to save on flight time.
MarcoPegase44 Posted November 15, 2019 Author Posted November 15, 2019 I think to do it but some airfields that are closest to the front line are not activated in the modCarer.It made me find a way to do it.I will try to find the time to look at this
migmadmarine Posted November 15, 2019 Posted November 15, 2019 Tried a flight with it, nice to have them available. Shame the AI dumps all their ammo in one pass though, but I imagine that isn't somethin you can do much about.
MarcoPegase44 Posted November 23, 2019 Author Posted November 23, 2019 Hello Guy,I noticed that in the mod career Kuban, the Ju52 escort missions for the Jagdwaffe was programmed but not activated in the "squadron" files.I corrected that by preserving my mod for the Ju87G.This adds a type of mission to supply the Kuban bridgehead when you play a German fighter career. Link : http://www.mediafire.com/file/nvw37sx2tvl3qf3/Mod_career_Kuban_campaign_Fighters_Escort_Transport_plane_Ju52_Missions_%26_Panzerjagdkommando_Weiss_Ju87G_Kanonenvogel_V2.zip/file 1
FoxbatRU Posted November 23, 2019 Posted November 23, 2019 1 час назад, MarcoPegase44 сказал: I noticed that in the mod career Kuban, the Ju52 escort missions for the Jagdwaffe Cool! Have you tried to activate the interception of transports or any of the intelligence missions? I didn’t succeed.
MarcoPegase44 Posted November 23, 2019 Author Posted November 23, 2019 Hello,In fact I only activated the template of the transport escort mission which was programmed by the designer but forgotten in the file "squadron"For transport interception missions, the location is expected but the template has not been realized by the designer.The realization of a new misson template is complex and I do not know how to do it.
FoxbatRU Posted November 23, 2019 Posted November 23, 2019 35 минут назад, MarcoPegase44 сказал: The realization of a new misson template is complex and I do not know how to do it. Got it, thanks. I understand what to do instead of mission developers for a career is almost impossible. Just thinking, maybe others, too, in this way are just not yet activated.
migmadmarine Posted December 2, 2019 Posted December 2, 2019 Can you confirm any side effects this mod has on fighter squadron careers? I tried running with this mod active for a while, but it was interfering with my long standing Jg.52 career, since my squadron HQ listed two forms of Bf-109G-4 and two forms of Bf-109G-6. These alternate forms of G-4 and G-6 had non-default skins shown, but were unselectable to assign to pilots for missions as squadron commander, so it was as if I had fewer aircraft available to my squadron than I actually did.
MarcoPegase44 Posted December 2, 2019 Author Posted December 2, 2019 (edited) Hello,I do not know what happens if you already have a career in progress. On my side I left with a new career.I think with the mod is better to start a new career, if not to apply itHowever, the mod should not influence a career in progress, it only makes visible on the HQ map squadrons already existing in the game but not activated. And skins do not influence the progress of a career. For the skins, my "skin" file contains the names of skins that are present on my pc. All that can happen is that the program does not find them and uses the skins by default, it does not prevent the career from running ..Otherwise you have to rename the skins of skin files according to the ones you have It is not possible to affect the skins if you are not squadron commander. By cons if you follow what I indicate in this post you can have skins randomly customize winger. This is the program that assigns them to pilots. See my post below Spoiler Edited December 2, 2019 by MarcoPegase44
migmadmarine Posted December 2, 2019 Posted December 2, 2019 I think the mods may have cross contaminated, I can test again in a bit, see if I can replicate the issue.
migmadmarine Posted December 3, 2019 Posted December 3, 2019 Ok, re-enabled the Panzerjadkommando Weiss mod, and after starting a new day in my JG-52 career, it showed 5 109 G-6s and one additional G-6 with a skin for my squadron. Attempting to assign aircraft to a flight, it only recognizes the first 5 109G-6s, not the 6th. (see screenshots). I've not tried the Ju-52 Escort mission mod yet.
migmadmarine Posted December 23, 2019 Posted December 23, 2019 Have you continued tinkering with this mod?
MarcoPegase44 Posted December 25, 2019 Author Posted December 25, 2019 I’ll work on it again, but right now I’m working on BOPB skins,I will come back to the subject Kuban because I love aviation on the eastern front 2
Blitzen Posted January 9, 2020 Posted January 9, 2020 Ican't wait to give this a try, but I'm having troubles .I've got it activated in JSGME but so far I don't see anything showing up when I go to start a new career.Maybe I'm just missing the unit ? I would have thought it would be clear? Thanks!
MarcoPegase44 Posted January 9, 2020 Author Posted January 9, 2020 3 hours ago, Blitzen said: Ican't wait to give this a try, but I'm having troubles .I've got it activated in JSGME but so far I don't see anything showing up when I go to start a new career.Maybe I'm just missing the unit ? I would have thought it would be clear? Thanks! Hello,Are you talking about Stuka PanzerKDO's unit? , When, ??? from the start at the very beginning of the campaign ???I will try to reconstruct your problem by putting myself in exactly the same conditions as you?
MarcoPegase44 Posted January 9, 2020 Author Posted January 9, 2020 Hello,I just did a few quick tests.By temporarily erasing my personal files from my pc and working from my mod download folder.I created a new pilot and created a Stuka campaign with the PanzerKdo Weiss. at the start of the Kuban campaign.It works perfectly. Do you have in the folder "swf" put the 2 squadron files ??Try to do a manual installation without using JSME?
Blitzen Posted January 10, 2020 Posted January 10, 2020 On 1/8/2020 at 11:55 PM, MarcoPegase44 said: Hello,Are you talking about Stuka PanzerKDO's unit? , When, ??? from the start at the very beginning of the campaign ???I will try to reconstruct your problem by putting myself in exactly the same conditions as you? Please forgive me-this was my mistake.I just checked again & it turns out that I hadn’t scrolled down far enough on the right hand side unit menu to find the StukaPanzer Unit this mod created. When I did so last night there it was & I was able to start a career. We’ll see how long I last.... 1
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