LLv34_Flanker Posted April 7, 2020 Posted April 7, 2020 (edited) S! Yamato sure is kind of a legend. One has to wonder how well IJN would have fared if they had more flexible command structure and commanders in charge who actually thought out of the box and not following some rigid traditions or being too predictable.. A senior officer put in charge just because he was older, but not necessarily competent or having a grasp of modern war tactics etc. Ship can have best armor or guns, but an incompetent commander turns it into a floating target. Anyway without derailing too much, a truly great looking model Edited April 7, 2020 by LLv34_Flanker 1
Lusekofte Posted April 7, 2020 Posted April 7, 2020 9 minutes ago, LLv34_Flanker said: actually thought out of the box and not following some rigid traditions or being too predictable.. I am noot much of a historian on land war fare. But according to the Film “ Letters from Iwo Jima “ that commander did. And that was not good for the GI’s and Marines. So if all should have done the same , I think some battles especially around Philippines could have been disasterous 1
LLv34_Flanker Posted April 8, 2020 Posted April 8, 2020 (edited) S! Hideroku Yamamoto was one of the more flexible commanders. He had seen the might of USA himself. His ideas were not from pre-WW1 etc. And was liked by his staff/crew. Of course he had his quirks too, but one of the more modern leaders having a vision that things are changing fast from pre-war tactics and strategies. But he was swept aside because of a senior officer at Midway for example. And we know how that ended because of inflexible, indecisive and incompetent leadership. This same commander committed suicide after a second disastrous engagement later in the war. IMHO Japanese culture(worship of the Emperor, bushido et) hampered their leadership and chances of defeating an opponent that adapted quickly, resulting in wasteful use of crews, soldiers, equipment etc. Also the arrogance, sense of superiority played it's part. Simply too inflexible way to lead. No real freedom to achive set goals by giving more freedom to lower level leaders. List could go on. High fighting spirit and good training goes to waste with poor leadership. Oh well, enough of that. Can' t wait to see the next update Edited April 8, 2020 by LLv34_Flanker 1
Gambit21 Posted April 9, 2020 Posted April 9, 2020 (edited) You can examine their Bushido culture, and the fact that they were partially stuck in the 18th century all day long, and this certainly had an impact on the war. You can swap ideologies, leaders, strategic decisions, tactical decisions, philosophy and asset displacement until the cows come home. Doing this you can come up with different results for Midway and a number of other engagements. You can change the overall look and length of the war. No matter what however they were never going to win the war. That outcome was written the moment the first bomb fell on Pearl. That’s not nationalism, it’s just math. Edited April 10, 2020 by Gambit21 1 1
CanadaOne Posted April 9, 2020 Posted April 9, 2020 10 minutes ago, Gambit21 said: No matter what however they were never going to win the war. That outcome was written the moment the first bomb fell on Peal. That’s not nationalism, it’s just math. King Henry had a word to say about math. "God's will, I pray thee, wish not one man more." 1
LLv34_Flanker Posted April 9, 2020 Posted April 9, 2020 S! Yamamoto was an adamant protester against attack on Pearl Harbor or even getting US into the war. He had been in US and seen the potential it had in industry, military etc. Did superiors listen? No. That moustache guy did same error, underestimated the US potential... OK, back to topic. I wonder what our dear Admiral Crapaud will show next. 1
Lusekofte Posted April 10, 2020 Posted April 10, 2020 16 hours ago, Gambit21 said: No matter what however they were never going to win the war. That outcome was written the moment the first bomb fell on Pearl. That’s not nationalism, it’s just math. Of course. Same goes for Germany in 41. 1
Amiral_Crapaud Posted April 11, 2020 Posted April 11, 2020 On 4/10/2020 at 4:23 AM, LLv34_Flanker said: OK, back to topic. I wonder what our dear Admiral Crapaud will show next. Oh I wasn't on a hurry to get back to topic - the reason we make this game is specifically to see that sort of discussions take place, so don't worry gentlemen, feel free to keep it coming Nothing much to report these days, busy implementing a few new techs because we need to prepare for a big announcement. New screenshots will be needed - and new video footage too ? Working on the lighting & the shadows, with the kind collaboration of the Akagi fighter unit - and the whole First Air Fleet with it ? First the basic mapping, then the material, then the reflections... etc... You know the drill. Cheers 4 1
LLv34_Flanker Posted April 12, 2020 Posted April 12, 2020 S! Sounds very much like a publisher and release related thing that big announcement, or am I totally off the grid with this guess? ? Lighting is an important issue in a game. Make it poorly and the whole feel and looks of the game can be irritating and effectively killing immersion. Make it well and you get sucked into the game. Aesthetics well done have an immense impact, one should never underestimate that. 1
Amiral_Crapaud Posted April 13, 2020 Posted April 13, 2020 Nah, the publisher yes, but the release date - one can dream. If I knew, I'd tell you ^^ 1
Hoots Posted April 13, 2020 Posted April 13, 2020 On 4/11/2020 at 1:43 PM, Amiral_Crapaud said: Oh I wasn't on a hurry to get back to topic - the reason we make this game is specifically to see that sort of discussions take place, so don't worry gentlemen, feel free to keep it coming Nothing much to report these days, busy implementing a few new techs because we need to prepare for a big announcement. New screenshots will be needed - and new video footage too ? Working on the lighting & the shadows, with the kind collaboration of the Akagi fighter unit - and the whole First Air Fleet with it ? First the basic mapping, then the material, then the reflections... etc... You know the drill. Cheers That last pic is phenomenal! 1 2
Cybermat47 Posted April 13, 2020 Posted April 13, 2020 One of the best renderings of the Kido Butai I’ve seen ? 1
Amiral_Crapaud Posted April 14, 2020 Posted April 14, 2020 Thank you for all the kind words boys! You've been nice - nice chaps get treats ? (From our last recording session today! That teaser is gonna be... Efficient ?) Cheers ? 1 1
LLv34_Flanker Posted April 14, 2020 Posted April 14, 2020 S! Nice screens! Looks very nice Must be a sight to see a fleet in action like that.
