eastriverman Posted September 10, 2019 Posted September 10, 2019 Greetings, underway as "pilot" since the golden days of MS-Fightsim & Red Baron my enemies in the Great Battles campaigns and careers are no match anymore and so I needed a new challenge. Having a strange fascination for those steel monsters I decided to try TC. Being a rookie in that area and without any manual in the early access of TC my strategy was reading through the forum and learning by doing. Point one in my to do list was gunnery training and for a stress free version I enabled invincibility + unlimited ammo in the options. Scene 1: Unfortunately, things went bad. Sitting in the belly of my new beast called Tiger I, overlooking a peaceful river scenery in the Stalingrad summer map, doing some sightseeing in the tank, I was rudely interrupted by banging noises and the last thing I noticed before I saw a message telling me I'm dead, was a horde of russian tanks blasting my Tiger to pieces. So, what part of "invincibility" does the game not understand? I hope it's a bug soon to be fixed and not a feature. For a check I tested invincibility in BoS and there it works. Does anybody have some infos for me about this "affair"? Scene 2: Unchecking anything that could harm me, e.g. tanks, I tried my gunnery skills on stationary targets like gun emplacements and trucks. Following the advices given in the forum I found myself shooting far off any target. Later I found out that this happened only upon using HEAT rounds one has to adjust the sights to the double of the real target range, i.e. to hit a target in 1000 meters one has to adjust to 2000 meters. The logic explanation for me was, that the rounds of different ammo types have different weights and different aerodynamics and so they have a different drop rate. With trial and error I found out that with HE and APHE the real target range coincides with the adjustment of the gunsight. With APCR it's slightly off; for a trarget in 1000 meters one has to adjust to 900 meters otherwise the "potato" goes above the target. I verified my findings with targets at distances of 1000 and 2000 meters. Remembering scene 1 I have to ask if this devation is a feature, i.e. is this a correct simulation of the behavior of the gunnery in a real Tiger? Is there some info available about real world gunnery in a Tiger? I did not find something like this in the forum, perhaps I overlooked it? Anyway, some help for an aged rookie is highly welcome Good hunting! eastriverman
eastriverman Posted October 2, 2019 Author Posted October 2, 2019 On 9/13/2019 at 2:53 PM, SCG_Neun said: Greetings SCG_Neun, thank you for posting. Interesting little video. My gunnery has improved considerably in the meantime, but I'm still killed too often due to the dysfunctional invincibility option. Since I got no reactions to my question regarding this issue, I decided to assume that this one of the numerous bugs which are quite normal in an early WIP status of a game which will (hopefully) get eliminated until the official release of "tank crew". best regards eastriverman
VacMaster1991 Posted December 28, 2019 Posted December 28, 2019 (edited) I have the complete opposite. I set everything so I can be defeated. But no mater what they cant kill me. Not sure whats happening there! Edited December 28, 2019 by VacMaster1991
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