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An important note about ground unit spotting and VR


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TheWarsimmer
Posted (edited)

This information has been posted before, but never had a topic dedicated to it and it's difficult to become aware of this issue unless you're really searching for it.

 

If you play in VR, it is a wise idea to map the recenter VR and reset camera button to the same command. It's also a good idea to remove ALL camera movements and pilot head bow and turn to buttons that you never use for other purposes (especially the mouse). What happens, for whatever reason, is that if the "camera" moves in the cockpit, you will be unaware of it but the game thinks the camera is pointed in another direction. This causes huge issues for ground spotting and will make things like trains, vehicles, etc, not draw on the screen until you're deadly close, because the game thinks you aren't looking at it. If you ever circle a ground unit and see it pop in and out depending on how you move your head- you're looking at a demonstration of the problem. Another good way to test this is to look at trains. If you have the issue, you will often see the locomotive and the smoke, but not trailing carts. 

 

It caused a lot of frustration for me, and probably a lot of other VR users, but doing the above fixes the problem completely. If you map the reset camera views to the reset VR view, it will ensure you can fix it if you ever run into problems.

Edited by TheWarsimmer
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  • Upvote 4
Posted

This also sounds like it could fix the distant Building popping in depending on how i look at them. if it does, Ill love you forever! :P

 

Posted

Thanks and testing it at the moment.  There is one other thing - SteamVR not long ago introduced a different filter which can be turned off in your steamvr file located in C:\Users\Username\AppData\Local\openvrusers/

 

"allowSupersampleFiltering" : false,

 

The march goes on (aka testing). ?

  • Upvote 1
Posted
13 hours ago, SAG said:

This also sounds like it could fix the distant Building popping in depending on how i look at them. if it does, Ill love you forever! :P

 

It won't because it happens in 2d as well. 

  • Sad 1
Posted (edited)

Cool, must try out ! But how about if I want to use external f2 view sometimes and move camera all around with mouse. Will it cause issues after returning to cockpit view ?

Edited by Hartigan
Posted
1 hour ago, Hartigan said:

Cool, must try out ! But how about if I want to use external f2 view sometimes and move camera all around with mouse. Will it cause issues after returning to cockpit view ?

What I like to do for this is add a modifier to the mouse movement- the left shift button. This way you can still move the camera in external view but it won't move with regular mouse movements. Then, I map the re-center camera and pilot head forward keymapping to the same button that the re-center VR view is tied to. When you go back to the cockpit, recenter and all is well.

 

5 hours ago, blitze said:

Thanks and testing it at the moment.  There is one other thing - SteamVR not long ago introduced a different filter which can be turned off in your steamvr file located in C:\Users\Username\AppData\Local\openvrusers/

 

"allowSupersampleFiltering" : false,

 

The march goes on (aka testing). ?

blitze, do you know what turning this off does?

 

 

It is also worth noting that I have never been able to see locomotives or trains parked in towns unless I'm a couple hundred meters away. Have no idea why, maybe it's just something with my rig or settings, but the camera fix doesn't solve that lone issue for me.

Posted
17 minutes ago, TheWarsimmer said:

blitze, do you know what turning this off does?

 

 

It is also worth noting that I have never been able to see locomotives or trains parked in towns unless I'm a couple hundred meters away. Have no idea why, maybe it's just something with my rig or settings, but the camera fix doesn't solve that lone issue for me.

What I have read, turning it off reverts SteamVR to the older SS Filter version.  Anyway, not sure if it does or if it turns of the filter but in practice, it sharpens the image up at the expense of aliasing.   Something I don't mind at reasonable render targets if the world detail is sharper.

 

I have noticed that I can now VR spot again incoming head to head QMB opponents at 9+kms out.  This without the alternate spotting option in Realism Options.

Guest deleted@134347
Posted
7 hours ago, blitze said:

Thanks and testing it at the moment.  There is one other thing - SteamVR not long ago introduced a different filter which can be turned off in your steamvr file located in C:\Users\Username\AppData\Local\openvrusers/

 

"allowSupersampleFiltering" : false,

 

The march goes on (aka testing). ?

 

i think it's exposed in the SteamVR client in the Developer section, I definitely saw a checkbox for it there couple of days ago..

 

Posted

I think this camera reset thing actually work! 

Posted
1 hour ago, Hartigan said:

I think this camera reset thing actually work! 

Awesome, glad it's working for you. If you do it correctly, it definitely should.  Still don't know why trains that are stationary in railyards won't show up though.

Posted

Yes!!! Tested camera reset and I noticed it fixed planes disappearing too. Previously if a plane was at a certain view angle it would disappear on LOD switch, I think it failed to load the new LOD because the plane was considered "out of view".

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