ironk79 Posted October 6, 2019 Posted October 6, 2019 These are my first steps with the mission editor, so far its quite fun, but i have a problem i could not resolve for 3 days. Just a small "emergency take off" scenario on the anapa airfield. both planes are side by side in parking position. Airfield isnt specified, no taxi, just straight on "start engine" and "take off". Wingman is linked to player, fomation #0 for player and #1 for wingman, both "germany" Take off is triggered with a timer, wingman starts aircraft,closes canopy and switches on lights and thats it - i start, take off and wingman just sits there. What am i missing? Do i need to trigger a formation? Do i need to set /define an airfield? tried "take off" command "without Taxi", no difference. Leting AI take off just by triggering them with a "take off" command and a pointed direction works fine.
namhee2 Posted October 6, 2019 Posted October 6, 2019 38 minutes ago, ironk79 said: These are my first steps with the mission editor, so far its quite fun, but i have a problem i could not resolve for 3 days. Just a small "emergency take off" scenario on the anapa airfield. both planes are side by side in parking position. Airfield isnt specified, no taxi, just straight on "start engine" and "take off". Wingman is linked to player, fomation #0 for player and #1 for wingman, both "germany" Take off is triggered with a timer, wingman starts aircraft,closes canopy and switches on lights and thats it - i start, take off and wingman just sits there. What am i missing? Do i need to trigger a formation? Do i need to set /define an airfield? tried "take off" command "without Taxi", no difference. Leting AI take off just by triggering them with a "take off" command and a pointed direction works fine. Can you post the mission, then I can look at it
ironk79 Posted October 6, 2019 Author Posted October 6, 2019 I Forgot to mention, when i set wingman plane to Start from runway, he starts with me.
namhee2 Posted October 6, 2019 Posted October 6, 2019 3 minutes ago, ironk79 said: I Forgot to mention, when i set wingman plane to Start from runway, he starts with me. und ich suche immer noch....
ironk79 Posted October 6, 2019 Author Posted October 6, 2019 Thanks you, found the video you posted while elaborating my problem. Just build my mission new from scratch, following every step of the video tutorial. only difference i had to manually set the anapa airfield and didnt include 2nd flight group. Now when i beginn the mission, my wingman starts the engine together with me, but doesnt taxi nor start. only after i took off, he at least taxies to the runway, but doesnt take off. Man this stuff is tricky. i have that mission attached. Mission.zip
JimTM Posted October 7, 2019 Posted October 7, 2019 (edited) 14 hours ago, ironk79 said: Thanks you, found the video you posted while elaborating my problem. Just build my mission new from scratch, following every step of the video tutorial. only difference i had to manually set the anapa airfield and didnt include 2nd flight group. Now when i beginn the mission, my wingman starts the engine together with me, but doesnt taxi nor start. only after i took off, he at least taxies to the runway, but doesnt take off. Man this stuff is tricky. i have that mission attached. Mission.zip 531.11 kB · 0 downloads At the moment I'm not sure why the wingman in your mission does not take off. Everything looks OK. I've attached a very simple player+AI wingman mission (that works) that you can play around with and add elements from your mission. JimTMTestPlayerAndAIWingmanV3.zip Note: I added a 2-second timer after the mission begin translator and before the takeoff command, which is recommended to make sure the mission is fully loaded before starting. There are no waypoints in this simple mission, but in your mission, it's best to add some time between triggering any commands or a command and a waypoint. ___________________ | | E.g., Plane -----> 0s ----> waypoint 1 | | Formation <---- 2s The plane sends an OnPlaneTookOff event message to 0-second timer (which is just used as a connector in this case), which triggers waypoint 1 and a 2-second timer. The 2-second timer then triggers the formation command. You could delete the 0s timer and just send two OnTookOff events (one to waypoint 1 and one to 2s timer) but I think it's simpler to go with just one event out of the object. Edited October 7, 2019 by JimTM
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