dburne Posted September 25, 2019 Posted September 25, 2019 (edited) OC6 starts today at 10:00 am PST. Will there be any reveal of upcoming changes/development for a next Rift? I personally believe there will not be, as Rift S was just released four months ago. And from what I can tell their focus is now on stand alone. However it seems they are getting spanked by the competition in PC-VR, which I am sure has cost them in market share for PC-VR.. So I wonder will they continue to cede the higher end PC-VR to others or will they try to capture some of that back going forward? Should be interesting. And then there is this teaser posted by Zuck: Fingertracking https://www.facebook.com/zuck/videos/10109404514953441/ And interesting Pimax did the reveal on their updates the day prior. So I plan to watch some of the keynote, but I do not personally expect to see anything on PC-VR. I would be pleasantly surprised if they did. If not, I will likely pick up a Reverb here before long just for my flight sims, and continue to use Rift S for my Touch supported games. Edited September 25, 2019 by dburne
dburne Posted September 25, 2019 Author Posted September 25, 2019 (edited) Full hand tracking on Quest early 2020, take place of Touch Controllers. Big focus on social aspect. Stand alone - furthering Quest. Will give Quest ability to connect to PC with a USB-C cable. Horizon, big social experience with Avatars moving face arm hand gestures, but no legs. Zuck says mobile stand alone headsets will be replacing standard computing. That obviously is their focus going forward. Currently in process of developing/building AR Glasses. Still a ways off, but going to be very cool. RIP Rift. I understand their business decisions to grow the industry though. Guess time I took the plunge on something else for my flight sims. Looking to get VR into hands of every surgeon for training. Yikes! Excuse me doc, how many of these surgeries have you performed? Oh not to worry, over 100 - in VR... I may have to pick up a Quest though, that full hand tracking coming soon looks pretty awesome. Quest is also going to support all Rift games as well, so I could get into that for my Touch games I enjoy, except with hands rather than controllers. I guess Reverb or Cosmos will be forthcoming for my flight sims. Edited September 25, 2019 by dburne 1
dburne Posted September 25, 2019 Author Posted September 25, 2019 (edited) Oculus Link - turn Quest into a PC-VR headset., Very interesting. https://www.cnet.com/news/oculus-link-will-turn-your-quest-into-a-pc-vr-headset-this-fall/ Wow, Medal of Honor Above and Beyond. WWII Made just for VR. Coming 2020. This is way cool. On a final note, Oculus revealed that to date they have sold over $100 million in software. Quest also created a huge spike in sales over last several months. Edited September 25, 2019 by dburne
chiliwili69 Posted September 25, 2019 Posted September 25, 2019 Thanks Don for your summary. Usually I followed previous Oculus Connect events, but this time it is not really appealing all this social stuff and mobile games. You saved me precious time.
dburne Posted September 25, 2019 Author Posted September 25, 2019 (edited) Wow, Half Dome is still alive - Half Dome 2 and 3 Electronic Varifocal Module. Half Dome 3 - single liquid crystal lenses. Huge reduction in size. No moving parts. Edited September 25, 2019 by dburne
chiliwili69 Posted September 25, 2019 Posted September 25, 2019 Hey! this is then interesting, I will need to log into
dburne Posted September 25, 2019 Author Posted September 25, 2019 (edited) Ok so I don't feel as bad as earlier, I think Oculus is going to be breaking some great new ground going forward. It is just mainly going to be focused on stand alone wireless, with option to plug in our PC's with a USB-C cable for PC-enthusiasts. Performance remains to be seen. Pretty sure I will order a Quest now. That new hand tracking looks way cool for early next year. Likely still grab a Reverb or similar for my flight sims for resolution, but will see. Edited September 25, 2019 by dburne
Lensman1945 Posted September 25, 2019 Posted September 25, 2019 Seeing all this cool new stuff, hand tracking, vari focus, 20:20 vision screens...makes you realise that all the new headsets released this year are truly only gen 1.5
SCG_Fenris_Wolf Posted September 25, 2019 Posted September 25, 2019 (edited) 20:20 vision screens? tbh until they bring 4K resolution and wide field of view, it's not VR2.0 to me. Oculus has some nice software. The hardware is aimed at penetrating the mass market, but hardly VR2.0. I do like the idea of the Quest, and that I could tether it to my PC. I'll play Vader I + II as well as Lone Echo 2 on my Pimax on higher resolution with Lighthouse Tracking and Index Controllers. And in December it'll get handtracking, which I can then use for the Oculus titles as well ? Edited September 25, 2019 by SCG_Fenris_Wolf
dburne Posted September 25, 2019 Author Posted September 25, 2019 Oculus Half Dome 2 and 3: https://www.roadtovr.com/oculus-half-dome-2-3-prototype-form-factor-oculus-connect-6/
fiddlinjim Posted September 25, 2019 Posted September 25, 2019 46 minutes ago, dburne said: Oculus Half Dome 2 and 3: https://www.roadtovr.com/oculus-half-dome-2-3-prototype-form-factor-oculus-connect-6/ The way it is being presented it appears as if the HALF DOME 2/3 units are destined primarily for business usage rather than for PC VR users. Hope they may ultimately work for simming as it sounds like the wider FOV is a Oculus goal.
