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Posted (edited)

Imported buildings on Rheinland map:

Guess there must be something amiss still, running Integrity check in the (new?) FMB i get this:

 

Object(1557:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack4.txt
Object(1558:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackwhite.txt
Object(1559:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackwhite.txt
Object(1564:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1565:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1566:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1765:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1766:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1767:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1768:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1770:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1771:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1772:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1773:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1774:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1784:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1785:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1957:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1958:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1959:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1960:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1975:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt
Object(1976:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack.txt

 

Any fixes possible maybe ?

 

BTW with such a large map, is it possible to remove sections if imported areas, and save/load just say Belgium only? Might save and loading times using the FMB ...

 

 

Edited by jollyjack
f***ng windows error
616Sqn_SpocksOddSocks
Posted
11 minutes ago, jollyjack said:

PS does anyone know how to select a group that seems to be locked in the FMB? Right or Left clicking does nothing ... and i want to ungroup.

Reset group also does nothing ...

 

I haven't had a chance to check new map in mission editor yet, but on the groups,  is the one that you want to select inside another group? If it is you'll have to find the top level group and get into it from there. You can have groups within groups within groups etc. And then you can only select the highest order one. 

 

A good way to find it would be too note the number of the group and look for where that range of numbers would be in the mission tree in the left hand side, then try to find out from there. 

Posted (edited)

I just found it, there is a master group icon that connects all say 'airfields 'or 'cities' put near Venlo on the Rheinland map ..... confusing, as they all look alike.

 

Ungrouping them make them disappear ...

 

I know how to fix waypoint errors, but the block errors above, there are so many, especially after ungrouping

Is there any master repair fixer or even select them function?

 

I think there´s something a miss with the 3.2001 release

For instance Integrity Check is looking for   ``Object(1557:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\barrackblack4.txt `

but af barrackblack4 is not there ... we need Obama back LoL.

 

 

 

 

 

3.2001 baracks missing.jpg

Edited by jollyjack
Posted

Relax 

 

Already reported days ago - just not fixed yet.

  • Thanks 1
Posted
On 10/1/2019 at 5:42 PM, Gambit21 said:

Relax 

 

Already reported days ago - just not fixed yet.

Good to know.

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