JG1_Wittmann Posted October 1, 2019 Posted October 1, 2019 (edited) I revamped the below test, brought the tanks to a 1000m distance. The Jagdpanzer IV L/70 was still not able to hit, Strange, as at this range, I believe this gun considered that and lower as point blank. Still has the 80mm angled front, and still should not be able to be penetrated by the ZIS 5 F34 gun See the video below, 2 minutes or so, I was running game at 1/4 speed to see shell trajectories. I posted some results of an AI vs AI mission I made. The Matchup was 2 Jagdpanzer IV's vs 1 T34 and 1 KV1 I was in observing in a Tiger. Mission Specs : 1) flat ground, the flattest stretch on a Map, a concrete airstrip. 2) Engagement distance was 1500M. All vehicles stationary, facing front towards the enemy 3) Both German and Russian groups had attack area commands, ground vehicles 2000M 5 seconds after mission began 4) both Russians fired on one jp4 first, both Germans fired on the T34 . 5) Rate of fire for the Russians was similar to the Germans. 6) the Russians took out both of the jp4's before they began to fire on the Tiger I was in as player. A] Not sure what happened here, as at 1500M the russian 76 (62MM@1000M) did not have the capability to penetrate the JP4,s front (100MM effective, 80MM angled plate) 7) Neither JP4 ever scored a hit, and it looked like the rounds were @3-5M high or so, cam view not scientific. I switched view to the KV1, and they all sailed high, and no correction was ever made on subsequent shots. Possibly this AFV is using the Panzer IV's 75 L48 aiming, and due to it having a much higher velocity/flatter trajectory, but aiming like an L48 it will not hit but sail way high ? A] The most accurate gun, in game at this range for an AFV, at this time, was unable to score a single hit at 1500m before being destroyed ! ? Gun driving bracket : Both JP4's were stopped, yet the bracket was up. Now I know it was used when the vehicles were being driven long distances, but I cannot believe it would be up ubder the gun in a battle, and possible subsequent movement or reposition. There needs to be a way to place this vehicle, on the field, with the bracket down. I believe this is why both Russian vehicles got their first shot off before either of the JP4's. It took them several shots to hit, but that first shot could potentially be a killer because of a bracket having to drop ! When this vehicle, if it does, becomes user playable it may have some significant value on the battlefield. At this point, if it comes across an enemy, it seems like it would be better to have an AI vehcle that would score hits, even if they didn't kill. Edited October 2, 2019 by WaNTRD add video
JG1_Wittmann Posted October 4, 2019 Author Posted October 4, 2019 I played around with my test mission last night, and might video the latest later today. The scenario as follows : 1000M engagement range, 2 T34's, 20 Jagdpanzer L/70's . The results were as expected. The T34's knocked out........... 15 of the Jagdpanzer IV's, (At this range, the T34 doesn't have the capability to penetrate the JP4 from the front), and then they ran out of ammo. None of the JP4's scored a single AP hit on either T34............ That is, until they ran out of AP and switched to HE. At that point, they started scoring a few hits on the T34's 1 of them, to no effect. Had the T34's had unlimited AP all 20 would have been knocked out, and if the JP4's had unlimited AP they would have never scored a hit. All 20 of them and the dwindling remainder, all targeted the T34 on the left of the 2 looking at them. Video would be too long, so below is the mission to run and see for yourselves L70 Test Mission.7zip
JG1_Wittmann Posted October 4, 2019 Author Posted October 4, 2019 So, apparently this update today, partially addressed the problems of the 2 T-34's knocking out 15 of 20 JP4's , or that is my assumption. I did not see mention of the update ,was going to run mission again. This time, the 2 T-34's scored numerous hits on the JP4's, but did not destroy any of them. Now, the JP4's did not score 1 single hit when firing AP rounds. Watching the mission at fast speed, you can clearly see when the AP is all gone, because then several of the 20 begin scoring alot of hits on the First T-34, and the rounds scoring the hits are clearly HE as you can see the fireball, and the T34 is not knocked out. Perhaps if we could get a small update tomorrow, or soon, we can rerun this mission and see the JP4's quickly knock out the 2 T-34's
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