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Destroyed Blocks rendering undamaged at long distance with Distant Buildings and Unlimited Map Scenery checked.


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Posted

Hey all. Could someone confirm this with their rig before I submit it as a legitimate bug in the proper section above.

 

Brief description:
Destroyed Blocks rendering undamaged at long distance with Distant Buildings and Unlimited Map Scenery checked.


Detailed description, conditions:
Blocks which have been destroyed either using ME Block Properties and/or by users themselves in earlier sorties rendering undamaged at long distance then show destruction at too short a distance for level bombing at altitude in order to adjust. Using both new BoPB and the older Oil Container Blocks as testing.


Additional assets (videos, screenshots, logs):


All picture name distances are approximate. Craters added to shown blocks which were damaged or completely destroyed with the ME Properties prior to the testing flights.

Pictures begin at 20+ Km down to the starting to change picture at 5-8 Km. Bombing Altitude is 17500 ft.


Your PC config data (OS, drivers, specific software):
Intel i5-3570k at 3.40 GHz
Nvidia GForce GTX 1050ti w/latest Drivers

1_Ingress at 20+ Km.jpg

2_Ingress at 15-20 Km.jpg

3_Ingress at 10-15 Km.jpg

4_Starting to Change at 8 Km.jpg

5_Starting to change II.jpg

6_Change Complete.jpg

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