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Posted

These are my first steps with the mission editor, so far its quite fun, but i have a problem i could not resolve for 3 days.

Just a small "emergency take off" scenario on the anapa airfield.

both planes are side by side in parking position. Airfield isnt specified, no taxi, just straight on "start engine" and "take off".

Wingman is linked to player, fomation #0 for player and #1 for wingman, both "germany"

Take off is triggered with a timer, wingman starts aircraft,closes canopy and switches on lights and thats it - i start, take off and wingman just sits there.

 

What am i missing? Do i need to trigger a formation? Do i  need to set /define an airfield? tried "take off" command "without Taxi", no difference.

Leting AI take off just by triggering them with a "take off" command and a pointed direction works fine.

Posted
38 minutes ago, ironk79 said:

These are my first steps with the mission editor, so far its quite fun, but i have a problem i could not resolve for 3 days.

Just a small "emergency take off" scenario on the anapa airfield.

both planes are side by side in parking position. Airfield isnt specified, no taxi, just straight on "start engine" and "take off".

Wingman is linked to player, fomation #0 for player and #1 for wingman, both "germany"

Take off is triggered with a timer, wingman starts aircraft,closes canopy and switches on lights and thats it - i start, take off and wingman just sits there.

 

What am i missing? Do i need to trigger a formation? Do i  need to set /define an airfield? tried "take off" command "without Taxi", no difference.

Leting AI take off just by triggering them with a "take off" command and a pointed direction works fine.

Can you post the mission, then I can look at it

Posted

I Forgot to mention, when i set wingman plane to Start from runway, he starts with me. 

Posted
3 minutes ago, ironk79 said:

I Forgot to mention, when i set wingman plane to Start from runway, he starts with me. 

und ich suche immer noch....

 

Posted

Thanks you, found the video you posted while elaborating my problem. Just build my mission new from scratch, following every step of the video tutorial. only difference i had to manually set the anapa airfield and didnt include 2nd flight group.

Now when i beginn the mission, my wingman starts the engine together with me, but doesnt taxi nor start. only after i took off, he at least taxies to the runway, but doesnt take off. Man this stuff is tricky. i have that mission attached.

Mission.zip

Posted (edited)
14 hours ago, ironk79 said:

Thanks you, found the video you posted while elaborating my problem. Just build my mission new from scratch, following every step of the video tutorial. only difference i had to manually set the anapa airfield and didnt include 2nd flight group.

Now when i beginn the mission, my wingman starts the engine together with me, but doesnt taxi nor start. only after i took off, he at least taxies to the runway, but doesnt take off. Man this stuff is tricky. i have that mission attached.

Mission.zip 531.11 kB · 0 downloads

 

At the moment I'm not sure why the wingman in your mission does not take off. Everything looks OK.

 

I've attached a very simple player+AI wingman mission (that works) that you can play around with and add elements from your mission.

JimTMTestPlayerAndAIWingmanV3.zip

 

Note:

  • I added a 2-second timer after the mission begin translator and before the takeoff command, which is recommended to make sure the mission is fully loaded before starting.
     
  • There are no waypoints in this simple mission, but in your mission, it's best to add some time between triggering any commands or a command and a waypoint. 

                          ___________________
                         |                                   |
    E.g.,         Plane  -----> 0s ----> waypoint 1

                                 |                 |
                       Formation <---- 2s 

          The plane  sends an OnPlaneTookOff event message to 0-second timer (which is just used as a connector in this case), which triggers waypoint 1 and
           a 2-second timer. The 2-second timer then triggers the formation command. You could delete the 0s timer and just send two OnTookOff events
           (one to waypoint 1 and one to 2s timer) but I think it's simpler to go with just one event out of the object.

Edited by JimTM
Posted

Will try this evening, thank you!

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