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Interested in the Game, but


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Posted

Hey,

 

I am interested in the game and I love tank battles. As a kid, one of my favorite movies was Patton. I like the idea of several tanks battling with other tanks, but when I look online at multiplayer, there are barely any tanks around. Despite communication with other tanks, you still rarely see more than one enemy combatant as well as friendlies. It is possible I am watching older videos and so maybe things are different now. I am hoping someone could share their experiences thus far and or share videos that highlight what I am hoping for. 

 

Thank you 

Mitthrawnuruodo
Posted (edited)

I'm not sure about the current multiplayer situation, but the upcoming tank and platoon command features might allow the type of large-scale tank battles that you desire. In its current state, the game encourages a "lone wolf" approach.

Edited by Mitthrawnuruodo
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Posted
1 hour ago, Mitthrawnuruodo said:

I'm not sure about the current multiplayer situation, but the upcoming tank and platoon command features might allow the type of large-scale tank battles that you desire. In its current state, the game encourages a "lone wolf" approach.

I don't see what advantage this will bring for MP. You will then be able to command your tank and the platoon you will be leading in the Clash at Prokhorovka campaigns, and eventually cumming further scripted missions. BTW, when I see the possibilities we players have to command other aircrafts in GB, my hopes for TC are not too high.

Posted
1 minute ago, Yogiflight said:

I don't see what advantage this will bring for MP.

What about coop mode? Maybe there is a chance to fight mass tank battle with only few (4-5) players each of them would control 4-5 AI-tanks?

Posted
11 minutes ago, Lofte said:

What about coop mode? Maybe there is a chance to fight mass tank battle with only few (4-5) players each of them would control 4-5 AI-tanks?

Does coop mode work for tanks? If so, this definitely would give it a chance. However I personally, with four or five players, would prefer building a player platoon with teamspeak, fighting the zombies on the other side. But that is my personally preference. Other players have different interests.

Posted

I am not exactly following the discussion. What i was asking about is as if 20+ players controls from one side and fight 20+ players controlling tanks of the other side. 20+ vs. 20+ in a large scale battle. One I basically saw were single tanks in open field fighting single tanks. In one video, the discussion in the communication was that their had an objective, but there virtually no one I saw opposing them except for the lone single tank now and then. It isn't exactly what you would envision as a "tank" battle. 

Posted (edited)

Massive multiplayer tank battles on a grand scale are currently not the way the game is designed based primarily on the lack of players but also on representing a realistic combat environment within the parameters of the game.  It’s more of a 8 tank on 8 tank design with the addition of rockets, AT, artillery, and ground attack mixed in.  There are servers that give you this but I’m not sure about your time zone there in China.  
 

Organized tank units haven’t really caught on the way they are represented within the air combat side of Great Battles.  I am hoping someday that they will....

 

This In not WOT but something that gives you an opportunity to experience a more historical immersion into the battle.

 

Does the game have the potential to have 20 tanks on 20?  Yep.

Edited by SCG_Neun
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Posted

I see, so the it is possible to have larger scale battle, it just lack the numbers to do so. Other than the lack of players that you noted, how does the design limit larger scale combat? 

 

Thank you for your response! 

Posted (edited)
4 hours ago, Yogiflight said:

Does coop mode work for tanks?

Don't know, did not try it yet. But had some thoughts to do a coop mission for 2 or 4 players (1 or 2 red and 1 or 2 blue side).

Players would not just ride and fight on their tanks, but command and control whole battle on their sides (call artillery and air support, send reinforcements, start attack or defence and so on).. For now don't even know could it be possible or not..

Edited by Lofte
Posted

I'm a novice at tanks world , but about TC i think that the multiplayer fun will be two person at the same vehicle taking on tasks ( turret gunner -commander and driver- gunner). At this moment the IA taking the crew positions works in an unclear and complicated way. At an a airplane it is acceptable but into a tank the coordination and communication between the crew is essential. And i repeat i'm a novice with tanks. 

Posted
24 minutes ago, andres43 said:

into a tank the coordination and communication between the crew is essential. A

The possibility to command your tank will come with the next game update that should be launched this week.

  • Upvote 1
Posted

I agree multi-crewed tanks is the getting the most out of the sim for sure.  But at this stage of the game, the low numbers of players makes taking advantage of this feature rather difficult.

Mitthrawnuruodo
Posted
3 hours ago, PikeStance said:

I see, so the it is possible to have larger scale battle, it just lack the numbers to do so. Other than the lack of players that you noted, how does the design limit larger scale combat? 

 

If you can find 40 players, there are no technical problems preventing 20 v 20 battles. They work much like aircraft.

  • Thanks 1
Posted

Thanks for the response. I think the issue is the game needs to be marketed to other people than "flyboys." Who would prefer to fly and drive tanks as a change of pace. Once the game finds the market of players who are seeking the full tank experience then I am sure the servers would be full. (Note: I have no idea what IL*2 is doing to market the game outside of their current market.  

