Jump to content

Recommended Posts

Posted (edited)

Hello comrades,

I'd like to ask if anyone has successfully applied any antialiasing method through Inspector (FXAA excluded, clearly) here in BoS.

I have personally performed more than a few tests, and I could see that (as it happens in RoF...), forced AA only properly works in the game's menu (increase in image quality and consequent decrease in performance have been repeatedly observed on the famous "rotating" plane, as well as some predictable GUI glitches).

But!

When a mission is entered, it doesn't work anymore.

What gives? Any idea?

Edited by Picchio
Posted

I would guess it's because the game's exe is its launcher and the AA works only on its first level (the GUI). 

Posted (edited)

Try setting your profile to use Il-2.EXE as the application executable.

 

Alternatively, you could try making the setting for Global for when you run BOS rather than in a profile, would just need to remember to reset it back for running your other games...

Edited by dburnette
Posted (edited)

I would guess it's because the game's exe is its launcher and the AA works only on its first level (the GUI). 

 

Nope, they're two different .exe files: launcher.exe and Il-2.exe...

 

Try setting your profile to use Il-2.EXE as the application executable.

 

Alternatively, you could try making the setting for Global for when you run BOS rather than in a profile, would just need to remember to reset it back for running your other games...

 

Thank you, but I have already tried both options, not working.

But again, it does work when you're in the game main menu (like I said, when you see the aircraft inside the hangar, just to be clear), and that's what confuses me a little.

Edited by Picchio
  • Upvote 1
Posted

That's how it always happened to me. In the menu, the AA worked but ingame, it just doesn't get applied. I'm really curious why that is, because some people seem to have managed to get it running properly. I also tried every possible way to force it, but it just doesn't work. Also never worked in RoF for me.

 

Right now, i'm stuck to SMAA with FlightFX. The Ingame BOS AA doesn't work for me either btw.

Posted

Last week it didn't seem to be working for me either so I had AA shut off in BoS and forced it through Nvidia's control panel. This week 4x looks great so it's been a confusing situation. One question I have is if I set AA in Nvidia's control panel to be application controlled do the other visual settings like Anisotropic filtering, Transparency supersampling and FXAA also get over ridden by BoS' programming?  

Posted (edited)

Matt, when I say that AA works in-menu and not in-game, I speak of driver-forced AA... BoS' own AA works just fine. So I think there's something else going on if it doesn't work for you.
Bear in mind though, that since last Friday's update, SweetFX and BoS' AA are mutually exclusive, for some funny reason...

Rjel, transparency supersampling and FXAA are still a part of anti-aliasing. The latter does work, but shouldn't be considered since operates on the same level as SMAA (SweetFX); the former, when active, should be working, again, in-menu, and not in-game, based on my observations...

 

Anyway, keep Inspector's/NVCP's FXAA off (as well as BoS' own anti-aliasing, clearly) for you to be able to actually check if driver-forced anti-aliasing is effectively working!

Edited by Picchio
Posted

I'm talking about the same thing as you. Driver-forced AA through NVIDIA inspector. That only works in the main menu / hangar scene and not ingame.

Posted (edited)

I'm certainly not an expert, but I think this looks good. My view settings are screwed up right now so this looks stretched out more than I like but it looks smooth without jaggies.

 

2014_4_5__16_38_14_zps4ba815e1.png

 

2014_4_5__16_53_24_zpsbdecf6fe.png

Edited by Rjel
Posted (edited)

I'm certainly not an expert, but I think this looks good. My view settings are screwed up right now so this looks stretched out more than I like but it looks smooth without jaggies.

 

 

I can't seem to have a 1:1 look at those screenshots, so it's kinda hard to say... but, more important, I take you're using either BoS' own anti-aliasing or FXAA/SMAA, is that correct?

 

Edit: I've looked at them full-size and it doesn't matter much, but there's still some noticeable aliasing, check the right wing's upper edge, or the propeller's cone.

 

 

Sorry for my previous reply, it wasn't clear.

 

Picchio is correct in that FXAA and supersampling are all anti-aliasing effects so all affected by the Application Controlled setting.

 

Anisotropic Filtering is separate though.

 

I'll furtherly rectify: Inspector/NVCP's FXAA is not affected by Application Controlled/Override/Enhance settings, since it's post-processed.

 

Still, it remains a mistery that forced aa works in-menu, therefore with regular (?) 3D elements such as the damned rotating plane, and not in-game. But my knowledge is too limited to solve this. Mmm.

Edited by Picchio
Posted

I can't seem to have a 1:1 look at those screenshots, so it's kinda hard to say... but, more important, I take you're using either BoS' own anti-aliasing or FXAA/SMAA, is that correct?

 

Edit: I've looked at them full-size and it doesn't matter much, but there's still some noticeable aliasing, check the right wing's upper edge, or the propeller's cone.

 

There might be "some" but it's a whole lot better than the stair stepped mess I had last week.

FuriousMeow
Posted (edited)

Post processing effects will be the culprit here. It typically inteferes with nVidia CP set items and prevents them from being applied in RoF for me. For example - AA. I can only set AA via RoF's settings, or using SweetFX. Anisotropic (AF), OTOH, works when being forced via the nVidia CP - so I have 16x AF working in both RoF and BoS which makes the terrain gorgeous when low.

 

I've done full uninstalls of graphics drivers, multiple settings, etc. The only time certain items work when forced through nVidia CP, such as vsync or AA, is when post processing is disabled with RoF. I suspect the same thing with BoS.

 

I believe only certain driver sets have been tested and worked when forcing items through nVidia's CP with RoF when post processing effects are enabled, however I'm not going to stick with drivers from over a year ago just to force AA or vsync through nVidia CP - I'll let the game's settings take care of those.

 

Of course not an absolute, some have had no issue with recent drivers and forcing AA through nVidia CP - but for some reason my configuration with both a single 580, a single 780Ti and 780Ti SLI has all yielded the same results.

Edited by FuriousMeow
Posted

FuriousMeow, do you mind sharing your working settings/driver version for Anisotropic filtering?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...