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[MOD] Arras pre/post war


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Posted

In other words no no-mans land

1792261151_arrasprewar.thumb.png.925b95e0c985ef2b839853b429897e25.png

 

Install by dragging the data folder into the install location

 

https://mega.nz/#!zXQG0aRJ!z01cF3LzB5xmkfF6bpRwIi3o2e1wdc_FtoncUyprnT8

  • Upvote 10
Posted
19 minutes ago, Avyx said:

What is this mod doing, actually? 

 

Gets rid of "No man's land", the strip of land that was full of craters and trenches due to the war.

So the map shows green fields instead of the war torn battlegrounds.

Posted

Looks great. Good for WW1 C and early WW2 scenarios

Posted (edited)
On 10/1/2019 at 4:11 AM, Jade_Monkey said:

 

Gets rid of "No man's land", the strip of land that was full of craters and trenches due to the war.

So the map shows green fields instead of the war torn battlegrounds.

 

Oddly enough no-man's land and it craters are still there more than 100 years after WWI, they are just a bit overgrown with vegetation, but the craters are etched into the landscape and still clearly visible. In the Zone Rouge or Red Zone there are still no people, nobody lives there and these areas are still dangerous to this day because on munitions including poison gas like mustard gas.

 

1280px-Red_Zone_Map-fr_svg.thumb.png.39e3ca07942558fc4ea621486bd5c083.png

 

That said I really like the idea of this mod, as it gives us a nice little frame rate friendly western Europe map, without the WWI active front line :good:

Edited by Pict
  • Thanks 1
  • Upvote 2
  • 3 months later...
Posted (edited)

Is there a way to have both Arras map versions present and loadable in the game/editor program,

thus both versions one with and one without the No-mans land zone?

 

PS in the editor the zone is still present, and in the game are barb-wires, explosions etc: still present; how can you get that out?

 

Arras Map modded.jpg

 

 

Arras Map modded 2.jpg

Edited by jollyjack
  • 3 months later...
Posted (edited)
On 1/26/2020 at 11:25 AM, jollyjack said:

in the game are barb-wires, explosions etc: still present

Oh good.  Not really but...I thought maybe I installed it wrong.

(made a 'No NML' folder and put the data folder in that, place 'No NML' folder in 'MODS' and enabled via JSGME)

 

Nice work though Liz. Thanks.

Edited by Beebop
Posted

 

On 1/26/2020 at 11:25 AM, jollyjack said:

the game are barb-wires, explosions etc: still present

Just did a test in the ME.

With the mod enabled I removed the "Battlefield" objects block.  The dugouts and barbed wire fences were gone but there were brown earth patches were the dugouts had been, there were white lines where the barbwire fences had been and the explosions continued.

Not being a modder in any sense of the word I would not know where to look for the explosions and would be loath to remove them if I knew where to look.  Possibly they are in the hard coding of the game as we don't have a similar effect on any other map.  They are not like the fires of Stalingrad, they are very "dynamic" acting events that only appear in no mans land.  There is no "explosions" object or block that I'm aware of in the ME tools.

(but what do i know, i can barely hit a target with the whole plane, lol)

jollyjack
Posted
On 10/2/2019 at 10:19 PM, Pict said:

 

Oddly enough no-man's land and it craters are still there more than 100 years after WWI, they are just a bit overgrown with vegetation, but the craters are etched into the landscape and still clearly visible. In the Zone Rouge or Red Zone there are still no people, nobody lives there and these areas are still dangerous to this day because on munitions including poison gas like mustard gas.

 

1280px-Red_Zone_Map-fr_svg.thumb.png.39e3ca07942558fc4ea621486bd5c083.png

 

That said I really like the idea of this mod, as it gives us a nice little frame rate friendly western Europe map, without the WWI active front line :good:

 

Must be a really haunted zone, best flown over as quick as possible. Those WW1 fly-birds are in need of a turbo then. A Red Zone Turbo MOD?

Posted

Wow! I hadn't realised that some areas were still considered unsafe for cultivation... apparently the forests in very large sections of Vietnam haven't recovered from Agent Orange (mentioned in a Botany class I took a few years back)... it really brings home the scale of modern war when you realise that it permanently changes the environment.

  • Upvote 1
Posted

I wonder if this could be done with the repaint:

 

9e6e8baf-c49c-4781-8bf9-02c57db04421.jpg

Posted

Making changes to the heightmap will make the game spit out "this map is not authorized for your account" - plus the heighmap resolution isn't high enough for fine detail like that.

Posted

OK.  (sigh)

But you never know until you ask.

Thanks for the info.

 

Is there any way to retexture the dugout patches and remove the explosions?

Again, just asking.

Posted

Its using airfield_05.dds and airfield_05_nm.dds for dugout patches. Not sure about the explosions, probably something in the scg folder.

Posted

The explosions are really great for No Mans Land.  Adds a lot to the immersions.  But on the repaint they detract from the impression of a more peaceful environment.

I'll take what I can get when I can get it.  it's still a gorgeous map either way.

  • 3 weeks later...
Posted

Is this interfere with the original or create a new name map ? 

Posted

Neither.  Same map name just different textures in No Man's Land.

It's like any other map repaint.  Original files are not altered when installed, the game engine is just directed to use other texture files.

I suggest installing it via JSGME.