Amiral_Crapaud Posted April 18, 2020 Posted April 18, 2020 (edited) Oh well If you like some fleet action, you're gotta love this bro (give it time to load, it's a chunky one!) Still a few graphic bugs here and there, but we're getting closer to the final result. That teaser is going to look good. Edited April 18, 2020 by Amiral_Crapaud 5 2
Tyberan Posted April 21, 2020 Posted April 21, 2020 Wow that looks great. Looking forward to playing this 1
Amiral_Crapaud Posted April 21, 2020 Posted April 21, 2020 (edited) Thank you Tyberan - looking forward to giving you a chance to play this Here's another animated shot - the original IJN stuff we were working on earlier, but this time in motion. Enjoy the scenery gentlemen Edited April 21, 2020 by Amiral_Crapaud 7 1
LLv34_Flanker Posted April 21, 2020 Posted April 21, 2020 (edited) S! Can only admire the lighting in that clip ..looks very nice. Edited April 28, 2020 by LLv34_Flanker
Amiral_Crapaud Posted April 23, 2020 Posted April 23, 2020 Anybody up for some warship pr0n today? Be our guests! ? 50% of the warships are done by now - and they keep coming! But, hell, we're going to be in need of some good load of paint... Cheers! 4 1 3
LLv34_Flanker Posted April 23, 2020 Posted April 23, 2020 S! Paint business will be thanking you, Admiral C
DetCord12B Posted April 28, 2020 Posted April 28, 2020 Shame there is no campaign to speak of, dynamic or otherwise. Still, the amount of love this game receives from its developers is bar none. Eagerly awaiting it.
Amiral_Crapaud Posted May 2, 2020 Posted May 2, 2020 (edited) Hi everybody! As always, thank you for the kind words, both of you. ? Unfortunately we had to push back our steam announcement a few days because of Steam's approval process taking ages (well, what doesn't considering our current situation). In the meantime enjoy our little homage to Hornet & the Doolittle Raiders coming your way, gentlemen, courtesy of our latecoming April dev update ? That one will be available in a wallpaper format if there are some takers ? Hornet & the Yorkies in general got some love indeed along the way - first, here's Horny Maru in full 3D with her complement of raiders... ... and here along with her sisters, who are not going to be clones for a change. Yorktown, Enterprise (one of her configurations at least :sweat_smile:) and Hornet. Still some work to do, the radars are not there yet, but still better than nothing. I am proud to announce that we're making the first game that gives them their own 3D model - besides whatever warship girl games might have come up with of course ? The usual mandatory dev blog update is on its way and should show up soon, so see you there ? Edited May 2, 2020 by Amiral_Crapaud 5 1
Amiral_Crapaud Posted May 3, 2020 Posted May 3, 2020 Here, some weekend eye candy for the braves There's no weekend for a Fighting Squadron, I am afraid - a dawn patrol is a dawn patrol...! 4 2
LLv34_Flanker Posted May 5, 2020 Posted May 5, 2020 (edited) S! So MicroProse will publish the TFA Can't wait! Edited May 5, 2020 by LLv34_Flanker
Amiral_Crapaud Posted May 5, 2020 Posted May 5, 2020 (edited) Thanks Flanker! Thanks trooper! We're on steam with a crispy teaser, hope you gents will appreciate https://store.steampowered.com/app/1281220/Task_Force_Admiral/ Cheers and see you soon for some new stuff. Still got a lot of work to finish today I am afraid - but it's not announcement day every day Edited May 5, 2020 by Amiral_Crapaud 5 2
Feathered_IV Posted May 5, 2020 Posted May 5, 2020 Better and better. Really looking forward to it. 2
SYN_Vander Posted May 5, 2020 Posted May 5, 2020 Nice you can publish this under the Microprose brand, I think it will definitely help! Looking forward to a release date. I'm a flightsim fan by heart, but this title makes me want to try out the strategic/tactical aspects. 1
=FEW=Hauggy Posted May 5, 2020 Posted May 5, 2020 Omg night naval battles...Wake Island (Am I right?) jee looks great exept maybe the antialiasing that seems a bit weak. If I can formulate a criticism, I find the zeroes a little bit too immaculate. Otherwise I'm loving it, can't wait to buy or pre-order once I know more about the game mechanics and I see some actual gameplay. Congratulations on the announcement, I'm filled with Nostalgia Microprose gave me one of my very first air combat sim experiences with the 1998 title "Warbirds". 1
Feathered_IV Posted May 7, 2020 Posted May 7, 2020 I don’t suppose you could run me off a few of those lovely ships on the 3D printer? It’s bath night. 1 1
