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Bombing a City area and damage settings.


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Posted

I have been trying to figure out how to bomb a city area with a lot of damage shown permanently after the action. .

 

I made building blocks active, used Command Attack, set a timer and target linked to those blocks, and 2 flocks of Ai Stukas and Ju88s indeed drop their eggs with a very mediocre (temporary it seems) damage result .... Occasionally they just fly over the area without dropping, but I'm not sure yet about this.

 

Tried to find a demo or some tips in Prangster's setups, and JimTM's. Should be a piece of cake LoL.

Has someone maybe an example MCU layout how to organize this properly?

 

I am looking for a bombing action fro about 1 minute, and  from entry until exit waypoint , with as much target damage as possible ...

I saw some demo-ed bombings of factories and other ground targets using counters, and other MCUs.

Tried to figure out what functions they were used for, but a good example might enlighten my troubled mind.

 

Thanks, J.

Posted

If this is purely for show, you could try lowering the durabilities of the target blocks somewhat.

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Posted

Make the buildings linked entities. Pick a few and link ‘on killed’ to a ‘command damage, Full’ to whatever other buildings you want in the vacinity.

 

You can also link this logic to smoke effects. 

  • Thanks 2
  • Upvote 2
Posted
11 hours ago, Gambit21 said:

Make the buildings linked entities. Pick a few and link ‘on killed’ to a ‘command damage, Full’ to whatever other buildings you want in the vicinity.

 

You can also link this logic to smoke effects. 

 

Wow, that worked ! thx

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