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Activate: param - Change Airfield


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1./JG42Nephris
Posted

Hi folks,

 

before my frustration level raises too much, I decided to ask for some help.

The scenario I want to create is an airfield that changes sides, as soon as vehicles enter.

In the attached screesnhot you can see my present attempt.

 

A "Check Zone Trigger", activates a the Param Timer (10 sec), which activates a Text Debugger (working!) and aswell the MCU change behaviour (named German Control Taman here).

The Debugger fires well, but the airfield doesnt change its behaviour.

 

If I fire a test from Mission Begin to the Param Timer, the airfield aswell as the Debuiuger fire correct.

 

Any suggestion what is going wrong here?
?

2019-10-07 14_11_42-BOSEditor - E__IL-2 Sturmovik Battle of Stalingrad_data_Multiplayer_Dogfight_JG4.png

Posted

It seems to be ok with the picture, but it's hard to tell more as we don't see the properties.

1./JG42Nephris
Posted

Thanx for your reply,Habu.

I guess ifigured it out, awhile i was makin screesnhots of the properties.

I changed the arifield possesion to USSR and retried it > worked.

 

Posted

Ah shit, i should have seen the problem, sorry. ?

 

Carefull in assigning an airfield to a nationality. In WW2 environment, the airfield icon must have a color which is not black. Airfield of WW1 are all black.

 

  • Upvote 1
1./JG42Nephris
Posted

Found it , by try&error.

But tbh my solution is not very liable, as the checkzone trigger doesnt fires as desired.

 

The mission is meant to be setup as dogfight on DS.

Of course I am testing on my client as dogfight map of course.

 

However , I still got the problem tha the check Zone TRigger, doesnt triggers the german tanks, when entering.

I can dusty remember differences at complex trigger and check zone in DServer or Listen Server (native Coop) envirenment.

Maybe the problem is caused here already?

 

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