MasserME262 Posted October 15, 2019 Posted October 15, 2019 Im not talking about when I get a bandit at my 6 because of my own mistakes and own fault. Im talking about when a plane far and high, coming in front on me at 600 km/h, 1000 metters away doing a perfect deflection shooting that NO WAY can be real. I dont see that even in YouTube "pro" player's channels. However, as a side note, its really cool to fly red faction against "blue" AI now. Yesterday I was trying some battles in a LaGG against 109's and 190's and man, its beautiful to see the AI doing pure vertical maneuvers and trying at all costs to not bleed energy (they do it sometimes tho). Idk if that was changed in the last updates or its a coincidence since I start playing against "ace" AI lately. It's really nice not to see 109 turning forever anymore. But the perfect aiming....
RedKestrel Posted October 15, 2019 Posted October 15, 2019 56 minutes ago, ME-BFMasserME262 said: Im not talking about when I get a bandit at my 6 because of my own mistakes and own fault. Im talking about when a plane far and high, coming in front on me at 600 km/h, 1000 metters away doing a perfect deflection shooting that NO WAY can be real. I dont see that even in YouTube "pro" player's channels. However, as a side note, its really cool to fly red faction against "blue" AI now. Yesterday I was trying some battles in a LaGG against 109's and 190's and man, its beautiful to see the AI doing pure vertical maneuvers and trying at all costs to not bleed energy (they do it sometimes tho). Idk if that was changed in the last updates or its a coincidence since I start playing against "ace" AI lately. It's really nice not to see 109 turning forever anymore. But the perfect aiming.... They made some updates in the last patch to the AI, so now they will try and maintain their speed and alt advantage as much as possible.
EAF19_Marsh Posted October 15, 2019 Posted October 15, 2019 17 minutes ago, RedKestrel said: They made some updates in the last patch to the AI, so now they will try and maintain their speed and alt advantage as much as possible. They do, much to the developers’ credit. Their gunnery is still mixed, though. I find bombers tend to be more deadly than fighters.
SirFlappy Posted October 15, 2019 Posted October 15, 2019 (edited) Hi I only fly against ace AI, and like others I have noticed an improvement in the tactics they use lately...which is good. I am no expert but I dont think the AI gunnery is a problem to overcome if you know (as you do) that they are deadly on frontal attacks. If your heading for each other ..dont fly straight and level ...just get an idea where they are heading for and get out of the way! I dont intend that to sound patronizing, but if you get used to how they " home in" on a frontal and dodge it, you wont get hit so often. Plus if you realize they have not got a shot on,you can bunt up or down and maybe get a shot at them as they wizz by....barring the odd head on collision of course!!!! Edited October 15, 2019 by SirFlappy
PatrickAWlson Posted October 15, 2019 Posted October 15, 2019 I was impressed yesterday when a Camel flew away from my Pfalz. Such a simple thing but so ... real. I was behind him. He was faster than me. So he just kept flying. This scenario was me trying to get info on the WWI planes. I had one of every type and I took the Pfalz. All close. Both times I got hit really badly. Got one Bristol, but that's it. The AI was definitely challenging and definitely not just turning in a circle losing altitude. All were normal AI so not even vet or ace. Big thumbs up to the dev team. 3
marcost Posted October 15, 2019 Posted October 15, 2019 I agree that the latest update is a big improvement in AI, especially defensive manoeuvres but I rarely feel threatened that one will be on my six without me realising it. More aggression please! Regards M
MasserME262 Posted October 15, 2019 Author Posted October 15, 2019 3 hours ago, SirFlappy said: Hi I only fly against ace AI, and like others I have noticed an improvement in the tactics they use lately...which is good. I am no expert but I dont think the AI gunnery is a problem to overcome if you know (as you do) that they are deadly on frontal attacks. If your heading for each other ..dont fly straight and level ...just get an idea where they are heading for and get out of the way! I dont intend that to sound patronizing, but if you get used to how they " home in" on a frontal and dodge it, you wont get hit so often. Plus if you realize they have not got a shot on,you can bunt up or down and maybe get a shot at them as they wizz by....barring the odd head on collision of course!!!! Man, Of course I wont be heading him, I hate frontal attacks, I avoid them. Im talking about those moments where, for example, Im heading 360°, 400 km/h, 1000 altitude, slightly turning left. At the same time, an enemy heading, say 220°, 550 km/h, 2000 altitude, 1km away from me... he shots, I see the tracers coming at all speed... boom, bye canopy. I usually have enough time to avoid those bullets (since the enemy shot from far away), but many times cant. Of course Im not talking about head-to-head attacks, I assume I will get shot in those situations. 1 hour ago, PatrickAWlson said: I was impressed yesterday when a Camel flew away from my Pfalz. Such a simple thing but so ... real. I was behind him. He was faster than me. So he just kept flying. This scenario was me trying to get info on the WWI planes. I had one of every type and I took the Pfalz. All close. Both times I got hit really badly. Got one Bristol, but that's it. The AI was definitely challenging and definitely not just turning in a circle losing altitude. All were normal AI so not even vet or ace. Big thumbs up to the dev team. The AI flying skill is much better now indeed.
