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Tanks feels too easy to operate?


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Posted

hi guys!

 

I was trying Tank Crew for a preview article and the only down side I noticed was that the controls felt too easy.

 

While airplanes have mixture, flaps, radiators, supercharge etc, the tanks just need to press E and then use the arrow keys.

 

Do you know if is it going to get more complex in the future?

 

Like manual gear (ex: Ww2ol), keyboard turrent control (ex: post scriptum), and more complex driving (ex: having to operate each track individually depending on the tank) etc?

 

 

 

 

Posted
20 minutes ago, [GDG]Andreher said:

hi guys!

 

I was trying Tank Crew for a preview article and the only down side I noticed was that the controls felt too easy.

 

While airplanes have mixture, flaps, radiators, supercharge etc, the tanks just need to press E and then use the arrow keys.

 

Do you know if is it going to get more complex in the future?

 

Like manual gear (ex: Ww2ol), keyboard turrent control (ex: post scriptum), and more complex driving (ex: having to operate each track individually depending on the tank) etc?

 

 

 

 

The big difference  being that tanks can't go 30000 feet in the air,   etc  so they have no need to  adjust mixture, prop pitch, supercharger settings  etc  because they don't  go into much different density air.

 

I would like to see  manual gearbox,  and map-able turret  train and gun elevation control,   the mouse control  is kind of lame,  IMO,   I'd like to map to hotas setup rudder pedals,  etc

Posted
Just now, WaNTRD said:

The big difference  being that tanks can't go 30000 feet in the air,   etc  so they have no need to  adjust mixture, prop pitch, supercharger settings  etc  because they don't  go into much different density air.

 

I would like to see  manual gearbox,  and map-able turret  train and gun elevation control,   the mouse control  is kind of lame,  IMO,   I'd like to map to hotas setup rudder pedals,  etc

 

 

Yes, of course I'm not asking for flaps, mixture etc for the tanks.

 

I just used it as an example of how the airplane management is complex but the tank is really simple atm.

 

Posted (edited)

You can manually set gear limits but other than that its pretty much WSAD movement controls. Not sure if it will become more complex in the future but since it's a IL2 game, I wouldn't be suprised if it does.

Edited by Torrens
Posted
9 hours ago, [GDG]Andreher said:

hi guys!

 

I was trying Tank Crew for a preview article and the only down side I noticed was that the controls felt too easy.

 

While airplanes have mixture, flaps, radiators, supercharge etc, the tanks just need to press E and then use the arrow keys.

 

Do you know if is it going to get more complex in the future?

 

Like manual gear (ex: Ww2ol), keyboard turrent control (ex: post scriptum), and more complex driving (ex: having to operate each track individually depending on the tank) etc?

 

 

 

 

If you are looking for a more hands on tank experience then I hope I am Ok to post info about another tanksim in early alpha. SteelGearsimulator. It is how all tank sims should be (for me) with regards to control and interaction. Being developed by one guy, it truly is impressive what Beral has achieved. Check it out, I will not put up a link, just in case it is not allowed. Google the name.

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