Posted (edited)

Well there are differing marketing groups out there and over the years quick "jump in and kill things"  mentalities have taken over the gratification experienced by simmers who have always enjoyed more complex historical immersion to the open servers with few limitations, including server oversight, with demanding realism settings etc.  Yes, the game has its limitations, and you aren't going to find perfection, but you will find a developmental team, albeit a small one, that works hard to update and expand features within the game, adding more and more realism and options all the time.

 

So our little simming niche is a small one, compared to the big boys out there...on the consoles, and cluster games like WOT...but it has it's followers.  No the battles aren't epic 40 tanks on 40 tanks..which in my opinion means no server oversight, with "cowboys" coming in playing arcade shoot em up tactics and killing all forms of realism.   But we have the tools to create our own servers, our own sandbox, and our own server oversight.  We can recreate mission objective 3 hour battles with comms and a highly sophisticated air component giving us "human player" combined arms immersion.  

 

I don't fault anyone for not joining in with this kind of simming, but I think they should know that for a lot of us, this game is awesome.  I hope more guys come into the fold when they release the new campaign updates, and I hope we get more "believers" that jump into the multiplayer end of things as a result.  But I'd take 20 guys who understand the history and want authenticity, then 200 guys in a server that could care less.  But hey, that's just me..... 

Edited by SCG_Neun
  • Like 1
Posted

Having played a lot of PVE and PVP tanks with 10 or so people we've decide that it really comes down to the fun factor of multicrew. 20 v 20 tank battles need 60 v 60 people. The best tank gameplay (imo) is when three people can run a tank together as a team. Planes (for the most part) are controlled by a single person. But trying to manage a tank in a simulation environment is too much. That's why even MBTs are not driven by just one person. There's too much going on. So playing with multiple people is where the fun is.

 

That being said, the majority of the players in my group are not plane players. They've bought into TC and only TC based on my experiences. They're all coming from (and fed up with) Warthunder. But don't get me wrong. I would love to see these 20 v 20 battles with fully crewed tanks and squad tactics, etc. With the current playerbase it won't happen outside of a scheduled event. That's ok too. IL-2 markets to a very, very small group of people. It might not be the game for you, though if you'd give it an honest try we'd love to have you.

 

I'm happy to answer any specific questions you might have about TC, as well as stream the game to you and walk you around it, if you'd like. Just let me know.

  • Like 1
Posted
6 hours ago, SCG_Neun said:

Well there are differing marketing groups out there and over the years quick "jump in and kill things"  mentalities have taken over the gratification experienced by simmers who have always enjoyed more complex historical immersion to the open servers with few limitations, including server oversight, with demanding realism settings etc.  Yes, the game has its limitations, and you aren't going to find perfection, but you will find a developmental team, albeit a small one, that works hard to update and expand features within the game, adding more and more realism and options all the time.

 

So our little simming niche is a small one, compared to the big boys out there...on the consoles, and cluster games like WOT...but it has it's followers.  No the battles aren't epic 40 tanks on 40 tanks..which in my opinion means no server oversight, with "cowboys" coming in playing arcade shoot em up tactics and killing all forms of realism.   But we have the tools to create our own servers, our own sandbox, and our own server oversight.  We can recreate mission objective 3 hour battles with comms and a highly sophisticated air component giving us "human player" combined arms immersion.  

 

I don't fault anyone for not joining in with this kind of simming, but I think they should know that for a lot of us, this game is awesome.  I hope more guys come into the fold when they release the new campaign updates, and I hope we get more "believers" that jump into the multiplayer end of things as a result.  But I'd take 20 guys who understand the history and want authenticity, then 200 guys in a server that could care less.  But hey, that's just me..... 

 

Why are you equating a large number of players with lack of quality? 

The number i used was arbitrary to contrast it with so called "Lone wolf" approach. Hide and seek tactics described here isn't historical realism. it is strange that is the argument being made. Having more doesn't mean "Holdfast" type players. It means more people like yourselves. 

Posted (edited)

Querky is saying it best PikeStance. I could go on and keep trying to make my point, but hey I'm just one old guy set in his ways...  ?

 

Here's a short mission statement for our group.  There will be enemy tanks, perhaps as many as 6 AI tanks at a time, and numerous AT, artillery, flak, and katyusha rockets to overcome as we move down the railroad tracks.  And maybe some enemy air above...Keeping sound tanks with our main guns intact and no deaths, if we can help it as we secure our objectives.  We look forward to these missions, but it would be nice to have more players for sure.  I'd like to see some more tank squads come about as the game matures...

 

Event Name:
Combined Arms Event, Autumn 1943
 
Event Start:
Sunday, Nov 3, 03:00:00 pm (GMT -5)
 
Event End:
Sunday, Nov 3, 05:30:00 pm (GMT -5)
 
Created By:
 
This mission will present air challenges involving ground neutralization of a heavily fortified area blocking the assault path of our panzers. The panzers will secure this area and await the arrival of an an armored convoy of panzer grenadiers. They will then continue on to capture a small industrial area containing vital fuel and oil for our push deep into Russia. The air unit will be tasked with bringing in a contingent of fallschirmjäger who will hold the area as the panzers enter the city. Timing is critical to prevent the self destruction of the fuel prior to capture. More to come. Need a minimum of 6 air and 4 ground for this one.

 

Edited by SCG_Neun

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