chiliwili69 Posted September 25, 2019 Posted September 25, 2019 4 hours ago, dburne said: option to plug in our PC's with a USB-C cable for PC-enthusiasts It seems that the Quest connected to the PC will not use the native resolution of the Quest: https://techcrunch.com/2019/09/25/hands-on-with-oculus-link-rift-who/ And also we still don´t know if it would be restricted to Oculus games. (so it might not work for IL-2)
dburne Posted September 26, 2019 Author Posted September 26, 2019 (edited) 1 hour ago, chiliwili69 said: It seems that the Quest connected to the PC will not use the native resolution of the Quest: https://techcrunch.com/2019/09/25/hands-on-with-oculus-link-rift-who/ And also we still don´t know if it would be restricted to Oculus games. (so it might not work for IL-2) Why wouldn't it? Both CV1 and Rift S work just fine with IL-2 and other third party games, even games that do not have native Oculus support. No, it will not be restricted to just Oculus games. Heck for a while I even ran my CV1 through my Virtual Link C-Port, had both sensors, Rift HDMI, and Rift USB all three plugged into it. From your link: Quote The differences between playing an upcoming title like Stormland on the $399 standalone Quest with Oculus Link versus playing it on the $399 PC Oculus Rift S are incredibly tiny and clearly not enough of a sell that anyone but the snobbiest of VR snobs should bother buying a Rift S. Quote The display resolution sounds like it is currently better than what’s possible on the original Rift but less than the full resolution of the Quest. The Quest will play the content at 72 frames per second as opposed to 80 frames that you’d get on the Rift S. Quest has better native resolution than both Rift and Rift S. A glimpse of the new upcoming Oculus hand tracking: Edited September 26, 2019 by dburne
chiliwili69 Posted September 26, 2019 Posted September 26, 2019 6 hours ago, dburne said: Why wouldn't it? Both CV1 and Rift S work just fine with IL-2 and other third party games, even games that do not have native Oculus support. No, it will not be restricted to just Oculus games. Yes, you might be right. They also say "other sources", so it should work with other non Oculus games. They have done a great thing by allowing the Quest to be connected to the PC. The native resolution of the Quest is like the Index, 1440(H)x1600(V) per eye (25% more pixels than Rift-S but using OLED display, so only 2 subpixel per pixel) but it seems, according to the comments, that it will not fully reach that native resolution. It also run at 72Hz, which will be less demanding for the CPU, which is a great thing. It also has IPD mechanical adjust, so for the same price, who is then going to buy the Rift-S now??? If it works for IL-2, then it is undoubtedly a good option for someone who wants to have both world (PC and mobile VR) in just one headset. It is good that this FB madman has not forget totally the PC users and it seems that Go/Quest/Rift-S will converge into the future in one single device for everything. The only thing that worries me is that they are neglecting FOV in favour of varifocal lenses.
PO_Baldrick Posted September 26, 2019 Posted September 26, 2019 15 hours ago, dburne said: Wow, Medal of Honor Above and Beyond. WWII Made just for VR. Coming 2020. This is way cool. That looks like it could be great. Really looking forward to a VR WW2 fps
dburne Posted September 26, 2019 Author Posted September 26, 2019 7 minutes ago, PO_Baldrick said: That looks like it could be great. Really looking forward to a VR WW2 fps Yeah me too, I will be all over that.
dburne Posted September 27, 2019 Author Posted September 27, 2019 (edited) OC6 news in 12 minutes: https://www.youtube.com/watch?time_continue=2&v=ybhYJ87U2Gs Edited September 27, 2019 by dburne
Starcos Posted September 27, 2019 Posted September 27, 2019 On 9/25/2019 at 8:56 PM, dburne said: Pretty sure I will order a Quest now. That new hand tracking looks way cool for early next year. Likely still grab a Reverb or similar for my flight sims for resolution, but will see. HTC is working on hand tracking too:
dburne Posted September 27, 2019 Author Posted September 27, 2019 (edited) Quest ordered this morning, will be here tomorrow. Looking forward to checking it out from comfort of my lounge chair. And hopefully trying out the new Link Beta here very soon. Very curious how IL-2 will run and look through Link and Quest versus Rift S. If not as good and I do not expect it will be, will just continue with Rift S for flight sims and use Quest for my other VR games. May also grab the Reverb or Cosmos to use for the flight sims. Edited September 27, 2019 by dburne
Alonzo Posted September 28, 2019 Posted September 28, 2019 5 hours ago, dburne said: If not as good and I do not expect it will be, will just continue with Rift S for flight sims and use Quest for my other VR games. May also grab the Reverb or Cosmos to use for the flight sims. Apparently since the Quest is on USB 3 it needs to compress the video to get it to the headset, so there will be a slight loss in quality from that, as well as some latency. They are doing a compression routine that allows the centre of the image to be least compressed, and to compress it harder on the outsides where the lenses are fuzzier anyways. People shit on Oculus for being the bad guys and producing a 'meh' Rift S, but they are doing some amazing software stuff too. No desire for the Pimax 8KX, dburne? Those through the lens shots from Sweviver looked really good. Zero SDE, pretty much, and a much wider FOV if you have the rig to power it (and you do!). Also 75hz which helps IL2 gets its CPU processing done each frame.
