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Posted (edited)

hello

Its a month now since i purchased my HTC VIVE set and i am disappointed . I am looking through chiseled glass and all aircraft and objects are not clear at all . Tried everything . When not in VR using TRACK IR the limpidity of my monitor is amazing in comparison . I have a 144 hrz 32 inch curved and i get up too 150 FPS  , no complaints here . In VR i started using my glasses in the set but still no improvement , can someone recommend some kind of glasses i can use when in VR which improves the resolution , limpidity , clarity maybe some trick to do away with this chisel effect on the screen . i am using the steam developer mod  super sampling  but i dont see any difference with or without .

Edited by dog1
Guest deleted@134347
Posted (edited)

do a lens swap on your HTC VIVE. 

 

1. Buy a used GearVR HMD on amazon ($20-40),  2016 version.

https://www.amazon.com/Samsung-Gear-VR-Discontinued-Manufacturer/dp/B01HU3J9QA/ref=sr_1_5?keywords=samsung+gear+vr&qid=1571518602&sr=8-5

 

2. then order the 3d printed adapters

- download files from here

https://www.thingiverse.com/thing:2837804

 

order the adapters here by uploading the files:

https://www.3dhubs.com/

 

3) watch the vid on how to do the lens swap mod.  It's very simple, take your time. Once you've done it the "chiseled glass" look will be gone. The current lens you have is Fresnel, it's a concentric multi-focal lense to prevent the vertigo, however at the cost of clarity/god rays. With GearVR mod there's a single focal length without any impeding god rays caused by additional focal points (take a look at the picture on youtube vid below, left is GearVR, right is Fresnel).  Also, read thru this helpful post on reddit:  https://www.reddit.com/r/Vive/comments/8c4ggr/gear_vr_lens_mod_for_the_htc_vive_review_and_guide/

 

 

 

 

Edited by moosya
Posted (edited)

 MOOSYA

 hello

Before i begin ordering stuff from outside thailand which is extremely expensive due to customs added tax  , up to 100 % plus freight , may i ask you wether you went through this experience and you solved the issue this way ? can you see clearly the objects such as aircraft with their markings , airfield objects such as AAA etc  at a distance of say 150-250 mt ? parked , flying ? to put it much easier will it reach the standard of what we see with a 144HRZ monitor ? we cannot expect better than that for the coming years taking into consideration all technical aspects and hardware available . 

 

 

Is this the one i must order ?

Samsung Gear VR (2016) - GS7s, Note 5, GS6s (US Version w/ Warranty - Discontinued by Manufacturer by Manufacturer)

The downloaded files i must send by email to the printer company listed above ? I believe zips dont go through gmail anymore , do i upload to mediafire for example and give them the link ? how do i get the printed units to my address ? international courier ?  sorry if i'm tedious but i've never done this before and i really want to go ahead now . the printer is not replying to day being Sunday but i'll be on to them in the morning their time and get going without delay . the video is excellent  explaining all the details for replacement and eye tests . appreciate support thanks

 

printer.png

Edited by dog1
Posted
21 hours ago, dog1 said:

hello

Its a month now since i purchased my HTC VIVE set and i am disappointed . I am looking through chiseled glass and all aircraft and objects are not clear at all . Tried everything . When not in VR using TRACK IR the limpidity of my monitor is amazing in comparison . I have a 144 hrz 32 inch curved and i get up too 150 FPS  , no complaints here . In VR i started using my glasses in the set but still no improvement , can someone recommend some kind of glasses i can use when in VR which improves the resolution , limpidity , clarity maybe some trick to do away with this chisel effect on the screen . i am using the steam developer mod  super sampling  but i dont see any difference with or without .

 

It is what it is. A 1st gen HTC VIVE will never be comparable to a high res monitor. Even the later headsets are not there yet. 

Posted

HunDread

What if MOOSYA's tip works as i am to find out would you do it  ?

Posted

Just wondering, If this is so good, why did HTC not use these type of glass  and  use this fresnel lenses. 

