Gambit21 Posted September 13, 2019 Posted September 13, 2019 (edited) ...with 2 criss-crossed runways? Is this working still? Figured I'd ask before putting the build time. Edited September 13, 2019 by Gambit21
Habu Posted September 13, 2019 Posted September 13, 2019 (edited) You want to have Ai which use the both runway ? If yes, It should work, i use it for some of my mission. But it's a long time i don't test it, but with bodenplatte, i think i have to use it again. Keep in mind these rules i aply to avoid any problem : - Each runway must have their own taxipath. - Never use the same begin and exit point for the both runway (i never tried to have the same, but i'm pretty sur that you'll have some problem with Ai which don't know which one to use). Edited September 13, 2019 by Habu
Gambit21 Posted September 13, 2019 Author Posted September 13, 2019 Great, I'll do a test build in a few days. Thanks Habu.
SYN_Vander Posted September 13, 2019 Posted September 13, 2019 I also used this for my mission generator template. Just make sure the taxi paths don’t overlap and the aircraft are positioned correctly, ie closest to the correct path waypoint. 1
Alonzo Posted September 19, 2019 Posted September 19, 2019 On 9/12/2019 at 7:18 PM, Gambit21 said: ...with 2 criss-crossed runways? Is this working still? Figured I'd ask before putting the build time. I have this working at Solodilovo on the Moscow map. There's a bomber spawn airfield and a fighter spawn airfield, two different taxi paths, and AI that are placed reasonably close to whichever airfield is appropriate. Seems to work. I have had some glitches in multiplayer when the AI logic tries to do too many things at one airfield, but I suspect in a better controlled SP scenario there would be no issue.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now