IckyATLAS Posted October 14, 2019 Posted October 14, 2019 (edited) I made a first try to have a simple B25 and a P51 flying across three waypoints over the city of Köln on the new map. This is basic stuff with planes starting InAir at 1000mt. The B25 and P51 have each their own waypoints. The P51 has the player. All planes fly at 300 km/hr. I set the P51 in Autopilot to check it will fly through his waypoints. I thought this would be just a simple thing right? I made so many of these setups, some very complex without any problem. I was wrong. The planes start and immediately start circling around and just do not go to their first waypoint. I have a Begin Mission MCU with a 1 sec timer that activates the 1st waypoint. The waypoints are target linked in succession and object linked to the planes. Planes and waypoints are all at the same altitude. And there is another strange thing too. The P51 the player plane, in autopilot mode and when looked from outside has no pilot. The plane is empty. When you play a quick mission then there is a pilot in the P51. I am missing maybe something, a new thing in the editor. I feel lost with such a simple thing. I have a hint though. The fact that the P51 is empty is like if the mission ended just from the beginning. But there is no End Mission here. Really strange. I switched the P51 to a P38, same story. No pilot, plane empty, with or without autopilot. If I take the autopilot off then I do have the control of the plane no issue here. And Integrity Check is ok. Edited October 15, 2019 by IckyATLAS
1CGS BlackSix Posted October 14, 2019 1CGS Posted October 14, 2019 35 minutes ago, IckyATLAS said: And there is another strange thing too. The P51 the player plane, in autopilot mode and when looked from outside has no pilot. The plane is empty. When you play a quick mission then there is a pilot in the P51. I am missing maybe something, a new thing in the editor. I feel lost with such a simple thing. I have a hint though. The fact that the P51 is empty is like if the mission ended just from the beginning. But there is no End Mission here. Really strange. I switched the P51 to a P38, same story. No pilot, plane empty, with or without autopilot. If I take the autopilot off then I do have the control of the plane no issue here. And Integrity Check is ok. Check Season setup, looks like you are using summer map and winter season.
IckyATLAS Posted October 14, 2019 Author Posted October 14, 2019 (edited) 12 hours ago, BlackSix said: Check Season setup, looks like you are using summer map and winter season. That is correct, thanks. I did set the right summer but it did not register it. This old bug. I thought things would be solved. I had to rebuild this small mission. You must first register the mission with just the map and right season. And then you reload the map and you can import stuff and work on it, otherwise you cannot set the correct season. Anyway season is right and I have the pilot in the plane now. But no way they continue circling and refuse to fly to the first waypoint. Something else is still missing here. Edited October 14, 2019 by IckyATLAS
1CGS BlackSix Posted October 15, 2019 1CGS Posted October 15, 2019 I'd recommend you to post your mission here and somebody will help you with circling problem.
Panzerlang Posted October 15, 2019 Posted October 15, 2019 (edited) 2 hours ago, BlackSix said: I'd recommend you to post your mission here and somebody will help you with circling problem. Hi BlackSix. Please excuse me for butting in but could you please check this too? It passes the integrity test but when I shot down one of the Albs to test the respawn function (that works fine when there's only one AI plane) it makes the game go to 1fps. I've been called a "liar" for posting this result elsewhere. As far as I can make out, either the ME is broken or the integrity tester is (which amounts to the same thing as far as I can see). TIA. jasta3 missions.zip Edited October 15, 2019 by J3Hetzer
IckyATLAS Posted October 15, 2019 Author Posted October 15, 2019 31 minutes ago, BlackSix said: I'd recommend you to post your mission here and somebody will help you with circling problem. Here is mine: B25 New Bomber Box Mission.zip
unreasonable Posted October 15, 2019 Posted October 15, 2019 23 hours ago, IckyATLAS said: I was wrong. The planes start and immediately start circling around and just do not go to their first waypoint. I have had a mission with 30+ aircraft, cut and pasted WPs, all aircraft identical properties etc, of which 2 (the same 2 every time) always refused to go to the first WP but circled as you described while the others did what they were told . No problems with height or terrain, no detectable reason. Changing the plane types or deleting and rebuilding the relevant plane and WP objects also made no difference. Never worked out what it was.... I hope someone can solve this.
1CGS BlackSix Posted October 15, 2019 1CGS Posted October 15, 2019 3 hours ago, J3Hetzer said: Hi BlackSix. Please excuse me for butting in but could you please check this too? Guys, I'm very sorry, but I've no way to check your missions. I can only give you quick advice in an unusual situation, but anyone in the community who works with the editor can check missions with such simple problems and help you.
Zooropa_Fly Posted October 15, 2019 Posted October 15, 2019 Your 'Mission Begin' isn't linked to the 1st timer, so the planes aren't receiving any instructions. S!
IckyATLAS Posted October 15, 2019 Author Posted October 15, 2019 57 minutes ago, Zooropa_Fly said: Your 'Mission Begin' isn't linked to the 1st timer, so the planes aren't receiving any instructions. S! I feel so humble and ashamed. Such a basic and simple error after so many years of building missions of all kinds. That's hard.. hard... Sorry for the fuss......I will go and stick my head in the ground somewhere. 1
Deacon352nd Posted October 15, 2019 Posted October 15, 2019 (edited) Nobody is perfect. You made a mistake - big deal. The first person who has never made a mistake, raise your hand! Dont beat yourself for being human. Edited October 15, 2019 by Deacon352nd
Panzerlang Posted October 16, 2019 Posted October 16, 2019 (edited) I'm having the same problem now, except I do have the Mission Begin linked to the timer. Mission Begin...Timer...Spawn...waypoints. Integrity Test passed. I tried having the planetookoff as an event, no joy. Also tried objectmoved, still nada. Tried having an activate linked to a separate timer, that timer linked to both the first waypoint and the plane, nada. With the activate timer set to zero seconds, plane spawn timer set to 100 milliseconds. The manual mentions nothing about AI air-starts, only ground takeoffs. I've googled without success. So could somebody please describe what's required to air-start AI and have it follow waypoints? My best guess is there's an obtuse MCU required in the mix but apart from the most likely ones that I've already tried I'm stumped. TIA. Edited October 16, 2019 by J3Hetzer
unreasonable Posted October 16, 2019 Posted October 16, 2019 Plane object set to AI, air start and enabled in properties. Start mission target linked to timer. Timer target linked to 1st WP. Each WP object linked to plane. Each WP target linked to next WP - (only the first one needs timer). That is all: obviously helps if your WPs and plane are set above ground.... This should work. My Missions.zip 1 1
Panzerlang Posted October 16, 2019 Posted October 16, 2019 (edited) 28 minutes ago, unreasonable said: Plane object set to AI, air start and enabled in properties. Start mission target linked to timer. Timer target linked to 1st WP. Each WP object linked to plane. Each WP target linked to next WP - (only the first one needs timer). That is all: obviously helps if your WPs and plane are set above ground.... This should work. My Missions.zip 4.35 kB · 0 downloads Are you talking about the AI-only planes there or the planes that can be made human-flyable? Edit. You little beauty, it worked on the AI-only planes. Thank you dude. Edited October 16, 2019 by J3Hetzer
unreasonable Posted October 16, 2019 Posted October 16, 2019 If you modify the plane properties and make the plane a Player plane, you will start in the plane (instead of having to press LCnt-F2 or whatever: I forget) to see the external view. Turn on autopilot and it will follow the waypoints. Difficulty/realism setting must allow Autopilot. Glad you have got it working: ME is not easy, baby steps are the only way. I am still just a toddler.....
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