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Trains Won't Move at Arras...(Fixed, My Mistake)


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=IRFC=SmokinHole
Posted (edited)

This may well be due to my lack of recent experience with the Editor.  8 years ago I could make it dance.  That was long ago.  But even today I would think I should be able to get a train to move.  My question is if this a known issue with Arras.  Thanks.

 

Mission Begin

          |

   3Sec Timer

          |

Trigger Activate --- (Obj linked to Train ((linked unit)))

          |

3Sec Timer

          |

1st MCU WPT --- (obj linked to train)

         |

Target linked next MCU Wpt.

 

 

Edited by SmokinHole
Posted

Salutations,

 

Attached is a Russian Train Route Group I put together that you can use and adapt for use. :salute:

 

RusTrainRout.zip

=IRFC=SmokinHole
Posted

Your group didn't work for me either, unfortunately.  The only bit you had that I didn't was the Formation (move) MCU.  If that is necessary then it is a new requirement since my old days.  Regardless, I appreciate your help!

Posted (edited)
1 hour ago, SmokinHole said:

This may well be due to my lack of recent experience with the Editor.  8 years ago I could make it dance.  That was long ago.  But even today I would think I should be able to get a train to move.  My question is if this a known issue with Arras.  Thanks.

...

 

Here's the mission from the manual adapted for Arras. You do not need a formation command. I've forgotten how to get the camera views to appear in order, so you have to jump around to get the current view of the train.

 

JimTMTestArrasTrain.zip

Edited by JimTM
JGr2/J34b_Matthias
Posted (edited)

No activation trigger required.  Make sure you hook each waypoint with an object link back to the train

 

Mission Start -> 3sec timer -> Waypoint 1 (object link to train) -> waypoint 2 (object link to train) -> etc.

 

.

Edited by J5_Matthias
Clarified Activation TRIGGER
=IRFC=SmokinHole
Posted

Thanks. Based on the input here I think I’ve been doing it right. I will template the mission to different map and see if it works there. Old memories from Rise of Flight are flooding back :)

Posted

I've seen trains do all sorts of stupid things. The first waypoint of the train route has to be placed with enough space between the train and the waypoint. Otherwise the train spawns orientated in the wrong direction, keeps on driving in the wrong direction and then derails. I also couldn't get the train to move along the track from Douai to the frontline. It just stopped midway.

Posted

Did a couple of things that got the bugger moving..

1. Can't remember.

2. Set waypoints to 'high' priority.

 

S!

Posted
6 hours ago, J99Sizzlorr said:

 I also couldn't get the train to move along the track from Douai to the frontline. It just stopped midway.

 

I just tried that with no problem. Train started from east of Douai where the line runs north/south, went all the way to the first shell holes. One waypoint, triggered directly by Mission Begin MCU.

=IRFC=SmokinHole
Posted

Thanks all.  My mistake was that my Trigger Activate MCU was, in addition to being object-linked to the train (which is fine), was also target-linked to a timer that was linked to the 1st waypoint.  I got rid of the target-link and the train did fine.  I will change the title to the thread.

Posted
On 10/11/2019 at 10:59 PM, JimTM said:

 

Here's the mission from the manual adapted for Arras. You do not need a formation command. I've forgotten how to get the camera views to appear in order, so you have to jump around to get the current view of the train.

 

JimTMTestArrasTrain.zip 6.86 kB · 2 downloads

 

Now someone must skin that Locomotive, a Russian train in France LoL

  • Haha 1
Posted

I still miss this one for Arras ....

 

steam locomitive old.jpg

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