STCIL2 Posted September 20, 2019 Posted September 20, 2019 (edited) Does subj exist? How hard it would be to make it? Edited September 20, 2019 by nbdarvin
Feathered_IV Posted September 20, 2019 Posted September 20, 2019 Windstring is not a real word. Can you give any more details?
STCIL2 Posted September 20, 2019 Author Posted September 20, 2019 yaw string sorry my English https://aviation.stackexchange.com/questions/484/what-is-the-purpose-of-the-string-taped-to-the-front-of-the-canopy-on-gliders
AndyJWest Posted September 20, 2019 Posted September 20, 2019 (edited) Second thread on this in a few weeks, not sure why: https://forum.il2sturmovik.com/topic/53577-please-can-we-add-yawstrings-as-a-mod-to-planes/?tab=comments#comment-813074 As I said there, I've never seen a yaw string on a WW2 aircraft, and they probably wouldn't work in the prop slipstream - too much turbulence. And if they did work, they'd probably give a misleading result, due to the helical slipstream flow. Edited September 20, 2019 by AndyJWest 1 2
AEthelraedUnraed Posted September 20, 2019 Posted September 20, 2019 Were they used historically in ww2 aircraft? Most planes (if not all) in IL2 have a turn and bank indicator, which essentially displays the same information (see image below for the bf109). Now I can understand that in a glider, where efficiency is paramount, a yaw string has advantages over a turn and bank indicator. But in IL2, I hardly ever take a glance at it. I'll gladly skid if that'd get my crosshairs on the enemy for slightly longer
STCIL2 Posted September 23, 2019 Author Posted September 23, 2019 well thats the problem with il2 - yaw string is super beneficial for coordinated turns/just flying in general, but all this ridiculous "Were they used historically in ww2 aircraft?" question then comes in play - well its not like IL2 is the most popular competitive flying sim out there, yeah, everyone flying it doing it ww2. I couldn't care less about history, I want to fly good On 9/20/2019 at 1:54 PM, AndyJWest said: Second thread on this in a few weeks, not sure why: https://forum.il2sturmovik.com/topic/53577-please-can-we-add-yawstrings-as-a-mod-to-planes/?tab=comments#comment-813074 As I said there, I've never seen a yaw string on a WW2 aircraft, and they probably wouldn't work in the prop slipstream - too much turbulence. And if they did work, they'd probably give a misleading result, due to the helical slipstream flow. there is no "slipstream", its not real plane its 3d model. Yaw string would work exactly how bank turn indicator is working right now - by subscribing to some API and then shifting object on the screen. there is no "turbulence" in computer program
AndyJWest Posted September 23, 2019 Posted September 23, 2019 Normally, when someone says that they 'want to fly good', I'll try to offer helpful advice. As will many other people on the forum. With an attitude like that though, I can't see you getting much help...
STCIL2 Posted September 23, 2019 Author Posted September 23, 2019 18 minutes ago, AndyJWest said: Normally, when someone says that they 'want to fly good', I'll try to offer helpful advice. As will many other people on the forum. With an attitude like that though, I can't see you getting much help... I dont want advice I want yaw string
OrLoK Posted September 23, 2019 Posted September 23, 2019 10 minutes ago, nbdarvin said: I dont want advice I want yaw string with respect, you can't have yaw string. however, a kind modder might be able to wrangle something up for you but imho you might try to be a little nicer to folk trying to advise you as we have a rather tight knit community here and being unpleasant will not get you much further. being nice reaps dividends
-332FG-Hank_DG Posted September 23, 2019 Posted September 23, 2019 (edited) 53 minutes ago, nbdarvin said: well thats the problem with il2 - yaw string is super beneficial for coordinated turns/just flying in general, but all this ridiculous "Were they used historically in ww2 aircraft?" question then comes in play - well its not like IL2 is the most popular competitive flying sim out there, yeah, everyone flying it doing it ww2. I couldn't care less about history, I want to fly good there is no "slipstream", its not real plane its 3d model. Yaw string would work exactly how bank turn indicator is working right now - by subscribing to some API and then shifting object on the screen. there is no "turbulence" in computer program Actually, il2 is easily the most competitive ww2 flight sim out there. Historical accuracy and flight models is what makes this game stand out (for the most part). I can't see something like this being modded in as it would effect files that aren't allowed to be touched. Nor should it, these aircraft didn't utilize it. Edit: you can fly "good" with the instruments you have. Being efficient in combat is another thing that takes patience and time. Edited September 23, 2019 by -332FG-Hank_DG