Nosedive_Ned Posted October 15, 2019 Posted October 15, 2019 8 hours ago, EAF19_Marsh said: They do, much to the developers’ credit. Their gunnery is still mixed, though. I find bombers tend to be more deadly than fighters. I found this on the Quick Mission - 4 B-25s and me in an ME262 - I went in full speed and was dead in an instant.......Pilot Killed by Gunners ........I tried 3 times in the 262 then a 109 and a 190 to follow, all ended badly no matter what tactics I used, if I wasnt killed by gunfire I was 'Unconscious' until I hit the ground wasn't flying level either, I was twisting and turning like a teenager at a Beatles concert ? ? ?
SirFlappy Posted October 15, 2019 Posted October 15, 2019 (edited) 29 minutes ago, ME-BFMasserME262 said: Man, Of course I wont be heading him, I hate frontal attacks, I avoid them. Im talking about those moments where, for example, Im heading 360°, 400 km/h, 1000 altitude, slightly turning left. At the same time, an enemy heading, say 220°, 550 km/h, 2000 altitude, 1km away from me... he shots, I see the tracers coming at all speed... boom, bye canopy. I usually have enough time to avoid those bullets (since the enemy shot from far away), but many times cant. Of course Im not talking about head-to-head attacks, I assume I will get shot in those situations. Ok m8 no offense , I just was talking frontal attacks in general.....and to be honest I have not had what you talk about happen much, and as I said full frontal (ooh arrr missus!) attacks can be lived through fairly easily if you watch them closely. I almost always go straight at the enemy then loop over to follow them, and most times end up on them....its not certain death at all. I am no super pilot but I find with practice I can nearly always beat any AI ace (2AI v me ) in most situations ,more so now with the G effect ..a poor performing plane can force a better one into mistakes more now than before. Im not being a "clever clogs" I just think the AI super gunnery claim (fighters that is) is a bit overstated.....sorry if you find otherwise but thats how I find it! Edited October 15, 2019 by SirFlappy
Panzerlang Posted October 15, 2019 Posted October 15, 2019 1 hour ago, Nosedive_Ned said: I found this on the Quick Mission - 4 B-25s and me in an ME262 - I went in full speed and was dead in an instant.......Pilot Killed by Gunners ........I tried 3 times in the 262 then a 109 and a 190 to follow, all ended badly no matter what tactics I used, if I wasnt killed by gunfire I was 'Unconscious' until I hit the ground wasn't flying level either, I was twisting and turning like a teenager at a Beatles concert ? ? ? That's weird. I've done one 8 v 8 against the B-25s, me in a 262 (random AI skill) and got six of them without damage. I must have got lucky on the randomiser.
WheelwrightPL Posted October 16, 2019 Posted October 16, 2019 (edited) 25 minutes ago, J3Hetzer said: That's weird. I've done one 8 v 8 against the B-25s, me in a 262 (random AI skill) and got six of them without damage. I must have got lucky on the randomiser. I agree that it is not that hard after some practice. I am a lousy gunner, but still was able to shoot down 4 ace B-25s with no major issue. The key is to execute fast slashing attacks from the rear (or the front if you're a real ace). Also be careful not to take-on all the bombers at once in a formation, because of its considerable firepower. Below is my replay-track ( you may put it in your IL2 folder at C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\Tracks ) https://onedrive.live.com/embed?cid=D8802ECED9241DF8&resid=D8802ECED9241DF8!1728&authkey=AC3TxIGTsKE2hnU Edited October 16, 2019 by WheelwrightPL
blitze Posted October 16, 2019 Posted October 16, 2019 Yeah bombers, start from the outlying ones at the back. Slash / side slip them into your gun fire and then peel away. Rinse / Repeat. For more WW2 feel, set AI to reg / novice. If you are feeling suicidal then go up against a flight of Pe2's on Ace.?
EAF19_Marsh Posted October 16, 2019 Posted October 16, 2019 8 hours ago, ME-BFMasserME262 said: from my Pfalz. Such a simple thing but so ... real. I was behind him. He was faster than me. So he just kept flying. I’ll have to give FC another go. Last time the DVII relied on a vague scissoring at low speed (Ace), which was actually quite effective against a Camel as it’s so bloody unstable that getting hits proved tricky. 1
MasserME262 Posted October 16, 2019 Author Posted October 16, 2019 3 hours ago, EAF19_Marsh said: I’ll have to give FC another go. Last time the DVII relied on a vague scissoring at low speed (Ace), which was actually quite effective against a Camel as it’s so bloody unstable that getting hits proved tricky. for some reason I see my username in your quote, but its actually not what I said, but what Patrick said. Weird?
BlitzPig_EL Posted October 16, 2019 Posted October 16, 2019 While the AI fighters are certainly better than before, I still find them nothing but fodder, especially if I'm in the P38 or P51. This is especially true in furballs. The AI are very aware of the plane they are attacking, or the plane that is attacking them, but they are clueless about a wider field of awareness. Easy prey. 1
DD_fruitbat Posted October 16, 2019 Posted October 16, 2019 1 hour ago, BlitzPig_EL said: The AI are very aware of the plane they are attacking, or the plane that is attacking them, but they are clueless about a wider field of awareness. Easy prey. To be fair, this could be leveled at most people to, myself included after a couple of beers? 1
EAF19_Marsh Posted October 16, 2019 Posted October 16, 2019 4 hours ago, ME-BFMasserME262 said: for some reason I see my username in your quote, but its actually not what I said, but what Patrick said. Weird? Computers and their kray-zee ways: tin-foil hats on, chaps.
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