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Posted

Since this afternoon's patch, my dserver is showing strange behavior. It's running a 66 simulations per second, when usually it does 50. There's also giant red bars on the performance monitor that usually indicate overload. Players are being kicked, and they are getting "object undefined" messages in their clients.

 

Here's a screen grab of the server window.

 

 

66sps.png

...and here's a spike up to 490ms tick delay and down to 2sps. 

 

 

2sps.png

Posted

Hmmm. Please disregard. I tried to do something different with the AA and I think I ended up screwing up the map and server. I switched to a different map where I hadn't done this new style of AA, and it's running OK.

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