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Coop PvP Mission for Testing (Arras): "Between Two Trains"


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=IRFC=SmokinHole
Posted

The last time I touched the Editor was 2013.  It shows.  What I wanted to do was to create a quick co-op reminiscent of the missions Tactics and Teamwork would host back in the days before RoF got Dogfight multiplayer capability.  These flights facilitated having a few laughs, flying under the influence and, at all costs, avoiding taking oneself seriously.  They also incubated a few lifelong friendships.  Anyway, I have reached the limit of what I am able to test on my own.  To aid in testing, the two trains and all vehicles are made killable with just a few rounds.  If it works, you can bring everyone's damage report back to 75 percent or I will, once the bugs are worked out.  If I can make this one worth repeat play, I hope to make a bunch more similar missions that can be completed by a dozen pilots in 10 minutes and rotated.  

 

Between Two Trains (v.2d)  by Smokin' Hole.

 

Each side will airstart with its own friendly train off to its immediate right advancing in the same direction.  Ten kilometers ahead are the enemy train and enemy planes, both closing.  Throwing history out the window, the Central train carries General Von Hindenberg. Entente's carries General Joffre.  The round ends when 1) a train makes it to its destination or 2) a train is destroyed.

 

SMALL PRINT: Currently there are issues with how trains behave when engaged.  A sloppy workaround follows:  The trains will begin invulnerable.  As they advance they will spawn a vehicle at regular intervals for a total of eight. Spawned vehicles will deactivate after a period if not destroyed.  Taking out five of the eight will make the train vulnerable and open to attack.

Between Two Trains.jpg

Between Two Trains.zip

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