Guest deleted@134347
Posted
9 hours ago, dog1 said:

 MOOSYA

 hello

Before i begin ordering stuff from outside thailand which is extremely expensive due to customs added tax  , up to 100 % plus freight , may i ask you wether you went through this experience and you solved the issue this way ? can you see clearly the objects such as aircraft with their markings , airfield objects such as AAA etc  at a distance of say 150-250 mt ? parked , flying ? to put it much easier will it reach the standard of what we see with a 144HRZ monitor ? we cannot expect better than that for the coming years taking into consideration all technical aspects and hardware available . 

 

 

Is this the one i must order ?

Samsung Gear VR (2016) - GS7s, Note 5, GS6s (US Version w/ Warranty - Discontinued by Manufacturer by Manufacturer)

The downloaded files i must send by email to the printer company listed above ? I believe zips dont go through gmail anymore , do i upload to mediafire for example and give them the link ? how do i get the printed units to my address ? international courier ?  sorry if i'm tedious but i've never done this before and i really want to go ahead now . the printer is not replying to day being Sunday but i'll be on to them in the morning their time and get going without delay . the video is excellent  explaining all the details for replacement and eye tests . appreciate support thanks

 

 

  • the lenses will fix the optics issues only. Meaning if you're having a hard time seeing objects in focus or have to continuously adjust the headset on your head (and once you adjust the headset you actually do see them clearly).
  • the lens swap won't fix any resolution challenges (!!)
  • yes, I have done this swap on my HTC Vive PRO and the difference in optical picture quality is significant.  I keep saying "optical" because, again, that's all it does

Now, that being said, read on:

  • If by Chiseled look you mean you can see Individual Pixels then you are referring to the SDE or Screen Door Effect, which is directly tied to the low Resolution of the display inside the headset.
  • Lens mod will NOT fix the SDE (!!!!) The mod simply makes you see the pixels more clearly.

 

As far as hardware:

  • Samsung gearVR 2016 model is required (so the lenses fit)
  • you need to upload the downloaded files during the order in 3dhub.com. 
  • as far as them mailing the order internally - this is something you need to work out with the printer himself.

 

 

Guest deleted@134347
Posted
54 minutes ago, Dutch2 said:

Just wondering, If this is so good, why did HTC not use these type of glass  and  use this fresnel lenses. 

 

Fresnel lens on the left. GearVR lens on the right.

 

In Fresnel lens the light scatters off those sharp 'prism' like concentric circles that produces a Halo or glaring/god rays effect.

 

GearVR simply doesn't have those, therefore the light isn't scattered. However, it does introduce some barrel distortion (fish eye effect) around the edges, however it's so minimal that it's very hard to perceive it (i can't, for example).

 

Fresnel_lens.svg

 

Posted (edited)

DUTCH2

Most probably they wanted the kids market and for that they could'nt have kids getting scared and panicking or feeling dizzy . The Fresnel lens apparently helps with this . If you take a look at VIVE web site you will see all their programe is around kids stuff . Here in Thailand they have been trying to market VR but many of those kids in Malls who tried them complained of disorientation and dizziness , off course mother is there watching not to mention the cost .

Edited by dog1
Posted (edited)

MOOSYA

3DHUBS

not recommendable .

Edited by dog1
Guest deleted@134347
Posted
3 hours ago, dog1 said:

DUTCH2

Most probably they wanted the kids market and for that they could'nt have kids getting scared and panicking or feeling dizzy . The Fresnel lens apparently helps with this . If you take a look at VIVE web site you will see all their programe is around kids stuff . Here in Thailand they have been trying to market VR but many of those kids in Malls who tried them complained of disorientation and dizziness , off course mother is there watching not to mention the cost .

 

I don't think it's kids specifically, they can't buy such expensive products anyway ? .

 

Per my personal understanding this is to address the VR adoption as a whole. You correctly noted that without the Fresnel the users complain about the dizziness, or the so-called Vertigo effect.  Vertigo is caused by a misaligned IPD (inter pupil distance) between the lenses (depth perception). For the non-Fresnel lenses there's a very little room for error in regards to IPD, i.e. you must have it set to your specific value. With Fresnel, however, it's a bit more relaxed, i.e. you can set the lenses at 65mm apart for example, however people with 61mm IPD or 69mm IPD will still be OK using the headset. To me it's something to do with those concentric prisms, the way they refract the light, which almost creates multiple focal centers within a single lens, therefore shifting IPD left or right that is enough for the brain to re-create an appropriate depth perceived scene without causing strain/vertigo.