STCIL2 Posted September 23, 2019 Author Posted September 23, 2019 (edited) 16 minutes ago, -332FG-Hank_DG said: Actually, il2 is easily the most competitive ww2 flight sim out there. Historical accuracy and flight models is what makes this game stand out (for the most part). I can't see something like this being modded in as it would effect files that aren't allowed to be touched. Nor should it, these aircraft didn't utilize it. Edit: you can fly "good" with the instruments you have. Being efficient in combat is another thing that takes patience and time. how do you know if you are flying coordinated or not? in real plane you feel it because you feel the vector of movement with your ass. in il2 you gotta look at instruments during chase, its ridiculous 22 minutes ago, OrLoK said: with respect, you can't have yaw string. however, a kind modder might be able to wrangle something up for you but imho you might try to be a little nicer to folk trying to advise you as we have a rather tight knit community here and being unpleasant will not get you much further. being nice reaps dividends well do you have any idea how to make it? im sorry you are defensive about issues of flight sim you bought. its mine toy too, its everyones toy. we are here because we love it so Edited September 23, 2019 by nbdarvin
OrLoK Posted September 23, 2019 Posted September 23, 2019 (edited) 58 minutes ago, nbdarvin said: how do you know if you are flying coordinated or not? in real plane you feel it because you feel the vector of movement with your ass. in il2 you gotta look at instruments during chase, its ridiculous well do you have any idea how to make it? im sorry you are defensive about issues of flight sim you bought. its mine toy too, its everyones toy. we are here because we love it so To assist with coordinated flight try an external bit of kit like trackir or if you can afford it VR, they both (imho) add to the user perception and awareness. most aircraft have a turn co ordinator and it works. As to "defensive"? well, I'm really not. BoX, like other games is not perfect and has flaws. What I would reiterate is how one interacts with other forum members. We all have to remember we are guests here and posting isn't a "right" we get for bying the game. Its a privilege that can be removed. I'll disengage now and hope you find a solution that suits you and your needs. happy flying! Edited September 23, 2019 by OrLoK
1CGS LukeFF Posted September 24, 2019 1CGS Posted September 24, 2019 I'm still befuddled about why the sideslip indicator isn't the solution to what you are trying to solve. No one was flying around in WWII with a stupid piece of string tied to the plane's cowling. 5 hours ago, nbdarvin said: there is no "turbulence" in computer program Oh, yes there is.
STCIL2 Posted September 24, 2019 Author Posted September 24, 2019 1 hour ago, LukeFF said: I'm still befuddled about why the sideslip indicator isn't the solution to what you are trying to solve. No one was flying around in WWII with a stupid piece of string tied to the plane's cowling. Oh, yes there is. ...? they felt the sideslip with their ass, they didn't need to look at sideslip indicator. How do you know if you fly coordinated or not when you are in say turn fight - are you looking at instrument panel?!
-332FG-Hank_DG Posted September 24, 2019 Posted September 24, 2019 10 minutes ago, nbdarvin said: ...? they felt the sideslip with their ass, they didn't need to look at sideslip indicator. How do you know if you fly coordinated or not when you are in say turn fight - are you looking at instrument panel?! I am, but I admit that I really started only doing that once i had vr.
Poochnboo Posted September 24, 2019 Posted September 24, 2019 I've heard some absurd requests....but really now. Glance at your turn and bank indicator and center the ball. Then you'll "fly good." I've flown many types of real airplanes and I've owned two of them. I've never thought, "I really should see if someone can attach a string to my windshield for me. Cause then I'll know that I'm flying coordinated. 1
STCIL2 Posted September 24, 2019 Author Posted September 24, 2019 (edited) 3 hours ago, -332FG-Hank_DG said: I am, but I admit that I really started only doing that once i had vr. You see, no pilot of physical aircraft ever did. Would be nice to have more realism. Yaw string would add realism (even tho there is no yaw string on any prop fighter), becuase we fly sitting on unmovable chairs, no on prop fighters. You would have a problem flying virtual plane uncoordinated if you’d ever fly real plane. Or you flying real plane with your eyes on instrument panel too? Edited September 24, 2019 by nbdarvin
Danziger Posted September 24, 2019 Posted September 24, 2019 Maybe if you tie a string to the top of your monitor and put behind it a fan on a base connected to a servo controlled by some kind of force feedback like a flight stick? Or maybe three servos so you could have a pitch, roll, and yaw string all in one string?
STCIL2 Posted September 24, 2019 Author Posted September 24, 2019 15 minutes ago, Danziger said: Maybe if you tie a string to the top of your monitor and put behind it a fan on a base connected to a servo controlled by some kind of force feedback like a flight stick? Or maybe three servos so you could have a pitch, roll, and yaw string all in one string? that's great idea, but il2 doesn't have API for reading out the info - if it would have it would be somewhat trivial to make overlay (especially vr overlay). hell id do it
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