jollyjack Posted October 16, 2019 Posted October 16, 2019 I have been trying to figure out how to bomb a city area with a lot of damage shown permanently after the action. . I made building blocks active, used Command Attack, set a timer and target linked to those blocks, and 2 flocks of Ai Stukas and Ju88s indeed drop their eggs with a very mediocre (temporary it seems) damage result .... Occasionally they just fly over the area without dropping, but I'm not sure yet about this. Tried to find a demo or some tips in Prangster's setups, and JimTM's. Should be a piece of cake LoL. Has someone maybe an example MCU layout how to organize this properly? I am looking for a bombing action fro about 1 minute, and from entry until exit waypoint , with as much target damage as possible ... I saw some demo-ed bombings of factories and other ground targets using counters, and other MCUs. Tried to figure out what functions they were used for, but a good example might enlighten my troubled mind. Thanks, J.
LLv34_Temuri Posted October 16, 2019 Posted October 16, 2019 If this is purely for show, you could try lowering the durabilities of the target blocks somewhat. 1
Gambit21 Posted October 16, 2019 Posted October 16, 2019 Make the buildings linked entities. Pick a few and link ‘on killed’ to a ‘command damage, Full’ to whatever other buildings you want in the vacinity. You can also link this logic to smoke effects. 2 2
jollyjack Posted October 17, 2019 Author Posted October 17, 2019 11 hours ago, Gambit21 said: Make the buildings linked entities. Pick a few and link ‘on killed’ to a ‘command damage, Full’ to whatever other buildings you want in the vicinity. You can also link this logic to smoke effects. Wow, that worked ! thx
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