Posted (edited)

MOOSYA

adapters

i just ordered through the link given from the video above at YOUTUBE in sweden which already has the files and it directed my order to the  thailand printer subsidiary , cost 17 USD delivered . 

 

 

Edited by dog1
Posted (edited)

the correct place to purchase the adapters is here

 https://www.thingiverse.com/thing:2837804

then you chose which off the 3 you want to have the parts manufactured for you . i chose the middle one and they are already in print here in Thailand through an affiliated company . amazing world !!

 

Edited by dog1
Posted
19 hours ago, dog1 said:

HunDread

What if MOOSYA's tip works as i am to find out would you do it  ?

It depends on what you want to achieve. If you want monitor clarity then no, you are not going to achieve it with anything you buy. If you can accept that a HTC VIVE has low resolution and you are trying to get slight improvements then the anwer is yes.

Posted

HUNDread

the video tests that he does are quite extensive , maybe even  complete and you can see how many improvements are accomplished  . will see when i'm set up to comment .

Posted

MOOSYA

the links to the files in the video are outdated and no longer there . Do you have a copy or fresh link to enable download . These are the files he talks about towards the 3 quarter of the video  to correct a certain effect . i tried contacting him directly but havent found an email or where you can leave messages so i made a note in comments on youtube hoping he gets notified .

Guest deleted@134347
Posted
3 hours ago, dog1 said:

MOOSYA

the links to the files in the video are outdated and no longer there . Do you have a copy or fresh link to enable download . These are the files he talks about towards the 3 quarter of the video  to correct a certain effect . i tried contacting him directly but havent found an email or where you can leave messages so i made a note in comments on youtube hoping he gets notified .

 

here's a working link:  https://www.reddit.com/r/Vive/comments/86uwsf/gearvr_to_vive_lens_adapters/dwdigxa/

 

Try the headset without programming first. Maybe you won't need the barrel distortion fix, not a lot of people see it, it's a very subjective matter.

 

Posted

yes will definitely try without mods first .thanks fresh link 

  • 2 weeks later...
Posted

hello 

Just received today the last components and installed the GVR samsung lenses to my HTC  VIVE .  i am still looking through a very thin mosquito net . Is there any method for removing entirely this net layer ?   

Guest deleted@134347
Posted
39 minutes ago, dog1 said:

hello 

Just received today the last components and installed the GVR samsung lenses to my HTC  VIVE .  i am still looking through a very thin mosquito net . Is there any method for removing entirely this net layer ?   

 

nope.. sorry, that's SDE in all its glory. Screen Door Effect.  Get your face very very close to any PC monitor and you start noticing the pixels, that's what it is.

 

There are headsets that reduce SDE, however it's not eliminated completely. 

 

Samsung Odyssey+

Valve Index

Pimax 8Kx

HP Reverb

 

One thing to note is they all have higher resolution displays as well, but come with their own cons. Specifically lenses and glare. So you may get a reduced SDE but you'll get problems in other areas, such as glare (fresnel lenses), bad fit on the head, small sweet spot, software is buggy, etc etc etc.. 

 

In short there isn't a single HMD out there that takes the cake on all of these points:   SDE, clarity, no god rays, sweet spot, fit.

 

 

 

 

Posted

MOOSYA

 That  means identification friend or foe will take a little longer as you get closer if the shape is not obvious from a distance . thanks comments .  

Guest deleted@134347
Posted

every single VR player here complains of the ID factor.

 

Don't fret, there's a solution. There's a 3dmigoto mod that allows you to get x5, x7, or even x10 zoom on a plane, instantly.  It is much better than the in-game x2 zoom.