  • Thanks 1
  • 7 months later...
Posted (edited)

Anyone figured out how to get rid of the Arras explosions yet? They annoy me as i want to experiment and create a mission there, with Liz' no no-mans land active.

 

Arras explosions map mod.jpg

Edited by jollyjack
Posted

Is it possible to do the opposite? Extension the nomansland? Fighting raged back and forth for four years over almost the complete map.

Posted
5 minutes ago, J2_Oelmann said:

Is it possible to do the opposite? Extension the nomansland? Fighting raged back and forth for four years over almost the complete map.

 

I tried that, after seeing which files LizLemon used for the original mod. It did not go well as the 'new' no mans land ended up with block edges and not merged in. Something about it I didn't understand, obviously. ?

Posted

Either move/edit out the decals that have the craters, or create new textures for the transition.

  • 3 months later...
Posted
On 5/8/2020 at 6:48 AM, LizLemon said:

.... Not sure about the explosions, probably something in the scg folder.

 

I finally found that:

 

  • Thanks 1
Posted

??️?:thank_you::clapping:

Excellent work!  Thank you!

  • 1 year later...
  • Moderators CLOD
Posted

Could this mod be updated please! The link is no longer available.

  • Like 1
Stonehouse
Posted
4 hours ago, Lemsip said:

Could this mod be updated please! The link is no longer available.

Is this what you wanted?

arras pre-post war.zip

  • Like 1
  • 7 months later...
Posted
On 9/30/2019 at 11:53 PM, LizLemon said:

In other words no no-mans land

1792261151_arrasprewar.thumb.png.925b95e0c985ef2b839853b429897e25.png

 

Install by dragging the data folder into the install location

 

https://mega.nz/#!zXQG0aRJ!z01cF3LzB5xmkfF6bpRwIi3o2e1wdc_FtoncUyprnT8

 

I tried your mod with the new 5.004 game's map, it does not seem to work ... I might be wrong though

My no dummy explosions does however, even in the no-man's land zone between the two marked areas.

Download:  No Dummy Explosions MOD for Arras

 

  • Thanks 1
Posted (edited)

The map isnt just good for WW1 I think,

 

Any history buff knows that this is the location where the allies had their butts handed to them for the first time by Rommel and the 88mm in 1940.

Problem is that we dont have the vehicles to model that part of the war though.

vpIbSlCSC--odVvu-JOojbjYlQt9LcdiqiGJecrb1xo.jpg

Edited by WitchyWoman
  • Upvote 1
Posted

rommel in dutchspeak means junk, shambles, litter ... guess you can use anything ...

Posted (edited)
16 hours ago, jollyjack said:

rommel in dutchspeak means junk, shambles, litter ... guess you can use anything ...

Well to be honest in this case the man and the gun used was not junk. It was the Matilda,Souma, and Vickers tanks that wer junk.

Edited by WitchyWoman
  • 1 year later...
jollyjack
Posted (edited)

PS does Liz's arras pre/post war mod still work in 5.203b ?

Maybe it needs a fix; seems to work only in the FC1 area, not on the western front arras stuff.

Edited by jollyjack
Stonehouse
Posted
19 hours ago, jollyjack said:

PS does Liz's arras pre/post war mod still work in 5.203b ?

Maybe it needs a fix; seems to work only in the FC1 area, not on the western front arras stuff.

Pretty sure it is at least partially map specific. No idea whether the files need a resync with the current version.

  • 2 weeks later...
Posted (edited)

Been experimenting replacing ungtp-ed western front map files with LizLemon's "no man's land" edits.

 

No man's Land is gone, and some stuff like the craters etc were replaced but other files should be left alone, now which?

 

The modded files here to install with JSGME, download 95MB: https://www.mediafire.com/file/970rwfqsreugxc8/arras_pre-post_war_test_3.zip/file

 

I think the errors to fix might be somewhere in .......... \data\graphics\landscape_westernfront_sw folder.

 

The middle of the no man's land area:

 

westernfrontnomanslandexperiment1.thumb.jpg.b6aff56f6eb1e0cc1eaa3e4e2b2643a1.jpg

Edited by jollyjack
Posted
On 5/14/2024 at 8:37 PM, jollyjack said:

Been experimenting replacing ungtp-ed western front map files with LizLemon's "no man's land" edits.

 

No man's Land is gone, and some stuff like the craters etc were replaced but other files should be left alone, now which?

 

The modded files here to install with JSGME, download 95MB: https://www.mediafire.com/file/970rwfqsreugxc8/arras_pre-post_war_test_3.zip/file

 

I think the errors to fix might be somewhere in .......... \data\graphics\landscape_westernfront_sw folder.

 

The middle of the no man's land area:

 

 

An updated working version for the Western Front Map would be great for 1940 Battle of France missions.

  • Upvote 1
Posted

Yep, was working on a fictional Paris mission. With London stlll missing at least we got that as area flyable ...

  • 1 year later...
kraut1
Posted (edited)
On 1/10/2023 at 8:27 PM, jollyjack said:

 

I tried your mod with the new 5.004 game's map, it does not seem to work ... I might be wrong though

My no dummy explosions does however, even in the no-man's land zone between the two marked areas.

Download:  No Dummy Explosions MOD for Arras

 

Thanks for the  "No Dummy Explosions..."!

I will use your mod for the next release the Civil Transport pilot MOD with France / Paris (not released)

 

Edited by kraut1

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