dburne Posted September 28, 2019 Author Posted September 28, 2019 (edited) 5 minutes ago, Alonzo said: Apparently since the Quest is on USB 3 it needs to compress the video to get it to the headset, so there will be a slight loss in quality from that, as well as some latency. They are doing a compression routine that allows the centre of the image to be least compressed, and to compress it harder on the outsides where the lenses are fuzzier anyways. People shit on Oculus for being the bad guys and producing a 'meh' Rift S, but they are doing some amazing software stuff too. No desire for the Pimax 8KX, dburne? Those through the lens shots from Sweviver looked really good. Zero SDE, pretty much, and a much wider FOV if you have the rig to power it (and you do!). Also 75hz which helps IL2 gets its CPU processing done each frame. Yeah I had read that about the connection also, some very neat stuff going on there. Looks like Oculus is in fact working on some very neat technologies that will hopefully make it to fruition in future devices. Really looking forward to their first run at hand/finger tracking here soon. If nothing else should be fun to play around with. No real desire for Pimax, just a personal choice on my part. That is not to say I would totally rule them out down the road, just not interested currently. I do keep up with what they are doing though. Edited September 28, 2019 by dburne
fiddlinjim Posted September 28, 2019 Posted September 28, 2019 21 hours ago, Starcos said: HTC is working on hand tracking too: Hand Tracking will possibly be advantageous with a DCS clickable cockpit but I don't see any benefit at all with IL2. You could conceivably see your hand over the throttle or stick but that is provided that the correct cockpit scale could be setup.
dburne Posted September 28, 2019 Author Posted September 28, 2019 44 minutes ago, fiddlinjim said: Hand Tracking will possibly be advantageous with a DCS clickable cockpit but I don't see any benefit at all with IL2. You could conceivably see your hand over the throttle or stick but that is provided that the correct cockpit scale could be setup. It is just the first step and provides a glimpse into a part of the future in VR technology. I am excited about it, and anxious to try it as that is one of the reasons why I have a Quest on the way to me. However, it is not IL-2 I am looking for this to work with. I enjoy many other VR games/experiences, some of which undoubtedly will be pretty cool with this hand/finger tracking feature. It will be quite limited at first I am sure. For anyone that only does IL-2 in VR, no this would be nothing to get excited about.
greywulf Posted September 29, 2019 Posted September 29, 2019 I don't really understand how the Quest will be able to have the same resolution clarity (reading dials in IL-2 and DCS) with the signal having to be constantly decoded. It will probably work with the majority of VR games but I have strong doubts/concerns for flight sims since they can be demanding at times when a lot is going on. Also doesn't a Rift S being connected to the PC through a display port directly on your video card mean something? Can the Quest usb cable really 100% replace that connection?
dburne Posted September 29, 2019 Author Posted September 29, 2019 (edited) 3 hours ago, greywulf said: I don't really understand how the Quest will be able to have the same resolution clarity (reading dials in IL-2 and DCS) with the signal having to be constantly decoded. It will probably work with the majority of VR games but I have strong doubts/concerns for flight sims since they can be demanding at times when a lot is going on. Also doesn't a Rift S being connected to the PC through a display port directly on your video card mean something? Can the Quest usb cable really 100% replace that connection? I don't think it will either, especially in this first iteration of the technology. Quest has a little better native resolution than Rift S, however currently you can't SS Quest. I played around with my new Quest yesterday afternoon a little, will be interesting to see how it does once it can be tethered to PC, which I assumes means one can apply SS to it at that point. I do not expect any great things for flight sims though. Maybe more into the future. I will certainly be giving it a shot when the Beta Link software becomes available, along with some of my other Oculus games. Edited September 29, 2019 by dburne
No601_Prangster Posted September 29, 2019 Posted September 29, 2019 (edited) All is explained here. Some hands on. Edited September 29, 2019 by No601_Prangster
TWHYata_PL Posted September 29, 2019 Posted September 29, 2019 (edited) so looks like even old Pimax hand tracking is munch better than Oculus Quest module Edited September 29, 2019 by TWHYata_PL
greywulf Posted September 29, 2019 Posted September 29, 2019 The problem with all the videos coming out from the Oculus (facebook) convention is that the YouTube content creators got a lot of perks (travel expenses etc.) to attend. There is also the hype train with the newest and greatest.
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