DetCord12B Posted May 14, 2020 Posted May 14, 2020 I've been following the title since Wargamer picked up on it back in October of last year. I'm excited. What are your plans with regards to DLC? You have a base game and tech to build off of, so will you deliver scenarios/campaigns, assets, aircraft, ships and the like covering the war in the Pacific in its entirety, or will you instead piecemeal it out into individual releases? 1
Amiral_Crapaud Posted May 14, 2020 Posted May 14, 2020 Hello guys! Sorry been a bit busy - and when not busy lazy - these last few days. The launch of the Steam store page wasn't a simple task, the whole teaser affair also took its toll on the team, and there's a lot of people left and right that need replies to their questions. As usual, the first & the faithful get served the last - sorry for letting you down in these dog days... - but here I am. Soooo. First of all thanks for the support and the kindness, much appreciated. I would like also to thank yet again 1C & Jason for allowing my presence in here, even if we are certainly much further down the road of development than we were back in the Fall. Obviously we're still an indie team at heart and at work - signing with a publisher can provide help, but it doesn't make games dev themselves, quite the opposite! The pressure is more real than ever. On 5/7/2020 at 10:12 AM, Feathered_IV said: I don’t suppose you could run me off a few of those lovely ships on the 3D printer? It’s bath night. Well we thought about that. Honestly we're getting to the point where we're assembling the greatest collection of ships in this category that I have yet to see somewhere else. But I still don't know which scale, which material, which use (decoration? wargaming?) would fit them best. I am pretty sure that come some point we might be actually able to make a parallel living thanks to this, no kidding ^^ 10 hours ago, DetCord12B said: I've been following the title since Wargamer picked up on it back in October of last year. I'm excited. What are your plans with regards to DLC? You have a base game and tech to build off of, so will you deliver scenarios/campaigns, assets, aircraft, ships and the like covering the war in the Pacific in its entirety, or will you instead piecemeal it out into individual releases? Hehe. Regarding DLCs, we'll start to worry about it when we'll have an actual game on our hands. But my thinking is that a DLC should be used to provide the player with alternate gameplay options rather than just add units or missions. We will probably use them for expanding the scope of the game vertically upwards (aka with an operational/strategic layer) or downwards (aka to the station/simulation level). Depends on what sounds the most popular and what we want to work on then. Slowly but surely we want to offer the complete experience, at all the imaginable scales, while staying true to our commitment to immersion, historicity & realism (considering the size of our studio!) The actual "horizontal" scope (aka a focus on another nation, or new gameplay options at the same scale) will be handled through additional volumes. Vol.2 will be centered on the IJN, is expected to include PVE & PVP multiplayer & a strategic carrier-centric layer too. And yes I certainly hope we'll be able to offer the full Pacific experience, from Ceylon to Pearl Harbor, from Noumea to Attu & Kiska Cheers everybody! 3
MattS Posted May 15, 2020 Posted May 15, 2020 On 4/22/2020 at 10:35 PM, Amiral_Crapaud said: Anybody up for some warship pr0n today? Be our guests! ? I have been through about half a dozen drydock periods but I'm still surprised every time by how much of a ship is under water LOL. Very much looking forward to this game, thanks for the update.
LLv34_Flanker Posted May 16, 2020 Posted May 16, 2020 S! TFA has so much refrerences to 1942 Pacific Air War by MicroProse. Of course not a flight simulator, but the settings and all. Can't wait to play it 1
=gRiJ=Roman- Posted May 16, 2020 Posted May 16, 2020 (edited) Oh boy!!! I want it so bad!!!! Is this the same game as Microprose is announcing in other words, is it Microprose or Drydocks or both? Edited May 17, 2020 by =gRiJ=Roman-
Dauntless Posted May 16, 2020 Posted May 16, 2020 (edited) Yes!! On 5/16/2020 at 6:17 AM, LLv34_Flanker said: S! TFA has so much refrerences to 1942 Pacific Air War by MicroProse. Of course not a flight simulator, but the settings and all. Can't wait to play it I would be so thrilled if at some point it could be done same as 1942 PAW. "Do you want to fly this mission?" Edited May 17, 2020 by Dauntless 2
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