 

 

Posted (edited)

MOOSYA

instalation

unzip the mod into your MOD dir of either JSGME or OvGME. Install it with JSGME or OvGME.

do i create a folder called MOD place all and drop in C  SteamApp/common//IL2/BIN/GAME ? then use the keys ins , Home and Page up for the various zooms ? no assigning required in settings ? i downloaded the JSGME installer  version 2.6.0 ,do i use that ? 

Edited by dog1
Guest deleted@134347
Posted
27 minutes ago, dog1 said:

MOOSYA

instalation

unzip the mod into your MOD dir of either JSGME or OvGME. Install it with JSGME or OvGME.

do i create a folder called MOD place all and drop in C  SteamApp/common//IL2/BIN/GAME ? then use the keys ins , Home and Page up for the various zooms ? no assigning required in settings ? i downloaded the JSGME installer  version 2.6.0 ,do i use that ? 

 

whatever you see in the .zip file under /Game/  copy and paste it in to Bin/GAME/  where you Il2 is installed. There's no need for a separate MOD directory.

i.e.

zipfile/../GAME/*.*   copy to    SteamApp/common//IL2/BIN/GAME/*.*

 

but read the forum yourself, this mod is finicky in adjusting all this stuff, so I can't be much help, you'd have to read and learn it yourself. ?  Sorry, man..

 

Posted (edited)

hello

this is my post at the MOD section , hope it makes sense .

Sub : ZOOM

hello 

My objective is Zoom only . I use HTC VIVE VR with Samsung lenses . I installed the JSGME in the game folder which creates the MOD folder .In that i dropped the MOD and  renamed ZOOM  and activated the mod in JSGME . My questions are as follows . I read you activate the 3 zoom levels with the keypad ins Home and Page up but in game you dont see the keypad , can they be moved to the HOTAS ? if so how since they dont exist in the game  settings . 

activated.jpg

Edited by dog1
Posted

The actions cannot be mapped to a HOTAS directly so you need an app that can translate keyboard inputs to controllers. I use JoyToKey but there are other options too.

Guest deleted@134347
Posted (edited)
8 hours ago, dog1 said:

hello

this is my post at the MOD section , hope it makes sense .

Sub : ZOOM

hello 

My objective is Zoom only . I use HTC VIVE VR with Samsung lenses . I installed the JSGME in the game folder which creates the MOD folder .In that i dropped the MOD and  renamed ZOOM  and activated the mod in JSGME . My questions are as follows . I read you activate the 3 zoom levels with the keypad ins Home and Page up but in game you dont see the keypad , can they be moved to the HOTAS ? if so how since they dont exist in the game  settings . 

 

 

i don't use JSGME, so I can't say if your mod is working or not.

 

However, if it's working, i.e. it's being recognized by the game then here's the file that contains the actual key bindings for zoom levels:

- In the example below you have a HOME key that controls  x5 zoom level (the file defines it as VK_HOME, as Virtual Key HOME)

- you can change the VK_HOME to any other key on your keyboard, i.e. VK_END or VK_A through VK_Z (for letters), look up how it's defined here: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes

- However, you can't assign any HOTAS keys in this file, that's the challenge.

- In order to enable HOTAS support, please download/install this program:  Joy2Key (https://joytokey.net/en/download).  It's Free, or you can buy a license if you like the developer.. but it'll work without it.

- In Joy2Key you can then map HOME to an actual Joystick button, it's pretty self explanatory, you'll understand it quickly.  Don't worry about "VK_" in front of HOME, it's just a programmatic way for the 3dmigoto mod to recognize the HOME key being pressed. In Joy2Key you simply select to edit a joystick button you want, then hit HOME in the Keyboard Emulation and it's mapped..

 

image.png.9ef27cf2d48ba02b27e9a81f85c2be13.png

 

 

Joy2KEY:

 

image.png.1ea631a9c4f9856eea6018c113f21b82.png

 

Edited by moosya
Posted

it is working with the assigned keys in JSGME . i will study carefully the joytokey option and see if i can apply that to HOTAS  . In the meantime i am using the  game default Zoom key setting which i have mapped to the Hotas  throttle . thanks support .

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