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Ability to Move Obstacles with a Tank


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Posted

Of all of the other issues already mentioned,  hopefully at some point,   a tank will have the ability to push armored cars and trucks out of the way.   This pic, a tree prevented me from killing this AC and the trucks following before they got on the bridge.  For a tracked vehicle, these objects should be easily pushed out of the way,  or if hit at full speed should be driven over.

 

Now I realize,  a bush hit can sometimes take out your engine, transmission, tracks,  so while the devs are at it, plz fix that as well. As of now, this stops any advance.TankvsArmCar.thumb.png.773a0a905314e417bf7ea07eb524bf67.png

Posted

Please fix the fact they cannot bulldozer trees, not even the small ones.

  • Haha 1
SCG_judgedeath3
Posted
4 hours ago, Dogbert1953 said:

Please fix the fact they cannot bulldozer trees, not even the small ones.

One can already push down trees, smaller trees one can take down with some speed but the bigger ones you cant just run into and expect them to flal down, engines in the tiger and T-34 etc dont have the tourque of modern tanks so one have to carefully put the weight on the tree and drive, preferable reversing into it. But yeah I have encountered some trees that is immobile and cant be pushed down at all.
Just dont expect the trees to behave like in warthunder where they barely exist, thats not how reality works xD

  • 3 weeks later...
Posted

How long ago was this introduced. I haven't use anything from the game, since May 2019.

 

Last time i played Tank Crew was then and trees were imovable objects, stopping T34's and Tiger's in their tracks.

eastriverman
Posted
21 hours ago, Dogbert1953 said:

How long ago was this introduced. I haven't use anything from the game, since May 2019.

 

Last time i played Tank Crew was then and trees were imovable objects, stopping T34's and Tiger's in their tracks.

This seems to be a general problem in any simulation game to make the whole environment destructable and/or moveable in a credible way. Actually, I never saw this upt to now.

 

For a ground level simulation like TC this would mean to make the landscape itself "changeable", e.g.  by cratering it with artillery fire. Additionally, all structures must be partially AND completely destructable.

 

Example for complete destruction: If a Tiger "sees" the barrel of an anti-tank gun behind a hut, it should be possible to bulldoze the hut as well as the gun behind it and exact this happened in real encounters.

 

Partial destruction: A Tiger (again ?) can use a house or any bigger structure as hideout from enemy air attack by driving into it from one side. And, of course, a Tiger can completely flatten lighter vehicles like cars, trucks, and smaller guns and can shove away destroyed tanks to clear its way. This also happened in real encounters.

 

The BIG problem is: In a computer program all these changes of the environment will cause an immense programmig effort and will hit the performance seriously not to talk of memory issues, since all of these changes are permanent. 

 

I tested on the Kursk map what's the state of play in TC:

 

# Destroyed vehicles disappear after some time.

# Some structures like fences are competely ignored. They are "ghost structures".

# Some trees can be bulldozed with tanks, others not.

# Weirdly, some small objects like ammo chests are indestructable. Driving into some of these chests with a Tiger ended up in an imprisonment of the tank, since it could not move in any direction anymore.

# Ramming a small wooden house with a tiger produced only the "oh god I'm hit and now I crumble down and burn" animation, but  one can still not drive right through it. I saw a video where this is possible with another type of house. So, seems to be work in progress.

# Like many other people I found out that many objects that should be destructable, either by ramming or by shelling, are actually indestructable.

 

I could add more items to this list, but this is already enough to explain that a lot of work is still to be done and the programmers will have to find a way to address these issues.

Compromises will have to be made, since it is completely out of question to make everything REAL.

 

For me it means to lean back and give the programming guys and girls their time. The've done already a great job.

 

Honestly,  the technical details and the graphics knocked me out of my shoes right from the start.  

 

best regards

eastriverman

 

 

  • Upvote 1
Posted
3 hours ago, eastriverman said:

# Ramming a small wooden house with a tiger produced only the "oh god I'm hit and now I crumble down and burn" animation, but  one can still not drive right through it. I saw a video where this is possible with another type of house. So, seems to be work in progress

As far as I know, this only works on the Prokhorovka part of the Kursk map. Only in this small part of the  map the houses were programmed to be destroyed by driving a tank through them, because this is the part, where the scripted campaign will take place.

JG1_Wittmann
Posted (edited)

The bridge  Tiger vs Armored car did not work,   but this worked.    https://youtu.be/R4aTVUGa850

 

On a side not,   all 20 of the JP4's   ignored the T34 coming at them and continued to fire at their original target.    That  seems like a glaring issue with the AI

Edited by WaNTRD

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