Picchio Posted April 4, 2014 Posted April 4, 2014 (edited) Hello comrades, I'd like to ask if anyone has successfully applied any antialiasing method through Inspector (FXAA excluded, clearly) here in BoS. I have personally performed more than a few tests, and I could see that (as it happens in RoF...), forced AA only properly works in the game's menu (increase in image quality and consequent decrease in performance have been repeatedly observed on the famous "rotating" plane, as well as some predictable GUI glitches). But! When a mission is entered, it doesn't work anymore. What gives? Any idea? Edited April 4, 2014 by Picchio
Panzerlang Posted April 4, 2014 Posted April 4, 2014 I would guess it's because the game's exe is its launcher and the AA works only on its first level (the GUI).
dburne Posted April 5, 2014 Posted April 5, 2014 (edited) Try setting your profile to use Il-2.EXE as the application executable. Alternatively, you could try making the setting for Global for when you run BOS rather than in a profile, would just need to remember to reset it back for running your other games... Edited April 5, 2014 by dburnette
Picchio Posted April 5, 2014 Author Posted April 5, 2014 (edited) I would guess it's because the game's exe is its launcher and the AA works only on its first level (the GUI). Nope, they're two different .exe files: launcher.exe and Il-2.exe... Try setting your profile to use Il-2.EXE as the application executable. Alternatively, you could try making the setting for Global for when you run BOS rather than in a profile, would just need to remember to reset it back for running your other games... Thank you, but I have already tried both options, not working. But again, it does work when you're in the game main menu (like I said, when you see the aircraft inside the hangar, just to be clear), and that's what confuses me a little. Edited April 5, 2014 by Picchio 1
Matt Posted April 5, 2014 Posted April 5, 2014 That's how it always happened to me. In the menu, the AA worked but ingame, it just doesn't get applied. I'm really curious why that is, because some people seem to have managed to get it running properly. I also tried every possible way to force it, but it just doesn't work. Also never worked in RoF for me. Right now, i'm stuck to SMAA with FlightFX. The Ingame BOS AA doesn't work for me either btw.
Rjel Posted April 5, 2014 Posted April 5, 2014 Last week it didn't seem to be working for me either so I had AA shut off in BoS and forced it through Nvidia's control panel. This week 4x looks great so it's been a confusing situation. One question I have is if I set AA in Nvidia's control panel to be application controlled do the other visual settings like Anisotropic filtering, Transparency supersampling and FXAA also get over ridden by BoS' programming?
Picchio Posted April 5, 2014 Author Posted April 5, 2014 (edited) Matt, when I say that AA works in-menu and not in-game, I speak of driver-forced AA... BoS' own AA works just fine. So I think there's something else going on if it doesn't work for you.Bear in mind though, that since last Friday's update, SweetFX and BoS' AA are mutually exclusive, for some funny reason...Rjel, transparency supersampling and FXAA are still a part of anti-aliasing. The latter does work, but shouldn't be considered since operates on the same level as SMAA (SweetFX); the former, when active, should be working, again, in-menu, and not in-game, based on my observations... Anyway, keep Inspector's/NVCP's FXAA off (as well as BoS' own anti-aliasing, clearly) for you to be able to actually check if driver-forced anti-aliasing is effectively working! Edited April 5, 2014 by Picchio
Matt Posted April 5, 2014 Posted April 5, 2014 I'm talking about the same thing as you. Driver-forced AA through NVIDIA inspector. That only works in the main menu / hangar scene and not ingame.
Rjel Posted April 5, 2014 Posted April 5, 2014 (edited) I'm certainly not an expert, but I think this looks good. My view settings are screwed up right now so this looks stretched out more than I like but it looks smooth without jaggies. Edited April 5, 2014 by Rjel
Picchio Posted April 5, 2014 Author Posted April 5, 2014 (edited) I'm certainly not an expert, but I think this looks good. My view settings are screwed up right now so this looks stretched out more than I like but it looks smooth without jaggies. I can't seem to have a 1:1 look at those screenshots, so it's kinda hard to say... but, more important, I take you're using either BoS' own anti-aliasing or FXAA/SMAA, is that correct? Edit: I've looked at them full-size and it doesn't matter much, but there's still some noticeable aliasing, check the right wing's upper edge, or the propeller's cone. Sorry for my previous reply, it wasn't clear. Picchio is correct in that FXAA and supersampling are all anti-aliasing effects so all affected by the Application Controlled setting. Anisotropic Filtering is separate though. I'll furtherly rectify: Inspector/NVCP's FXAA is not affected by Application Controlled/Override/Enhance settings, since it's post-processed. Still, it remains a mistery that forced aa works in-menu, therefore with regular (?) 3D elements such as the damned rotating plane, and not in-game. But my knowledge is too limited to solve this. Mmm. Edited April 5, 2014 by Picchio
Rjel Posted April 5, 2014 Posted April 5, 2014 I can't seem to have a 1:1 look at those screenshots, so it's kinda hard to say... but, more important, I take you're using either BoS' own anti-aliasing or FXAA/SMAA, is that correct? Edit: I've looked at them full-size and it doesn't matter much, but there's still some noticeable aliasing, check the right wing's upper edge, or the propeller's cone. There might be "some" but it's a whole lot better than the stair stepped mess I had last week.
FuriousMeow Posted April 6, 2014 Posted April 6, 2014 (edited) Post processing effects will be the culprit here. It typically inteferes with nVidia CP set items and prevents them from being applied in RoF for me. For example - AA. I can only set AA via RoF's settings, or using SweetFX. Anisotropic (AF), OTOH, works when being forced via the nVidia CP - so I have 16x AF working in both RoF and BoS which makes the terrain gorgeous when low. I've done full uninstalls of graphics drivers, multiple settings, etc. The only time certain items work when forced through nVidia CP, such as vsync or AA, is when post processing is disabled with RoF. I suspect the same thing with BoS. I believe only certain driver sets have been tested and worked when forcing items through nVidia's CP with RoF when post processing effects are enabled, however I'm not going to stick with drivers from over a year ago just to force AA or vsync through nVidia CP - I'll let the game's settings take care of those. Of course not an absolute, some have had no issue with recent drivers and forcing AA through nVidia CP - but for some reason my configuration with both a single 580, a single 780Ti and 780Ti SLI has all yielded the same results. Edited April 6, 2014 by FuriousMeow
Picchio Posted April 7, 2014 Author Posted April 7, 2014 FuriousMeow, do you mind sharing your working settings/driver version for Anisotropic filtering?
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